Effects with ranges of within x rows, within x columns, or within x rows or x columns affect units in all tiles in the specified range centered on the source of the effect, to the edge of the map, and are not concerned with terrain.
Effects with a range of within x rows and x columns affect units in all tiles in the specified range centered on the source of the effect, usually in a square or rectangular shape.
Example[]
Rows[]
The red spaces are within 3 rows centered on Anna: Commander.
Columns[]
The red spaces are within 3 columns centered on Anna: Commander.
Rows or columns[]
The red spaces are within 3 rows or 3 columns centered on Anna: Commander.
Rows and columns[]
The red spaces are within 3 rows and 3 columns centered on Anna: Commander.
Sources of within x rows[]
List of Weapons
List of Unrefined Weapons
None, currently.
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Marth: Royal Altean Duo |
Grants Atk/Spd/Def/Res+3 and【Bonus Doubler】to armored and flying allies within 3 rows centered on unit. (That turn only. Does not stack.) 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
Sources of within x columns[]
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Bolt Axe | Grants Def+3. Calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. At the start of turns 1-3, deals 10 damage to foes and allies within 3 columns centered on unit, excluding unit. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def-5 on foe, foe suffers +X damage (X = the greater of total damage dealt to foe or total damage dealt to foe's target as of start of combat; excluding area-of-effect Specials; excluding damage dealt to Røkkr), and foe suffers guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area- of-effect Specials). Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Flower of Ease | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-3 on those foes during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Imhullu | Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. |
| Mystic Gjallarhorn | Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1 to unit. If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】 to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn. If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foe, grants【Foresight Snare】 to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat. 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
| New Year's Fan | Accelerates Special trigger (cooldown count-1). If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】 to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn. If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foe, grants 【Foresight Snare】to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 during combat, and also, if foe's attack can trigger their Special and if foe's Res at the start of battle ≤ 39, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown; "at start of battle" excludes increases to Res granted after foe is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). Grants Atk/Def/Res+11 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2). 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
| Skadi | Effective against flying foes. Grants Spd+3. At the start of turn 3, deals 10 damage to foes within 3 columns centered on unit, and converts bonuses on those foes into penalties through their next actions. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Flower of Ease | Grants Res+3. If【Penalty】is active on any foes within 3 columns centered on unit, inflicts Atk/Def/Res-4 on those foes during combat. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, inflicts Atk/Def-5 on foe during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Imhullu | Grants Res+3. At the start of turn 3, deals 7 damage to non-magic foes within 5 columns centered on unit and inflicts status on those foes preventing counterattacks through their next actions. If unit initiates combat or unit is not adjacent to an ally, grants Atk/Spd+5 to unit during combat. |
| Skadi | Effective against flying foes. Grants Spd+3. At the start of turns 2 and 3, deals 7 damage to foes within 3 columns centered on unit and inflicts【Panic】on those foes. 【Panic】 Converts bonuses on unit into penalties through its next action. |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Flower of Ease | At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts status on foes within 3 columns centered on target preventing counterattacks through their next actions. |
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| Chaos Named | At start of turn, if foes within 3 columns centered on unit have Res ≤ unit's Res-3, inflicts -5 on the highest of those foes' Atk/Spd/Def/Res through their next actions. (When calculating highest stat, treats Atk as -15. Calculates each stat penalty independently.) |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Hector: Dressed-Up Duo |
Deals 20 damage to foes within 3 columns centered on unit. |
Micaiah: Dawn Wind's Duo |
Grants【Dominance】to unit and allies within 3 columns centered on unit. Inflicts Def/Res-7 on foes within 3 columns centered on unit through their next actions. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
| Icon | Structure | Level | Description |
|---|---|---|---|
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Panic Manor (O) | 14 | At start of turn, if any foes are within 3 columns centered on structure and their HP ≤ 90, converts bonuses on those foes into penalties through their next actions. |
Sources of within x rows or x columns[]
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Anchor Axe+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Def+5 to unit, grants Atk/Def+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Def ≥ 40 in the same area; max 3), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
| Anchor Axe | |
| Ancient Majesty | Accelerates Special trigger (cooldown count-1). Effective against dragon foes. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Frozen】, and【Guard】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 15% of foe's Atk (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Arcane Crimson | Accelerates Special trigger (cooldown count-1). Inflicts Atk/Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 25% of foe's Atk at start of combat - 9 (max 9; min 0), deals damage = 15% of unit's Atk (including area-of-effect Specials), reduces damage from foe's attacks by 15% of unit's Atk (including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. |
| Ásjá of Askr | Accelerates Special trigger (cooldown count-1). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses to Spd/Def, unit deals +X × 5 damage (X = number of Bonus effects active on unit and foe, excluding stat bonuses, max 5; excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. If unit's support partner or ally within 3 spaces of unit initiates combat, grants another action to that ally after combat (if a skill belonging to that ally triggers an effect that grants them another action, such as Galeforce, this effect is treated as not having triggered; if a skill not belonging to that ally triggers an effect that grants that ally another action at the same time as this effect, this effect is also considered to have been triggered; once per turn; "within 3 spaces" is calculated based on the position after triggering post-combat skill effects that change positioning). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Axe of Dusk | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Spd/Def-7,【Discord】, and Deep Wounds on foes that are within 2 spaces of another foe through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +Y damage (Y = total number of Bonuses and Penalties active on foe and any foe within 2 spaces of foe, excluding stat bonuses and stat penalties, × 3; excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Azure Twin Edge | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants【Empathy】and the following status to unit and allies within 2 spaces for 1 turn: "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)." If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. Unit can use the following【Style】: ――――― Wind Sword Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Calculates damage using the lower of foe's Def or Res during combat (excluding area-of-effect Specials). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1, including by skill effects determined by attack Range, like Pavise and Aegis. This Style can be used only once per turn. ―――――――――――――――――――― 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted). Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Baton of Dusk | Grants Spd+3. Enables【Canto (Rem.; Min 1)】. Calculates damage from staff like other weapons. At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Treachery】, and "grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials; if the "calculates damage from staff like other weapons" effect is neutralized, damage from staff is calculated after combat damage is added), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |
| Bitter Winter | Accelerates Special trigger (cooldown count-1). At start of enemy phase (except for in Pawns of Loki), if there is no【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】 to spaces 2 spaces away from the nearest foe with the lowest Def for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein, or warp spaces in Rival Domains). For foes within 5 rows or 5 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes effects that guarantee foe's follow-up attacks, increases Spd difference necessary for foe to make a follow-up attack by X, and decreases Spd difference necessary for foe's target to make a follow-up attack by X during combat (if target's Def > foe's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and neutralizes effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Does not trigger in Pawns of Loki.) 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Blade of Favors | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes are within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-6 on those foes through their next actions and grants Atk/Spd/Def+6 to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, inflicts penalty on foe's Atk/Spd/Def during combat = 5 + any current penalty on each of those stats (example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat; calculates each stat penalty independently) and reduces damage from foe's first attack during combat by 40%. |
| Blessed Aureola | Accelerates Special trigger (cooldown count-1). Effective against magic foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5 during combat, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during combat, and also, if ally cannot perform a follow-up attack and attack twice, grants Special cooldown count-1 to ally before their first attack during combat. If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Def/Res = 20% of unit's Res at start of combat + 5, deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. If there is an ally within 3 rows or 3 columns centered on unit and foe uses magic, grants Atk+10 to unit during combat, and also, if foe initiates combat, unit can counterattack before foe's first attack. |
| Bolt Axe | Grants Def+3. Calculates damage using the lower of foe's Def or Res. Unit can counterattack regardless of foe's range. At the start of turns 1-3, deals 10 damage to foes and allies within 3 columns centered on unit, excluding unit. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def-5 on foe, foe suffers +X damage (X = the greater of total damage dealt to foe or total damage dealt to foe's target as of start of combat; excluding area-of-effect Specials; excluding damage dealt to Røkkr), and foe suffers guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, deals damage = 20% of unit's Def (including area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area- of-effect Specials). Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Bonded Blades | Grants Atk+3. Unit attacks twice (even if foe initiates combat). Unit and target cannot trigger Specials during combat or area-of-effect Specials (excluding Røkkr area-of-effect Specials). At start of player phase or enemy phase, if unit is within 3 spaces of an ally, grants Atk/Spd+6,【Empathy】, and【Dodge】to unit and allies within 3 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Bouquet Baton+ | For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties on ally during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties on unit, and unit deals +X damage during combat (max 15; excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; calculates damage from staff after combat damage is added). |
| Bouquet Baton | |
| Bow of Loyalty | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and【Incited】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Def/Res = 20% of unit's Def at start of combat, + 5, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
