General | Quotes | Misc | Heroic Ordeal |
Roy Blazing Lion | |
---|---|
Art by: Meka (めか) | |
Description | The son of the Marquess of Pherae. After overcoming misfortunes, he quells the uprising at Bern and ends the war between humans and dragons. Appears in Fire Emblem: The Binding Blade. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Fire |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Ray Chase |
Voice Actor JP | 福山潤(Jun Fukuyama) |
Release Date | |
Entry | The Binding Blade |
Version | 3.2 |
Internal ID | PID_伝承ロイ (349)
|
Origin | 50000100100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 7/8/9 | 7/8/9 | 5/6/7 | 1/2/3 | 39 |
2 | 14/15/16 | 8/9/10 | 8/9/10 | 5/6/7 | 1/2/3 | 41 |
3 | 15/16/17 | 8/9/10 | 8/9/10 | 6/7/8 | 2/3/4 | 44 |
4 | 15/16/17 | 9/10/11 | 9/10/11 | 6/7/8 | 2/3/4 | 46 |
5 | 16/17/18 | 9/10/11 | 9/10/11 | 7/8/9 | 3/4/5 | 49 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 23/26/28 | 26/29/32 | 21/24/26 | 15/18/21 | 127~128 |
2 | 29/32/35 | 25/28/31 | 29/32/35 | 22/25/28 | 16/19/22 | 136 |
3 | 32/35/38 | 27/30/33 | 31/34/37 | 25/28/31 | 19/22/25 | 149 |
4 | 33/36/39 | 29/32/35 | 33/36/39 | 26/29/32 | 20/23/26 | 156 |
5 | 35/39/42 | 31/34/37 | 35/38/41 | 29/32/35 | 22/26/29 | 168~169 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 65% | 55% | 50% | 275% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 3 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Dragonbind | 16 | 1 | Effective against dragon foes. Unit can counterattack regardless of foe's range. | 400 | 5 | 5 |
Dragonbind can be upgraded in the Weapon Refinery.
Dragonbind can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | 3 | |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | 4 | ||
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | 5 | ||
B | Renewal 1 | At the start of every fourth turn, restores 10 HP. | 60 | 1 | |
Renewal 2 | At the start of every third turn, restores 10 HP. | 120 | 2 | ||
Renewal 3 | At start of odd-numbered turns, restores 10 HP. | 240 | 4 | ||
Spurn 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 60 | 1 | ||
Spurn 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 120 | 2 | ||
Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers. | 240 | 4 | ||
C | Human Virtue | At start of turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. | 300 | 5 | |
Human Virtue II | At start of turn, if unit is within 2 spaces of any allies other than beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. Grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies other than beast or dragon allies within 2 spaces. Calculates each stat bonus independently. Reduces damage from foe's first attack during combat by X% (X = total value of bonuses on the 3 allies other than beast or dragon allies with the highest bonus totals within 2 spaces; max. 40). | 300 | 5 |