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Royal Sword
Weapon
Weapon Royal Sword.png
Gleam
Weapon Royal Sword V2.png
Weapon type Sword
Might 16
Range 1
Required Silver Sword
SP 400
Exclusive? Yes
String ID SID_王家の剣
Description Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Notes[]

  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both  Guard and  Accelerate Special, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP.
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +4 Def
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200
+5 HP, +4 Res
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)
400 SP, 500 , 200

Notes[]

  • If unit initiates combat means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Royal Sword is considered a combat boost.
  • Royal Sword's healing effect stacks with skills such as Fury 4.png Fury 4, that deal out of combat damage to their owner after combat.
  • Royal Sword's after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 3.png Fatal Smoke 3 or Skilliconweapon.png Flamelick Breath, or the user has been inflicted with  Deep Wounds.

List of owners[]

UnitSkill chain
Celica Warrior Priestess Face FC.webp
Iron Sword
5★
Steel Sword
5★
Silver Sword
5★
Royal Sword
5★

Trivia[]

  • The skill ID for the refined effect listed first is SID_戦闘後鼓動回復R全5, which can be translated as After Combat Health Recovery R All 5.

In other languages[]

Language Name
Japanese 王家の剣
German Königsschwert
Spanish (Europe) Espada real
Spanish (Latin America) Espada real
French Épée royale
Italian Spada regale
Traditional Chinese (Taiwan) 王家之劍
Portuguese Espada real

See also[]

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