| Bow of Stealth | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Discord】, 【Spd Shackle】, and【Def Shackle】on closest foes and any foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Breaker Bow | Accelerates Special trigger (cooldown count-1). Effective against beast and flying foes. Enables【Canto (1)】. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.), grants Atk/Spd/Def/Res+5 to unit, and grants Atk/Spd+X × 6 to unit during combat (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and also, if unit's attack can trigger unit's Special, grants Special cooldown count-A to unit before unit's first attack and grants Special cooldown count-B to unit before unit's first follow-up attack during combat (A = X + 1; max = unit's Special cooldown count value at start of combat; B = X + 1 - unit's Special cooldown count value at start of combat; min 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Bridal Bouquet+ | For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes foe's bonuses during combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, and unit deals +X damage during combat (max 15; excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5). |
| Bridal Bouquet | |
| Brilliant Brident | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Discord】on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage from foe's Specials by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if 【Potent Follow X%】has triggered and X ≤ 99, then X = 100. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Cardinal's Tome | For foes within 3 rows or 3 columns centered on unit, deals 10 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Atk/Res-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). |
| Carrot Bow+ | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
| Carrot Bow | |
| Celestial Gungnir | Accelerates Special trigger (cooldown count-1). After start-of-turn effects trigger on player phase or enemy phase, grants any【Bonus】 effects active on foes and allies on the map, excluding stat bonuses, to unit for 1 turn. For foes within 3 rows or 3 columns centered on unit, deals X damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Atk/Spd/Def/Res-X on foe and foe cannot make a follow-up attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count + X ÷ 3 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of 【Bonus】effects active on unit, excluding stat bonuses, × 2, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count - X ÷ 3 to unit before unit's first attack (X = turn number + number of【Bonus】effects active on unit, excluding stat bonuses; max 9). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Charging Horn | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during combat. The following effects will occur based on the number of allies within 3 rows or 3 columns centered on unit: If ≥ 1 ally, inflicts Atk/Res-X on foe during combat (X = number of allies in the area × 2; max -6). If ≥ 3 allies, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
| Chosen Sword | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants Atk/Def+6,【Bulwark】,and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+16 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (including from area-of-effect Specials; excluding Røkkr area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit's Def > foe's Def or the number of allies within 3 columns or 3 rows centered on unit ≥ 2, unit attacks twice during combat. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
| Closing Florets | Enables【Canto (Rem. +1)】. Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants the following effect to unit and target allies (if support partner is on player team, targets any support partner within 2 spaces of unit; otherwise, targets ally with the highest Spd within 2 spaces of unit): if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res during combat = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage by 20% of unit's Spd (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above+1 (If unit used a movement skill that warps them, the remainder is 0). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Covert Duality | Accelerates Special trigger (cooldown count-1). If unit initiates combat, unit attacks twice. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Exposure】on closest foes and any foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses, unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). Effect:【Dagger 7】 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Exposure】 Foe's attacks deal +10 damage. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Cozy Candles | Accelerates Special trigger (cooldown count-1). Disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5) and grants Special cooldown count-1 before each of their attacks during combat (including when they attack twice or perform a follow-up attack), and restores 7 HP after combat. Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
| Daydream Egg | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and Special cooldown charge -1 per attack (only highest value applied; does not stack) on those foes during their combat. At start of combat, if foe's HP ≥ 75% or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Despairing Breath | Grants Res+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Rally Spectrum】and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerated); otherwise, X = 2). (That turn only.) |
| Discord Bow+ | Effective against flying foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7 and 【Discord】on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+5 to unit during combat, and if【Discord】is inflicted on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
| Discord Bow | |
| Disguise Lance | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit or targets unit, inflicts Spd/Def-7, 【Sabotage】, and【Panic】on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if Future Witness is active on unit or unit's Spd > foe's Spd, unit attacks twice during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties. |
| Diva-Pair Parasol | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, if foe's Def ≤ unit's Def+5, inflicts penalty on foe's Atk/Spd = 15% of foe's Atk at start of combat and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), unit deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and restores 7 HP to unit after combat. |
| Dosing Fang | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts Atk/Def-7 and【Sabotage】on foes within 3 rows or 3 columns centered on unit through their next actions. At start of combat, if unit's HP ≥ 25%, deals 8 damage to foe as combat begins (only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-X on foe (X = 20% of unit's Def at start of combat + 6), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials), and reduces damage from foe's attacks by Y, and also, if foe's attack triggers foe's Special, reduces damage by an additional Y (Y = total damage dealt to foe; max 20; excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Draconic Pacts | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Special cooldown count-1 to unit and inflicts【Hush Spectrum】on foes within 3 rows or 3 columns centered on unit after unit's movement through their next actions. If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit after unit has already performed an action, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's maximum Special cooldown count value × 2; min 8; if foe is not equipped with a Special, then X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Hush Spectrum】 Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat. |
| Dreamflake | Grants Res+3. If【Penalty】is active on any foes within 3 rows or 3 columns centered on unit, inflicts Atk-5 on those foes during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Dual Sword | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). Inflicts penalty on Atk/Spd/Def/Res for foes within 3 rows or 3 columns centered on unit during combat = 4 + number of combat instances on current turn × 4 (max 12; includes combat instances unit does not participate in; battles on player phase and on enemy phase are counted separately; does not include this current combat instance). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Dusk Rifle | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of player phase or enemy phase, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Res+6, 【Bonus Doubler】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)." After start-of-turn effects trigger on enemy phase, for unit and allies within 2 spaces of unit, converts penalties into bonuses and neutralizes two【Penalty】effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Res (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Duskstone | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. At start of turn, and at start of enemy phase (except for in Summoner Duels), if unit's HP ≥ 25%, grants【Draconic Hex】to unit and allies within 2 spaces of unit, and if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 spaces of unit × 5; max 15; if unit triggers Savior, value is treated as 15), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, triggers the following effects during combat: inflicts Special cooldown count+1 on foe before foe's first attack and if foe's first attack triggers the "attacks twice" effect, inflicts Special cooldown count+1 on foe before foe's second strike as well (in either case, cannot exceed the foe's maximum Special cooldown). If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently). |
| Dvergr Wayfinder | Accelerates Special trigger (cooldown count-1). Enables【Canto (Dist. +2; Max 5)】 during turns 1 through 4. During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). 【Canto (Dist. +2; Max 5)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Enclosing Claw | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, inflicts penalty on foe's Atk/Spd/Def during combat = number of foes within 3 columns or 3 rows centered on unit × 3 (max: 9), neutralizes effects that inflict "Special cooldown charge -X" on unit, and also, if the number of foes within 3 columns or 3 rows centered on unit ≥ 2, neutralizes effects that guarantee foe's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2. |
| Enraptured God | Neutralizes "effective against flying" bonuses. Grants Spd+3. Unit can counterattack regardless of foe's range. Grants Atk/Spd+5 to allies within 3 spaces of unit during combat and those allies can counterattack regardless of foe's range. For allies within 3 spaces of unit, if ally's HP > 1 and foe would reduce ally's HP to 0 during combat, ally survives with 1 HP, and after combat, restores 40 HP and grants Atk/Spd【Great Talent】+10 to ally (effect only triggers for player's team once per map and does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce unit's HP to 0; when any other such effect triggers on an ally granted this effect, this effect will trigger too). If unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes foe's bonuses, unit deals +X damage (excluding area of-effect Specials; X = 20% of unit's Spd + total value of Atk and Spd【Great Talent】), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |
| Enticing Dose | Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Atk/Def-7 and 【Sabotage】on foes within 3 rows or 3 columns centered on unit through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, deals damage to foe = 25% of foe's max HP as combat begins (activates only when unit can attack in combat; only highest value applied; does not stack with other "deals X damage as combat begins" effects; effects that reduce damage during combat do not apply; will not reduce foe's HP below 1; excluding certain foes, such as Røkkr). If unit is transformed or unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Def = 6 + 20% of unit's Def at start of combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), deals damage = 30% of foe's max HP (excluding area-of-effect Specials; excluding certain foes, such as Røkkr), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials; X = total damage dealt to foe; min 10; max 20). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Entwining Horn | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, grants【Imbue】,【Resonance: Shields】, and "neutralizes foe's bonuses during combat" to unit, support partner, and allies within 2 spaces of unit for 1 turn. If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def and reduces damage from foe's Specials by an additional 20% of unit's Def (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and also, if unit's Def ≥ foe's Def+5, disables unit's and foe's skills that change attack priority during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Ethereal Gungnir | Accelerates Special trigger (cooldown count-1). After start-of-turn effects trigger on player phase or enemy phase, grants any【Bonus】 effects active on foes and allies on the map, excluding stat bonuses, to unit for 1 turn. For foes within 3 rows or 3 columns centered on unit, deals X damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Atk/Spd/Def/Res-X on foe and foe cannot make a follow-up attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count + X ÷ 3 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+X × 2 to unit, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials), and also, if unit's attack can trigger unit's Special, grants Special cooldown count - X ÷ 3 to unit before unit's first attack during combat. (X = turn number + number of【Bonus】effects active on unit; excluding stat bonuses; max 9). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Exalt's Tactics | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains). After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from unit for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains). At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.) |
