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Status Icon WeaponStatus Icon MoveRoy Young Lion Face FC
Roy: Young Lion
Status Icon WeaponStatus Icon MoveRoy Brave Lion Face FC
Roy: Brave Lion
Status Icon WeaponStatus Icon MoveRoy Youthful Gifts Face FC
Roy: Youthful Gifts
Status Icon WeaponStatus Icon MoveRoy Blazing Bachelors Face FC
Roy: Blazing Bachelors
General Quotes Misc Heroic Ordeal
Roy
Blazing Lion
Portrait
Roy Blazing Lion Face
Attack
Roy Blazing Lion BtlFace
Special
Roy Blazing Lion BtlFace C
Damage

Roy Blazing Lion BtlFace D

Art by: Meka (めか)
Description The son of the Marquess of Pherae. After overcoming misfortunes, he quells the uprising at Bern and ends the war between humans and dragons. Appears in Fire Emblem: The Binding Blade.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Fire Fire
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Ray Chase
Voice Actor JP 福山潤(Jun Fukuyama)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 3.2
Internal ID PID_伝承ロイ (349)
Origin 50000100100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/167/8/97/8/95/6/71/2/339
★14/15/168/9/108/9/105/6/71/2/341
★15/16/178/9/108/9/106/7/82/3/444
★15/16/179/10/119/10/116/7/82/3/446
★16/17/189/10/119/10/117/8/93/4/549

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3423/26/2826/29/3221/24/2615/18/21127~128
★29/32/3525/28/3129/32/3522/25/2816/19/22136
★32/35/3827/30/3331/34/3725/28/3119/22/25149
★33/36/3929/32/3533/36/3926/29/3220/23/26156
★35/39/4231/34/3735/38/4129/32/3522/26/29168~169

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%55%65%55%50%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Dragonbind161
Effective against dragon foes. Unit can counterattack regardless of foe's range.
400★★

Dragonbind can be upgraded in the Weapon Refinery.
Dragonbind can be upgraded with the additional effect Dragonbind W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ABonus Doubler 1Bonus Doubler 1
Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently.
60★
Bonus Doubler 2Bonus Doubler 2
Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently.
120★
Bonus Doubler 3Bonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
240★
BRenewal 1Renewal 1
At the start of every fourth turn, restores 10 HP.
60★
Renewal 2Renewal 2
At the start of every third turn, restores 10 HP.
120★
Renewal 3Renewal 3
At start of odd-numbered turns, restores 10 HP.
240★
Spurn 1Spurn 1
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
60★
Spurn 2Spurn 2
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
120★
Spurn 3Spurn 3
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack can trigger their Special, deals +5 damage when Special triggers.
240★
CHuman VirtueHuman Virtue
At start of turn, if unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn.
300★
Human Virtue IIHuman Virtue II
At start of turn, if unit is within 2 spaces of any allies other than beast or dragon allies, grants Atk/Spd+6 to unit and those allies for 1 turn. Grants bonus to unit's Atk/Spd/Def/Res during combat = highest bonus on allies other than beast or dragon allies within 2 spaces. Calculates each stat bonus independently. Reduces damage from foe's first attack during combat by X% (X = total value of bonuses on the 3 allies other than beast or dragon allies with the highest bonus totals within 2 spaces; max. 40).
300★

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