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| General | Quotes | Misc | Heroic Ordeal |
| Roy Blazing Lion | |
|---|---|
| Art by: Meka (めか) | |
| Description | The son of the Marquess of Pherae. After overcoming misfortunes, he quells the uprising at Bern and ends the war between humans and dragons. Appears in Fire Emblem: The Binding Blade. |
| Rarities | 5 Focus — Legendary |
| Legendary Effect | Fire |
| Ally Boost | HP+3 |
| Standard Effect 1 | Duel If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
| Standard Effect 2 | Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
| Weapon Type | Sword |
| Move Type | Infantry |
| Voice Actor EN | Ray Chase |
| Voice Actor JP | Jun Fukuyama (福山潤) |
| Release Date | |
| Entry | The Binding Blade |
| Version | 3.2 |
| Internal ID | PID_伝承ロイ (349)
|
| Origin | 50000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 14/15/16 | 7/8/9 | 7/8/9 | 5/6/7 | 1/2/3 | 39 |
| 2 | 14/15/16 | 8/9/10 | 8/9/10 | 5/6/7 | 1/2/3 | 41 |
| 3 | 15/16/17 | 8/9/10 | 8/9/10 | 6/7/8 | 2/3/4 | 44 |
| 4 | 15/16/17 | 9/10/11 | 9/10/11 | 6/7/8 | 2/3/4 | 46 |
| 5 | 16/17/18 | 9/10/11 | 9/10/11 | 7/8/9 | 3/4/5 | 49 |
Level 40 stats
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 1 | 28/31/34 | 23/26/28 | 26/29/32 | 21/24/26 | 15/18/21 | 127~128 |
| 2 | 29/32/35 | 25/28/31 | 29/32/35 | 22/25/28 | 16/19/22 | 136 |
| 3 | 32/35/38 | 27/30/33 | 31/34/37 | 25/28/31 | 19/22/25 | 149 |
| 4 | 33/36/39 | 29/32/35 | 33/36/39 | 26/29/32 | 20/23/26 | 156 |
| 5 | 35/39/42 | 31/34/37 | 35/38/41 | 29/32/35 | 22/26/29 | 168~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
| Rarity | HP | Atk | Spd | Def | Res | Total |
|---|---|---|---|---|---|---|
| 3 | 50% | 55% | 65% | 55% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[]
Weapons[]
| Name | Might | Range | Description | SP | Default | Unlock |
|---|---|---|---|---|---|---|
| Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
| Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
| Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
| Dragonbind | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Dragonbind can be upgraded in the Weapon Refinery.
Dragonbind can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".
Assists[]
This unit owns no Assist skills.
Specials[]
| Name | Cooldown | Description | SP | Default | Unlock |
|---|---|---|---|---|---|
| Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
| Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[]
| Type | Icon | Name | Description | SP | Unlock |
|---|---|---|---|---|---|
| A | Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | 3 | |
| Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | 4 | ||
| Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | 5 | ||
| B | Renewal 1 | At the start of every fourth turn, restores 10 HP. | 60 | 1 | |
| Renewal 2 | At the start of every third turn, restores 10 HP. | 120 | 2 | ||
| Renewal 3 | At start of odd-numbered turns, restores 10 HP. | 240 | 4 | ||
| Spurn 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 60 | 1 | ||
| Spurn 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 120 | 2 | ||
| Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 240 | 4 | ||
| C | Human Virtue | At start of turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. | 300 | 5 | |
| Human Virtue II | At start of turn, if unit is within 2 spaces of any allies other than beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. Grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies other than beast or dragon allies within 2 spaces. Calculates each stat bonus independently. Reduces damage from foe's first attack during combat by X% (X = total value of bonuses on the 3 allies other than beast or dragon allies with the highest bonus totals within 2 spaces; max. 40). | 300 | 5 |