| Fell Child's Blade | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat. If foe initiates combat or if unit's HP ≥ 25% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = number of distinct game titles among allies within 3 spaces of unit × 3, + 4 (max 10), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), and reduces damage from foe's Specials by X during combat (excluding area-of-effect Specials; X = 20% of unit's Spd), and restores 7 HP to unit after combat. |
| Flower of Tribute | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, deals 5 damage to foe as their combat begins (effects that reduce damage during combat do not apply; will not reduce foe's HP below 1) and inflicts Spd/Def-5 on foe during their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
| Fluttering Fan | Accelerates Special trigger (cooldown count-1). If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; if any space within 2 spaces of unit has a Divine Vein effect applied or counts as difficult terrain, excluding impassable terrain, value is treated as 14) and neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-1 to unit before unit's first attack and Special cooldown count-1 to unit before unit's first follow-up attack during combat, and also, if unit's HP ≤ 99% when triggering their Special, unit deals +10 damage. If there is an ally within 3 rows or 3 columns centered on unit and if unit's Spd > foe's Spd, foe cannot counterattack. For allies within 3 rows or 3 columns centered on unit, if ally's attack can trigger ally's Special, neutralizes effects that inflict "Special cooldown charge -X" on ally and grants Special cooldown count-1 to ally before ally's first attack during their combat, and also, if ally's HP ≤ 99% when triggering their Special, ally deals +10 damage. |
| Fortified Axe | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants【Bulwark】, "neutralizes unit's penalties during combat," and "increases Spd difference necessary for foe to make a follow-up attack by 10 during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area- of-effect Specials), reduces damage from foe's Specials by an additional X × 3 (excluding area-of-effect Specials; X = number of【Bonus】 effects active on unit and foe, excluding stat bonuses; max 5), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, when unit deals damage to foe during combat, restores 7 HP to unit. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Full Rabbit Fang | Enables【Canto (Rem. +1)】. Effective against cavalry foes. Grants Spd+3. At start of turn, if number of adjacent allies other than beast or dragon allies ≤ 1, or if unit's conditions for transforming are met, grants Special cooldown count-1 to unit. If number of adjacent allies other than beast or dragon allies ≤ 1, or if unit is transformed, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and after combat, if unit's HP ≤ 90%, grants Special cooldown count-2 to unit. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (Rem. +1)】 After an attack, Assist skill, or structure destruction, unit can move again. The distance of the movement is the remaining movement the unit had before the actions listed above + 1 (If unit used a movement skill that warps them, the remainder is 0). (Once per turn. Only highest value applied. Does not stack.) |
| Gjallarhorn | Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1 to unit. At start of enemy phase, if there is only one ally with the highest Def among allies closest to foe, grants【Foresight Snare】to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat. 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
| Glacial Greataxe | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), foe cannot make a follow-up attack, and restores 7 HP to unit when unit deals damage to foe during combat. |
| Glee of the Land | Grants Spd+3. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during combat, and also, if ally has a Special, grants Special cooldown count-1 before ally's first attack during combat, and also, if ally has a Special and decreasing the Spd difference necessary to make a follow-up attack by 25 would allow ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res during combat = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and also, if unit has a Special, unit deals damage = max Special cooldown count value × 5 (excluding area-of-effect Specials), reduces damage from foe's attacks by unit's max Special cooldown count value × 3 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat. (If ally or unit cannot perform follow-up and attack twice, X = max Special cooldown count value × 40; otherwise, X = max Special cooldown count value × 20; max 100). If unit is transformed or unit's HP ≥ 25% at start of combat, restores HP by max Special cooldown count value × 3 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Godly Devices | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, inflicts additional penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 (calculates each stat penalty independently), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X (excluding area-of-effect Specials; if unit has weapon-triangle disadvantage, X = 20% of unit's Spd; otherwise, X = 50% of unit's Spd), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. Unit can use the following【Style】: ――――― Weapon Triangle: Red Style ――――― When determining weapon triangle, counts unit as red (does not affect skill effects that trigger based on attribute, such as "if in combat against a red foe"). This Style can be used only once per turn. ――――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Golden Sunlight | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14; treated as 14 starting in unit's second combat in player phase and enemy phase), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat, reduces damage from foe's first attack during combat by 70% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, grants another action to unit after combat and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Will not trigger again for 2 turns after triggering.) |
| Grimleal Text | Grants Res+3. At start of turn, inflicts Def/Res-6,【Panic】, and【Discord】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and unit deals +X damage (X = total number of【Penalty】 effects active on foe and any foe within 2 spaces of foe, excluding stat penalties, × 4; excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Haulin' Harpoon | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). When Canto triggers, enables unit to use 【Distant Swap】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown count-1 to unit before unit's first attack, unit deals +X × 8 damage (max 32; excluding area-of-effect Specials; X = number of foes within 3 spaces of target, including target), and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, reduces damage by an additional 20% of unit's Spd when foe's attack triggers foe's Special (excluding area-of-effect Specials). If unit initiates combat, after combat, deals 10 damage to foe and foes within 2 spaces of that foe, and inflicts【Share Spoils+】on those foes through their next actions. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Distant Swap】 Range = 2. Unit and target ally swap spaces. 【Share Spoils+】 Inflicts Atk/Spd/Def/Res-5 on unit during combat and neutralizes "reduces damage by X%" effects from unit's non-Special skills (excluding area-of-effect Specials). Once per turn for the entire map, if foe initiates combat and if unit is defeated in combat, grants another action to that foe after combat (this effect has priority over other similar effects aside from Share Spoils; if this status and Share Spoils are both active at the same time, they are both treated as having been triggered; other similar effects aside from Share Spoils are treated as not having triggered). |
| Heavenly Icicle | Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, those foes cannot make a follow-up attack, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk-5 on foe and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
| Helping Dagger+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Helping Dagger | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
| Holy-War Spear | Enables【Canto (3)】. Accelerates Special trigger (cooldown count-1). At the start of turn, grants【Gallop】to unit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Def (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Canto (3)】 After an attack, Assist skill, or structure destruction, unit can move 3 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Gallop】 Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack). |
| Horse Bow+ | Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). |
| Horse Bow | |
| Hoshido Raijinto | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Def/Res+6,【Dodge】, and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If foe initiates combat or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), and reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, deals damage = 40% of unit's Spd (excluding area-of-effect Specials). Unit can use the following【Style】: ――――― Hoshido Raijinto Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Decreases Spd difference necessary for unit to make a follow-up attack by 10 during combat. Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can be used only once per turn. ―――――――――――――――――――― 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| Hungry Cat Fang | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials) during combat. If unit's HP ≥ 25% at start of combat and unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
| Ilian Greatlance | Enables【Canto (Dist. +1; Max 4)】. Grants Res+3. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+Z (for unit, Z = 15; for allies, Z = 5) and deals +Y damage (excluding area-of-effect Specials; for unit, Y = 25; for allies, Y = 10) during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit or ally to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit or ally cannot perform follow-up and attack twice, X = 100; otherwise, X = 50). Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials). If unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| In The Fold+ | For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during their combat. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes penalties on unit, and deals +X damage during combat (max 15; excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; calculates damage from staff after combat damage is added). |
| In the Fold | |
| Inspirited Spear | Accelerates Special trigger (cooldown count-1). At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Spd/Def+6 to unit and allies within 2 spaces of unit for 1 turn. At start of enemy phase, for foes within 3 rows or 3 columns centered on unit, inflicts 【Guard】on foe, and also, if foe's attack can trigger foe's Special, foe's Special cooldown count ≤ 1, and foe's Def < unit's Def, inflicts Special cooldown count+1 on foe (cannot exceed foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and inflicts Atk/Spd/Def-X on foe during combat (X = 15% of unit's Def at start of combat), deals damage = 40% of unit's Def when Special triggers (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Intrinsic Mulagir | Accelerates Special trigger (cooldown count-1). Effective against flying foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. Unit can use the following【Style】: ――――― Intrinsic Mulagir Style ――――― Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on armored and cavalry foes during combat (excluding when foe triggers "Savior"). Cannot move through spaces within 3 spaces of foe that has triggered the【Bulwark】effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn. ――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
| Iron Hreiðmarr | Grants Atk+3. Enables【Canto (Dist. +2; Max 5)】during turns 1 through 4. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of spaces from start position to end position of whoever initiated combat, max 3). 【Canto (Dist. +2; Max 5)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Jaws of Closure | Accelerates Special trigger (cooldown count-1). When unit is in combat, foes' Savior effects will not trigger. After unit acts (if Canto triggers, after Canto), inflicts【Undefended】on closest foes within 5 spaces of unit through their next actions. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 15% of unit's Spd at start of combat, unit deals X × 8 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 6 during combat (X = number of foes within 3 spaces of target, including target; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). 【Undefended】 Unit cannot be protected by Savior through their next action. |
| Just Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + 15% of unit's Spd at start of combat, unit deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills during combat (excluding area-of-effect Specials). If unit initiates combat, grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4 during their combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during their combat (cannot exceed the foe's maximum Special cooldown). |
| Kindred Tome | Accelerates Special trigger (cooldown count-1). For allies on the map with【Anathema】active and allies within 3 spaces of unit, grants Atk/Spd+5, neutralizes penalties to Atk/Spd, and ally deals +7 damage during combat (excluding area-of-effect Specials). If unit initiates combat or is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes penalties to unit's Atk/Spd, unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of 【Penalty】effects active on foe, excluding stat penalties; max 5), neutralizes effects that guarantee foe's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Laconic Axe | Accelerates Special trigger (cooldown count-1). Enables【Canto (2)】. Grants Atk/Spd/Def/Res+4 to allies within 3 rows or 3 columns centered on unit during combat. For target ally within 3 rows or 3 columns centered on unit, if Savior is not triggered, that ally attacks twice during their combat. If target ally is within 3 rows or 3 columns centered on unit, unit attacks twice during combat. (If support partner is on player team, targets any support partner; otherwise, targets ally with the highest max HP on player team, excluding unit.) If unit initiates combat or if an ally is within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's first attack by 20% of unit's Spd, ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and restores 7 HP to unit after combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.) |
| Legacy Axe | Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and neutralizes penalties during combat. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if number of spaces from start position to end position of whoever initiated combat ≥ 3, value is treated as 14), neutralizes penalties on unit, unit deals +X × 5 damage (max 25; X = number of【Bonus】effects active on unit, excluding stat bonuses + number of 【Penalty】effects active on foe, excluding stat penalties; excluding area-of-effect Specials), grants Special cooldown count-Y before unit's first attack, and grants Special cooldown count-Y before unit's first follow-up attack during combat (Y = 50% of the number of spaces from start position to end position of whoever initiated combat, rounded down before first attack and up before follow-up attack), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Light of Etruria | Grants Res+3. At start of player phase or enemy phase, grants Spd/Res+6 and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn, and also, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Guard】, and 【Exposure】on those foes through their next actions. If foe initiates combat, inflicts penalty on foe's Atk/Spd during combat = 6 + 20% of unit's Res at start of combat, and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) 【Exposure】 Foe's attacks deal +10 damage. |
| Love of Nerþuz | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Grants the following effects to allies within 3 rows or 3 columns centered on unit, and if unit's HP ≥ 25% at start of combat, to unit: when that unit or ally's Special triggers during combat, reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = that unit or ally's max Special cooldown count value × 30, + 10 (max 100%; excluding area-of-effect Specials), and also, if that unit or ally's max Special cooldown count value ≥ 3 and their attack can trigger their Special, grants Special cooldown count-1 to that unit or ally before their first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat, + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
| Loving Bouquets | Effective against dragon foes. Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5, neutralizes foe's bonuses, and grants Special cooldown count-1 before ally's first attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat + 6, neutralizes foe's bonuses, unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if unit's Res ≥ foe's Res+10, unit attacks twice during combat. |
| Maiden's Tome | Accelerates Special trigger (cooldown count-1). Effective against armored and cavalry foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Spd/Def/Res-6 and【Exposure】on closest foes within 5 spaces of both unit and target ally or unit and targeting ally after movement and on foes within 2 spaces of those foes through their next actions. Inflicts Atk/Spd/Def/Res-5 on foes on the map with the【Exposure】effect active, and those foes suffer guaranteed follow-up attacks during combat. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; X = highest total penalties among target and foes within 2 spaces of target), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Exposure】 Foe's attacks deal +10 damage. |
| Majestic Glitnir | Enables【Canto (Dist. +1; Max 4)】. Accelerates Special trigger (cooldown count-1). At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack), and also, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Def/Res+X to unit, inflicts Def/Res-X on foe (X = 5 + number of allies within 3 rows or 3 columns centered on unit × 3; max 14), deals damage = 10% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Def during combat (excluding area-of-effect Specials), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1. 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Melee Axe+ | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
| Melee Axe | |
| Melee Lance+ | |
| Melee Lance | |
| Mystic Gjallarhorn | Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-1 to unit. If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】 to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn. If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foe, grants【Foresight Snare】 to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 and neutralizes foe's bonuses to Atk/Def/Res during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 20% of unit's Res at start of combat, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (excluding area-of-effect Specials; X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15), and restores 7 HP to unit after combat. 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
| Nectar Horn | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Def-7,【Discord】,【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat, reduces damage from foe's attacks by 20% of unit's Res (excluding area-of-effect Specials), neutralizes foe's bonuses to Atk/Def (from skills like Fortify, Rally, etc.), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| New Year's Fan | Accelerates Special trigger (cooldown count-1). If defending in Aether Raids, at the start of enemy phase, grants【Foresight Snare】 to allies closest to the bottom of the map within 3 columns centered on unit for 1 turn. If not defending in Aether Raids, at the start of enemy phase, if there is only one ally (excluding unit) with the highest Def among allies closest to foe, grants 【Foresight Snare】to that ally for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def/Res-5 during combat, and also, if foe's attack can trigger their Special and if foe's Res at the start of battle ≤ 39, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown; "at start of battle" excludes increases to Res granted after foe is deployed, such as Legendary Effects, Mythic Effects, Bonus Heroes, Great Talent, etc.). Grants Atk/Def/Res+11 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (X = number of Penalty effects active on foe, excluding stat penalties; max 2). 【Foresight Snare】 If foe initiates combat and there were no combat instances on the current turn yet (player phase and enemy phase are counted separately), triggers the following effects: - Cancels foe's attack, completing their action. - Inflicts【Isolation】and status preventing counterattacks on foe through foe's next action. - Cancels Foresight Snare granted to your army. (These effect trigger after Aether Raids traps but before Savior; does not trigger in Pawns of Loki). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
| Nightmare Staff | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants 【Dodge】to unit, and inflicts Spd/Res-7, 【Sabotage】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants bonus to unit's Atk = max Special cooldown count value × 4, and reduces damage from foe's attacks by 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, if unit's Spd > foe's Spd, foe cannot trigger Specials during combat (excluding area-of-effect Specials). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
| Noble Bow | Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and neutralizes foe's bonuses during combat, and those foes cannot recover HP during or after combat. (When an effect such as 【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes.) At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 10% of unit's Spd at start of combat and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
| Nocturnal Fang | Enables【Canto (Rem. +1; Min 2)】. Accelerates Special trigger (cooldown count-1). For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if unit cannot perform follow-up and attack twice, X = 80; otherwise, X = 40). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 to unit, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Ocean-Fit Antler | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6, "neutralizes foe's bonuses during combat," and "unit makes a guaranteed follow-up attack during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 2 spaces of an ally, and if unit or allies within 2 spaces of unit have bonuses to Atk/Spd/Def/Res after start-of-turn skills trigger, grants an additional +3 to each corresponding stat for unit and those allies for 1 turn (calculates each stat bonus independently; max 10). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 50% of X (excluding area-of-effect Specials), and grants Special cooldown count-X ÷ 12 (rounded down) to unit before unit's first attack during combat (X = highest total bonuses among unit and allies within 3 spaces of unit). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack by 30% during combat. |
| Óðr of Creation | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Empathy】 and "unit can move to a space adjacent to any ally within 2 spaces" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of【Bonus】effects active on unit and foe, excluding stat bonuses, × 5; max 25; excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Oliphant Calling | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+X (for unit, X = 16; for allies, X = 5), neutralizes penalties, and reduces damage from foe's attacks by Y during combat (for unit, Y = 15; for allies, Y = 7; excluding area-of-effect Specials), and also, unit's or ally's next attack deals damage = 40% of foe's first-attack damage prior to reductions (resets at end of combat; only highest value applied; does not stack), and after combat, restores 7 HP. Reduces damage from foe's Special by 15 during combat (excluding area-of-effect Specials) and grants Special cooldown count-Z to unit before foe's first attack during combat (Z = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit is within 2 spaces of a structure that a foe can destroy, value is treated as 3.) |
| Petaldream Horn | Accelerates Special trigger (cooldown count-1). For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack), and also, if those foes have bonuses, inflicts a penalty on those foes' Atk/Spd/Def/Res and grants a bonus to foes' combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, inflicts Atk/Def-X on foe during combat (X = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if X ≥ 5, reduces damage from foe's first attack by 30% during combat. |
| Preying Fang | Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 25% at start of player phase or enemy phase, grants Atk/Def+6,【Imbue】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14; if unit triggers Savior, value is treated as 14), unit deals damage = 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Def (excluding area-of- effect Specials), and grants Special cooldown count-2 to unit before foe's first attack during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range. 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Princess Teapot | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, grants【Resonance: Blades】, 【Resonance: Shields】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement for 1 turn (including unit and target). If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
| Princesses' Edge | Accelerates Special trigger (cooldown count-1). At start of turn, grants Special cooldown count-2 to unit. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Discord】,【Spd Shackle】, and【Def Shackle】 on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 3 damage (excluding area-of-effect Specials; X = number of Bonus effects and Penalty effects active on target and foes within 2 spaces of target, excluding stat bonuses and stat penalties), reduces damage from foe's attacks by 20% of unit's Spd (excluding area- of-effect Specials), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Rampart Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Def-7,【Exposure】, and【Deep Wounds】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes unit's penalties, deals +X damage (X = number of foes within 3 spaces of target, including target, × 8; max 32; excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Exposure】 Foe's attacks deal +10 damage. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Red-Fist Blades | Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Effect:【Dagger 7】 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Regal Sunshade | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, reduces damage from foe's first attack during combat by 40%, and also, if there are X or more foes within 3 columns or 3 rows centered on unit, unit attacks twice. (X = 1 when there are ≤ 2 foes on the enemy team, X = 2 when there are 3-5 foes, and X = 3 when there are ≥ 6 foes.) |
| Rite of Souls | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts【Guard】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat through its next action. (Only highest value applied. Does not stack.) |
| Saintship Tome | For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and neutralizes foe's bonuses during combat, and restores 7 HP after their combat. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 7 HP to unit after combat. |
| Silver of Dawn | Effective against armored and cavalry foes. Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. At start of enemy phase, restores 10 HP to unit and allies within 2 spaces of unit. After start-of-turn effects trigger on enemy phase, converts penalties on unit and allies within 2 spaces of unit into bonuses, and also, neutralizes two【Penalty】effects on unit, excluding stat penalties (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's list of active effects). At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, inflicts penalty on foe's Atk/Res during combat = 20% of unit's Res at start of combat, neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.), and unit deals +X damage during combat (X = number of allies within 3 rows or 3 columns centered on unit × 5; max 15; excluding area-of-effect Specials). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
| Silver Spoon | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If a Rally or movement Assist skill is used by unit or targets unit, grants【Reflex】,【Dodge】, and【Null Follow-Up】to allies within 2 spaces of both unit and target ally or unit and targeting ally after movement (including unit and target). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and grants Special cooldown count-1 to unit before unit's first attack during combat, and restores 7 HP to unit after combat. 【Reflex】 Reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills; resets at end of combat). (For 1 turn.) 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
| Sisterly Axe | Accelerates Special trigger (cooldown count-1). If a skill compares unit's Spd to a foe's or ally's Spd, treats unit's Spd as if granted +7. At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and【Dodge】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 3 (max 14), reduces damage from foe's attacks by 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials) during combat, and also, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
| Small Spade+ | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Small Spade | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit, grants Atk/Spd+X × 5 to unit (X = the number of allies with Atk ≥ 55 within 3 rows or 3 columns centered on unit + the number of allies with Spd ≥ 40 in the same area; max 3), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
| Snaking Sword | Accelerates Special trigger (cooldown count-1). Allies within 2 spaces of unit can move to any space within 2 spaces of unit. If unit has entered combat or used an Assist skill during the current turn, allies can move to a space within 2 spaces of unit. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
| Snow-Fit Lance | Accelerates Special trigger (cooldown count-1). For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 15; for allies, X = 5), neutralizes foe's bonuses, and if unit or ally deals damage to foe during combat, restores 7 HP during combat, and also, if unit's or ally's Def ≥ foe's Def+5, disables unit's and foe's or ally's and foe's skills that change attack priority during combat. Unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 15 (excluding area-of-effect Specials), and grants Special cooldown count-Y to unit before foe's first attack during combat (Y = number of allies within 3 rows or 3 columns centered on unit; max 3; if unit's Def > foe's Def, Y is treated as 3). |
| Soulful Lance | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, neutralizes penalties on unit during combat. |
| Spear | Grants Atk+3. Unit can counterattack regardless of foe's range. At start of turn, if unit's HP ≥ 25%, grants the following effects to unit and allies within 2 spaces of unit for 1 turn: Atk/Def+6, "neutralizes 'effective against flying' bonuses," and "neutralizes foe's bonuses during combat." At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 10% of unit's Atk (excluding area-of-effect Specials), and reduces damage from foe's attacks by 10% of unit's Atk during combat (excluding area-of-effect Specials). |
| Spooky Lantern | Enables【Canto (Rem.; Min 1)】. Grants Spd+3. At start of turn, grants【Canto (1)】 to allies within 2 spaces of unit for 1 turn. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, neutralizes penalties on ally, and ally deals +10 damage (excluding area-of-effect Specials) during combat, and restores 7 HP to ally after combat. If there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +10 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 10 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |
| Spring-Air Axe+ | Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes effects that grant "Special cooldown charge +X" to those foes during their combat. At start of combat, if unit's HP ≥ 25%, unit deals +X × 5 damage during combat (max 20; X = number of foes within 3 spaces of target, including target; excluding area-of-effect Specials). |
| Spring-Air Axe | |
| Spring-Air Egg+ | |
| Spring-Air Egg | |
| Springing Spear | Enables【Canto (Rem. +1; Min 2)】. Grants Res+3. At start of turn, grants【Canto (1)】 to allies within 2 spaces of unit for 1 turn. For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, ally deals +10 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during their combat. If there is an ally within 3 rows or 3 columns centered on unit, inflicts penalty on foe's Atk/Def = 20% of unit's Res at start of combat + 6, unit deals +10 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 10 (excluding area-of-effect Specials), and foe cannot make a follow-up attack during combat. 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |
| Suave Blade | Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and 【Bonus Doubler】to unit and target ally or unit and targeting ally for 1 turn. If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from foe's first attack by number of 【Bonus】effects active on unit, excluding stat bonuses, × 3 during combat (max 15; excluding area-of-effect Specials; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Sublime Creator | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, neutralizes penalties on ally, and when ally deals damage to foe, restores 7 HP to ally during combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes penalties on unit, unit deals +X × 5 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 3 (excluding area- of-effect Specials), reduces damage from foe's attacks by an additional X × 3 when foe's attack triggers foe's Special (excluding area-of-effect Specials; X = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and when unit deals damage to foe, restores 7 HP to unit during combat. Unit can use the following【Style】: ――――― Sublime Heaven Style ――――― Unit can attack foes 3 spaces away (unit cannot attack adjacent foes). Grants Special cooldown count-1 to unit before unit's first attack during combat. If foe uses dragon or beast damage and unit's Special triggers, deals damage = 20% of unit's Atk (excluding area-of-effect Specials). Cannot move through spaces within 3 spaces of foe that has triggered the【Bulwark】effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 1. Once used, this Style cannot be used for two turns. ―――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills). |
| Sun Sword | Accelerates Special trigger (cooldown count-1). Neutralizes "effective against flying" bonuses. After start-of-turn effects trigger on enemy phase, converts bonuses on closest foes and foes within 2 spaces of those foes into penalties (does not convert bonuses applied at the same time). If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), grants Special cooldown charge +1 per attack (only highest value applied; does not stack), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's attacks by X during combat (if foe is red, green, or colorless, X = 50% of unit's Spd; otherwise, X = 20% of unit's Spd; excluding area-of-effect Specials), and also, when foe's attack triggers foe's Special, reduces damage from foe's attacks by an additional X (excluding area-of-effect Specials). If unit initiates combat, applies 【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space and on the 5 spaces behind those spaces (based on direction unit is facing) for 1 turn after combat. 【Divine Vein (Flame)】 Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
| Sunstone's Blade | Grants Def+3. Grants Atk/Def+4 to allies within 3 rows or 3 columns centered on unit during their combat and restores 10 HP to those allies after their combat. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Def = 20% of unit's Def at start of combat, reduces damage from foe's attacks by 15% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat, and restores 10 HP to unit after combat. |
| Sword of Dusk | Grants Atk+3. Enables【Canto (Rem. +1; Min 2)】. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes effects that grant "Special cooldown charge +X" to foe, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), deals damage = X% of unit's Def (excluding area-of-effect Specials), and reduces damage from foe's attacks by X% of unit's Def during combat (excluding area-of-effect Specials; if foe's HP ≥ 50% at start of combat, X = 25; otherwise, X = 15). 【Canto (Rem. +1; Min 2)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn +1 (min 2; if unit used a movement skill that warped them, unit can move 2 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
| Sword of Peace | Accelerates Special trigger (cooldown count-1). For allies within 3 spaces of unit, grants Atk/Spd+5 and grants Special cooldown count-1 to ally before ally's first attack during combat, and restores 10 HP to those allies after their combat. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), reduces damage from foe's first attack by 50% of X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), reduces damage from foe's Specials by an additional 50% of X (excluding area-of-effect Specials; X = highest total bonuses among unit and allies within 3 spaces of unit), grants Special cooldown count-1 to unit before unit's first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and restores 10 HP to unit after combat. |
| Tangy Sundae | Accelerates Special trigger (cooldown count-1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Panic】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. If unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). Effect:【Dagger 7】 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Panic】 Converts bonuses on unit into penalties through its next action. 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Teatime Lance | Accelerates Special trigger (cooldown count-2; max cooldown count value cannot be reduced below 1). At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Def-7, 【Sabotage】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if foe's HP ≥ 75% or if number of allies adjacent to unit ≤ 1, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and restores 7 HP to unit after combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
| Thief | Foe cannot counterattack. Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of turn, grants the【Bonus】effects active on the foe with the most【Bonus】effects active (excluding stat bonuses) to unit and allies within 2 spaces for 1 turn, and neutralizes【Bonus】effects active on that foe (excluding bonuses granted at the start of the same turn). Inflicts Atk/Spd/Def/Res-4 on foes within 3 columns or 3 rows centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and deals damage = number of【Bonus】effects active on unit, excluding stat bonuses, × 5 (max 20; excluding area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
| Tome of Dusk | Enables【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). If a Rally or movement Assist skill is used by unit, grants another action to unit (once per turn). After unit acts (if Canto triggers, after Canto), grants Special cooldown count-1 to unit, and also, if the number of times unit has acted on the current turn (not counting Canto) ≤ 2, for foes with Res < unit's Res+5, triggers the following effects based on the foe's position: if foe is within 3 rows or 3 columns centered on unit, inflicts Atk/Res-7 and【Sabotage】on foe; if foe is in cardinal directions of unit, also inflicts 【Gravity】on foe (all effects are inflicted through foes' next actions). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Res (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Gravity】 Restricts target's movement to 1 space through its next action. |
| Tropical Nectar | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, neutralizes ally's penalties to Atk/Def/Res, and ally makes a guaranteed follow-up attack during combat. If unit is transformed or if foe initiates combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 spaces of unit × 3, + 5 (max 14), neutralizes unit's penalties to Atk/Def/Res, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, deals +7 damage when Special triggers, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit. |
| True-Bond Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Unit can move to a space within 2 spaces of any ally within 2 spaces. At start of turn, if unit is within 2 spaces of an ally, for unit and allies within 2 spaces of unit, grants Atk/Spd【Great Talent】+2, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = total value of Atk and Spd【Great Talent】× 2; max 30; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat. (This skill grants max of【Great Talent】+10.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |
| Truth Seeker | Accelerates Special trigger (cooldown count-1). Effective against flying foes. Neutralizes "effective against flying" bonuses. At start of turn, if unit is within 2 spaces of an ally, grants "unit can move 1 extra space" to unit (that turn only; does not stack). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (max 25; excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties), reduces damage from foe's attacks by Y (excluding area-of- effect Specials), reduces damage from foe's Specials by an additional Y (excluding area-of-effect Specials; if unit has weapon- triangle disadvantage, Y = 20% of unit's Spd; otherwise, Y = 50% of unit's Spd), and neutralizes effects that grant "Special cooldown charge +X" to foe during combat. Unit can use the following【Style】: ――――― Weapon Triangle: Green Style ――――― When determining weapon triangle, counts unit as green (does not affect skill effects that trigger based on attribute, such as "if in combat against a green foe"). This Style can be used only once per turn. ――――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
| United Bouquet | Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit for 1 turn and unit can move 1 extra space (that turn only; does not stack). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit deals damage to foe during combat, restores X HP to unit (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; triggers even if 0 damage is dealt). |
| Vague Katti | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase (except for in Summoner Duels), for unit and allies within 2 spaces of unit, grants "neutralizes foe's bonuses during combat" for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area-of-effect Specials; if unit's Special is ready or unit's Special triggered before or during this combat, X = 25; otherwise, X = 15), and reduces damage from foe's attacks by 20% of unit's Spd and reduces damage from foe's Specials by an additional 20% of unit's Spd during combat (in either case, including area-of-effect Specials; excluding Røkkr area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. If foe initiates combat or if unit's HP ≥ 25% at start of combat, after combat, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-2 to unit; if unit's Special cooldown count is at its maximum value - 1, grants Special cooldown count-1 to unit. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Veðrfölnir's Edge | Accelerates Special trigger (cooldown count-1). At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+6 and【Null Follow-Up】to unit and allies within 3 rows or 3 columns centered on unit for 1 turn. If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes unit's penalties, neutralizes effects that inflict "Special cooldown charge -X" on unit, unit deals +X damage, and reduces damage from foe's first attack by 50% of X during combat (X = highest total bonuses among unit and allies within 3 rows or 3 columns centered on unit; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when foe's attack triggers foe's Special, reduces Special damage by 50% of X (excluding area-of-effect Specials). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
| Vengeful God | Accelerates Special trigger (cooldown count-1). Unit can counterattack regardless of foe's range. At start of player phase or enemy phase, if unit is equipped with Miracle, grants Special cooldown count-4 and restores 40 HP to unit. Once per turn in player phase or enemy phase, if unit's HP ≥ 25% at start of combat, and if unit triggered Miracle during combat, after the effect of Miracle, damage dealt by unit's attacks and damage from foe's attacks during that combat are reduced to 0 (Røkkr take at least 1 damage), and after combat, grants Special cooldown count-4 to unit, restores 40 HP to unit, and grants Atk/Spd【Great Talent】 +10 to unit, and also, if unit initiates combat, grants another action to unit. If unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X damage (excluding area of-effect Specials; X = 20% of unit's Spd + total value of Atk and Spd 【Great Talent】), reduces damage from foe's first attack by 20% of unit's Spd ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. (This skill grants max of【Great Talent】+20.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |
| Watchful Bow | Accelerates Special trigger (cooldown count-1). Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage during combat (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials). Grants Atk/Spd/Def/Res+10 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
| Winds of Duality | Accelerates Special trigger (cooldown count-1). Effective against flying foes. At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】,【Spd Shackle】, and【Def Shackle】 on closest foes and any foe within 2 spaces of those foes through their next actions. If unit is transformed or unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), unit deals +X × 5 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, inflicts Atk/Def-Y on foe during combat (Y = number of spaces from start position to end position of whoever initiated combat + 3; max 6), and also, if Y ≥ 5, reduces damage from foe's first attack during combat by 30%. 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
| Winter Trinket+ | For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 and grants Special cooldown count-1 before unit's or ally's first attack during their combat, and also, if unit's or ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's or ally's follow-up attacks during combat. Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Winter Trinket | For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 and grants Special cooldown count-1 before unit's or ally's first attack during their combat, and also, if unit's or ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's or ally's follow-up attacks during combat. Unit deals +20 damage (excluding area-of-effect Specials) and reduces damage from foe's attacks by 10 during combat (excluding area-of-effect Specials). Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
| Wyvern Lance | Inflicts Atk/Def-5 and Special cooldown charge -1 (only highest value applied; does not stack) on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. Restores 7 HP to unit after combat. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Charging Horn | Grants Def+3. Grants Atk/Spd+5 to allies within 3 rows or 3 columns centered on unit during their combat. The following effects will occur during unit's combat based on the number of allies within 3 rows or 3 columns centered on unit: if ≥ 1, inflicts Atk/Res-X on foe (X = number of allies in the area × 3; max 9); if ≥ 2, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack); and if ≥ 3, foe cannot make a follow-up attack. (If unit is within 2 spaces of a structure that a foe can destroy, the number of allies in the area is treated as 3.) |
| Dark Scripture | Grants Atk+3. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Sabotage】, 【Deep Wounds】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on those foes through their next actions. If foe initiates combat or if unit is not adjacent to an ally, inflicts Atk/Res-6 and Spd-4 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
| Dazzling Breath | Grants Atk+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Inflicts Atk/Spd/Def/Res-5 on foes within 3 rows or 3 columns centered on unit and neutralizes those foes' bonuses (from skills like Fortify, Rally, etc.) during combat. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-5 on foe, foe cannot make a follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). |
| Enclosing Claw | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Atk/Spd/Def = number of foes within 3 rows or 3 columns centered on unit × 3 (max 9), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, neutralizes effects that inflict "Special cooldown charge -X" on unit, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and unit can move 1 extra space (that turn only; does not stack). |
| Exotic Fruit Juice | Grants Atk+3. Inflicts Spd/Res-6 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) and unit deals damage = 15% of foe's Atk during combat (excluding area-of-effect Specials). |
| Keen Coyote Bow | Grants Atk+3. Effective against flying foes. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, foe suffers +10 damage from attacks (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Grants Atk/Spd+6 to unit, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack during combat. |
| Professorial Guide | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 30% (for standard attacks, "first attack" means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+4 and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on ally during their combat. |
| Professorial Text | Accelerates Special trigger (cooldown count-1). If unit initiates combat or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit and deals +7 damage during combat (except when dealing damage with area-of-effect Specials), and also, if unit's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 to those allies during their combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent those allies' follow-up attacks during their combat. |
| Rite of Souls | Accelerates Special trigger (cooldown count-1). At start of player phase or enemy phase, inflicts【Guard】,【Discord】, and【Res Shackle】 on foes within 3 rows or 3 columns centered on unit with Res < unit's Res+5 through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), foe cannot make a follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe during combat. 【Guard】 Inflicts Special cooldown charge -1 on unit per attack during combat. (Only highest value applied. Does not stack.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). 【Res Shackle】 Inflicts penalty on unit's Res during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
| Tailwind Shuriken | Accelerates Special trigger (cooldown count-1). Grants Atk/Spd+6. Inflicts Def/Res-4. If unit initiates combat, unit attacks twice. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 (max 6) and disables skills of all foes excluding foe in combat during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
| Valflame | At start of turn, inflicts Atk/Res-5 on foes within 3 columns or 3 rows centered on unit through their next actions. |
| Wargod's Tome |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Agnea's Arrow | Enables【Canto (Rem.; Min 1)】. At start of turn and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Sabotage】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
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| Arch-Sage Tome | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Res-7,【Exposure】, and【Discord】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes unit's penalties to Atk/Res, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials). 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
|
| Asura Blades | At start of turn and after unit acts (if Canto triggers, after Canto), inflicts【Exposure】, 【Spd Shackle】, and【Def Shackle】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and unit deals +X × 5 damage (excluding area-of-effect Specials; X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; max 5). 【Exposure】 Foe's attacks deal +10 damage. 【Spd Shackle】 Inflicts penalty on unit's Spd during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). 【Def Shackle】 Inflicts penalty on unit's Def during combat = number of Penalty effects active on unit + 4, excluding stat penalties (max 8). |
|
| Charging Horn | Grants Def/Res+5 to allies within 3 rows or 3 columns centered on unit during their combat and restores 7 HP to those allies after their combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat, and also restores 7 HP to unit after combat. |
|
| Crimson Lance | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-4 and Special cooldown charge -1 on those foes per attack during combat (only highest value applied; does not stack). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Def (excluding area-of-effect Specials), and unit makes a guaranteed follow-up attack during combat. |
|
| Cunning Bow | At start of turn, if any foes are within 3 columns or 3 rows centered on unit, inflicts Def-7 on those foes through their next actions, and grants Atk+6 to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 during combat, grants additional bonus to unit's Atk during combat = current bonus on unit's Atk, and inflicts penalty on foe's Def during combat = current penalty on foe's Def. |
|
| Deliverer's Brand | Unit can move through foes' spaces. At start of turn, if unit is within 2 spaces of an ally, inflicts Spd/Res-7,【Sabotage】, and 【Frozen】on closest foes and foes within 2 spaces of those foes through their next actions. If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Frozen】 Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). |
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| Demonic Tome | For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 10; for allies, X = 5), makes a guaranteed follow-up attack, and grants Special cooldown count-1 before first attack during combat, and restores 7 HP after combat. Unit deals +20 damage during combat (excluding area-of-effect Specials). |
|
| Ebon Bölverk | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes unit's penalties to Atk/Spd, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
|
| Failnaught | Enables【Canto (1)】. Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Once per turn. Only highest value applied. Does not stack.) |
|
| Flame Battleaxe | At start of turn, inflicts Atk-7 and【Sabotage】 on foes within 3 rows or 3 columns centered on unit through their next actions. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-5 on foe and unit makes a guaranteed follow-up attack during combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
|
| Godly Breath | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat. (excluding area-of-effect Specials). If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts penalty on foe's Atk/Spd/Def/Res = 10% of unit's Def at start of combat and reduces damage from foe's attacks by X × 3 during combat (max 15; X = number of Bonus effects active on unit and foe, excluding stat bonuses; excluding area-of-effect Specials). |
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| Grappler's Axe | For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, makes a guaranteed follow-up attack, and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit or ally during combat. Reduces damage from foe's attacks by 15 during combat (excluding area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. |
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| Gullinkambi Egg | Enables【Canto (Rem.; Min 1)】. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+X (for unit, X = 10; for allies, X = 5), grants Special cooldown count-1 before their first attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). Reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) |
|
| Holytide Tyrfing | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 11), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces damage by X when foe's attack triggers foe Special (X = number of spaces from start position to end position of whoever initiated combat × 3; max 12; excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
|
| Honorable Blade | For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and Special cooldown count-1 to ally before ally's first attack during combat, and also, if ally initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). If unit initiates combat or foe's HP ≥ 50% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes foe's bonuses to Spd/Def, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if unit initiates combat and foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). |
|
| Hotshot Lance | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat or is within 2 spaces of an ally, deals damage = number of times unit has been enhanced using Dragonflowers × 2, + 5 (max 25; excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). |
|
| Illuminating Horn | For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, neutralizes penalties on ally, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). If foe initiates combat or if unit's HP ≥ 25% at start of combat, grants bonus to unit's Atk/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11), neutralizes penalties on unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
|
| Kia Staff | For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 during their combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during their combat. For allies within 3 rows or 3 columns centered on unit, restores 7 HP after their combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, neutralizes foe's bonuses, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. |
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| Lands Sword | At start of turn, if unit is within 2 spaces of an ally, grants "neutralizes foe's bonuses during combat" and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants bonus to unit's Atk/Spd = number of allies within 3 rows or 3 columns centered on unit × 2 + 6 (max 12) and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
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| Loyalist Axe | For allies within 3 rows or 3 columns centered on unit, grants Atk/Def/Res+5, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Def-6 on foe, reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional 20% of unit's Def (excluding area-of-effect Specials), grants Special cooldown count-1 to unit before unit's first attack, and any "reduces damage by X%" effect that can be triggered only once per combat by unit's equipped Special skill can be triggered up to twice per combat during combat (excludes boosted Special effects from engaging; only highest value applied; does not stack). |
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| Lúin | Enables【Canto (2)】. Inflicts Spd/Def-5 on foes within 3 rows or 3 columns centered on unit, neutralizes those foes' bonuses to Spd/Def, and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit, neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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| Mirage Rod | At start of turn, inflicts Atk/Res-6 and【Sabotage】on foes within 3 columns or 3 rows centered on unit through their next actions. If foe initiates combat or if foe's HP ≥ 75% at start of combat, inflicts Atk/Res-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and restores 7 HP to unit after combat. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit through its next action. Calculates each stat penalty independently. |
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| Obsidian Lance | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Def-5, neutralizes bonuses to Atk/Def, neutralizes effects that grant "Special cooldown charge +X", and those foes cannot make a follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Def-6 on foe and deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
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| Polished Fang | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes foe's bonuses, and foe suffers guaranteed follow-up attacks during combat. If foe initiates combat or foe's HP ≥ 75% at start of combat, reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials), and restores 7 HP to unit after combat. |
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| Professorial Guide | At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11) and deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials), and also, when unit's Special triggers, neutralizes "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials). |
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| Professorial Text | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit, neutralizes unit's penalties to Atk/Spd, neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit, and reduces damage from foe's first attack by 30% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). Neutralizes penalties to Atk/Spd on allies within 3 rows or 3 columns centered on unit during their combat. |
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| Recluse's Tome | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Res-5 on foe, neutralizes foe's bonuses to Atk/Spd/Res, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). At start of combat, if unit's HP ≥ 25%, reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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| Renewed Fang | At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 5 (max 11), neutralizes foe's bonuses to Atk/Spd, deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 20% of unit's Spd during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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| Sanngriðr | At start of turn, inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. If unit initiates combat, grants Atk/Spd+6 to unit during combat. |
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| Tailwind Shuriken | For foes within 3 rows or 3 columns centered on unit, inflicts Spd/Def-5, reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and those foes suffer guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, deals damage = 20% of unit's Spd during combat (excluding area-of-effect Specials). |
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| The Cycle's Turn | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and foe suffers +10 damage from attacks during combat (excluding area-of-effect Specials). After Canto (including cases where action is ended due to Canto Control), if unit entered combat on the current turn, grants another action to unit, and re-enables Canto (once per turn; does not trigger when affected by effects of traps in Aether Raids during Canto). At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 2 (max 6) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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| Tiger Spirit | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5, neutralizes foe's bonuses, and foe suffers guaranteed follow-up attacks during combat. Reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
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| Tiger-Roar Axe | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = 4 + number of foes within 3 rows or 3 columns centered on unit × 2 (max 10), inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and grants Special cooldown count-1 to unit before unit's first attack during combat. |
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| Twin-Crest Power | At start of turn, if unit's HP ≥ 25%, inflicts Atk/Def-7,【Panic】, and【Exposure】on closest foes and any foe within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of foes within 3 rows or 3 columns centered on unit × 2, + 6 (max 12), and reduces damage from foe's attacks by 20% of unit's Def during combat (excluding area-of-effect Specials). 【Panic】 Converts bonuses on unit into penalties through its next action. 【Exposure】 Foe's attacks deal +10 damage. |
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| Vallastone | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11; if unit triggers Savior, value is treated as 11), and unit deals +7 damage during combat (excluding area-of- effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). 【Draconic Hex】 Inflicts Atk/Spd/Def/Res-5 on foe during combat and inflicts penalty on each of those stats = 5 - current penalty on each of those stats during combat for 1 turn (min 0; calculates each stat penalty independently). |
List of Assists
None, currently.
List of Specials
| Special | Description |
|---|---|
| Ascendant King | Boosts damage by 80% of unit's Def + Def【Great Talent】when Special triggers. Reduces damage from foe's attacks by 40% during combat (excluding area-of-effect Specials). Enables【Canto (Dist. +1; Max 4)】. Unit can counterattack regardless of foe's range. At the start of turn, grants【Gallop】to unit and grants Atk/Def/Res【Great Talent】+2 to unit and allies within 3 rows or 3 columns centered on unit. At the start of enemy phase, applies 【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. After combat, if unit's Special triggered, grants Atk/Def/Res【Great Talent】+4 to unit and allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) 【Gallop】 Unit can move 2 extra spaces (that turn only; only highest value applied; does not stack). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |
| Gifted Magic II | Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk - foe's Def or Res). After combat, if unit's Special triggered, grants【Canto (1)】 to unit and allies within 3 rows or 3 columns centered on unit for 1 turn (granted even if unit's HP reaches 0). 【Canto (1)】 After an attack, Assist skill, or structure destruction, unit can move 1 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
| Great Aether | When Special triggers, boosts damage by percentage of unit's Atk = number of times foe has attacked during this combat × 10, + 40. If unit initiates combat, foe can counterattack before unit's first attack. If foe can perform a follow-up attack, foe can make a follow-up attack before unit's next attack during combat. Reduces damage from attacks by percentage = 40, - current Special cooldown count value × 10 during combat, but if unit receives consecutive attacks, reduces damage from foe's second attack onward by percentage = 70, - current Special cooldown count value × 10. If this Special is triggered during combat, deals 5 damage to foes within 3 rows or 3 columns centered on unit, inflicts Special cooldown count+1 (cannot exceed the foe's maximum Special cooldown) on those foes, and restores X HP to unit after combat (X = number of foes within 3 rows or 3 columns centered on unit × 5, + 10; max: 50% of unit's max HP). |
| Makings of a King | Boosts damage by 30% of unit's Def + Def【Great Talent】when Special triggers. Reduces damage from attacks during combat by percentage = 40, - 10 × current Special cooldown count value. At start of turn, grants Atk/Def/Res 【Great Talent】+2 to unit and Atk/Def/Res 【Great Talent】+1 to allies within 3 rows or 3 columns centered on unit. After combat, if unit's Special triggered, grants Atk/Def/Res【Great Talent】+4 to unit and Atk/Def/Res【Great Talent】+2 to allies within 3 rows or 3 columns centered on unit. (This skill grants max of【Great Talent】+20 for unit and 【Great Talent】+10 for allies.) 【Great Talent】 Adds value of Great Talent (+X) to specified stats (until end of battle; max value of X is determined by the stat reaching the limit of 99, each stat calculated separately and cannot exceed max value for each skill; stat increases are not treated as Bonus effects). |
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Beyond Reason | Grants Atk/Def/Res+10. If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Def/Res = A + B (A = 2 × number of 【Penalty】effects active on foe and foes within 3 rows or 3 columns centered on that foe, excluding stat penalties; max 12; B = 2 × current penalty on unit's respective stats; calculates each stat penalty independently), neutralizes foe's bonuses to Atk/Res, and reduces damage from foe's first attack by X% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; if foe can make a follow-up attack, X = 80; otherwise, X = 40), and restores 7 HP to unit after combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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| Blue Skies 1 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+2 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit; max 2; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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| Blue Skies 2 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+4 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 4; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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| Blue Skies 3 | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2; max 6; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). |
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| Blue Skies 4 | Enables【Canto (2)】. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+8 to unit, unit deals +X damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X during combat (X = number of allies within 3 rows or 3 columns centered on unit × 2, + 2; max 8; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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| Blue-Sky Gust | Enables【Canto (Dist. +1; Max 4)】. If unit initiates combat or if there is an ally within 3 columns or 3 rows centered on unit, grants Atk/Spd+10 to unit, unit deals +X×4 damage (excluding area-of-effect Specials), and reduces damage from foe's first attack by X×3 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes; X = number of allies within 3 rows or 3 columns centered on unit; max 3). 【Canto (Dist. +1; Max 4)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +1. (Max 4.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
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| Protective | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe and neutralizes foe's bonuses during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+9 to unit and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if foe is engaged or if unit's Res ≥ foe's Res+5, reduces damage from foe's first attack by 15% of foe's Atk during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). At start of combat, if unit's HP ≥ 25% and if unit's support partner's HP ≤ 99% or if unit is within 2 spaces of an ally with HP ≤ 99%, deals +15 damage when Special triggers during combat (excluding area-of-effect Specials). |
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| Reject Tyranny | If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if unit's HP ≥ 25%, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn, and grants【Range: 2 Style】to unit and sword, lance, axe, dragon, or beast allies within 2 spaces of unit for 1 turn. If unit is transformed or unit's HP ≥ 25% at start of combat, grants Atk/Spd/Def/Res+X+8 to unit, unit deals +X × 4 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by X × 4 (excluding area-of-effect Specials), reduces damage from foe's Specials by an additional X × 4 (excluding area-of-effect Specials; X = number of spaces from start position to end position of whoever initiated combat; max 3), neutralizes effects that inflict "Special cooldown charge -X" on unit, and grants Special cooldown count-Y to unit before unit's first attack during combat (Y = number of Penalty effects active on foe, excluding stat penalties; max 2). 【Range: 2 Style】 Unit can use the following【Style】: ――――― Range: 2 Style ――――― Unit can attack foes 2 spaces away (unit cannot attack adjacent foes). Cannot move through spaces within 2 spaces of foe that has triggered the Bulwark effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 1, foe can counterattack regardless of unit's range, or foe's Range is the same as the distance between unit and foe. After-combat movement effects do not occur. Skill effect's Range is treated as 1. This Style can only be used if unit has Range = 1. ―――――――――――――――――――― This Style is disabled when unit has another 【Style】. After combat where this【Style】 is used, removes this status. 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. When unit has a status or a skill that enables use of a Style, Duo Skills and Harmonized Skills cannot be used while unit can take an action (those skills can be used after unit has acted). Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. |
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| Unfledged God | Unit can counterattack regardless of foe's range. After unit acts (if Canto triggers, after Canto) or, if defending in Aether Raids, at the start of enemy phase, applies【Divine Vein (Stone)】to unit's space and spaces within 2 spaces of unit for 1 turn. Grants Atk/Def/Res+10 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack, and grants Special cooldown count-1 to unit before unit's first attack during combat. If foe initiates combat, after combat, neutralizes five【Bonus】effects active on foes within 3 rows or 3 columns centered on unit, excluding stat bonuses (does not neutralize【Bonus】 effects applied at the same time; neutralizes the first applicable Bonus effects on foe's list of active effects). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
List of B Passives
| Icon | Passive | Description |
|---|---|---|
| Haunting Choker | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials), and also, if foe has bonuses, inflicts a penalty on foe's Atk/Spd/Def/Res and grants a bonus to foe's combat targets' Atk/Spd/Def/Res during combat = current bonus on each of that foe's stats (calculates each stat bonus and penalty independently). At start of combat, if unit's HP ≥ 25%, inflicts Spd/Res-X × 4 on foe (X = number of 【Bonus】effects active on foe + number of【Penalty】effects active on foe; excluding stat bonuses and stat penalties; max 3), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from attacks by X × 20% (excluding area-of-effect Specials), and reduces damage from attacks by an additional X × 3 during combat (excluding area-of-effect Specials), and restores 7 HP after combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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| Justice Enforcer | If defending in Aether Raids during Dark or Chaos season, after combat for unit or allies on the map, destroys foe's Safety Fence (O) structure (triggers even if unit or ally is defeated in combat). At start of turn, if unit's HP ≥ 25%, inflicts 【Exposure】on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def-5 on foe, unit deals +Y damage (max 15; excluding area-of-effect Specials; Y = number of foes within 3 rows or 3 columns centered on unit × 5), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, if decreasing the Spd difference necessary to make a follow-up attack by 25 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers【Potent Follow X%】during combat (if【Exposure】is active on foe, X = 100; otherwise, X = 40). 【Exposure】 Foe's attacks deal +10 damage. 【Potent Follow X%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = X% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack). |
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| Raging Tempest | At start of turn, if unit's HP = 100% or if any foe is within 3 columns or 3 rows centered on unit, grants "unit can move 1 extra space (that turn only; does not stack)" and【Charge】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, inflicts Atk/Def-5 on foe during combat, deals damage = 15% of unit's Atk (excluding area-of-effect Specials), and if unit initiates combat, grants another action to unit after combat (once per turn; if a skill effect moves unit after combat, this effect occurs based on unit's final placement after that movement). 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| Absolute Closure | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit through their next actions. At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Dodge】to unit and neutralizes any【Penalty】 (excluding penalties inflicted at start of turn). If unit transforms, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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| Assault Rush | At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants Atk+6, "unit can move 1 extra space (that turn only, does not stack)," and【Charge】 to unit for 1 turn. If unit initiates combat, grants Atk+5 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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| Assault Troop 2 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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| Assault Troop 3 | At start of turn, if unit's HP = 100% or any foe is within 3 columns or 3 rows centered on unit, grants【Charge】to unit for 1 turn. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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| Atk/Res Crux | Inflicts Atk/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. |
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| Atk/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Atk/Spd Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Beast Threaten | At start of turn, inflicts Def-7 and【Panic】 on foes within 3 rows or 3 columns centered on unit through their next actions. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, grants Atk+6 to unit for 1 turn, and also, if Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. 【Panic】 Converts bonuses on unit into penalties through its next action. |
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| Blood & Thunder | For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 and foe suffers +10 damage during combat (excluding area-of-effect Specials), and those foes cannot recover HP during or after combat. (When an effect such as【Feud】is triggered for allies, excluding unit, that effect will also neutralize this skill's "cannot recover HP after combat" effect on their foes.) If【Anathema】is active on unit or if unit initiates combat, reduces damage from attacks by 60% (excluding area-of-effect Specials), reduces damage from attacks by an additional 9 (excluding area-of-effect Specials), and neutralizes foe's bonuses, effects that guarantee foe's follow-up attacks, and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. If【Anathema】is active on unit or if unit initiates combat and【Penalty】is active on foe, foe cannot trigger Specials during combat (excluding area-of-effect Specials). 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Anathema】 Inflicts Spd/Def/Res-4 on foes within 3 spaces of unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
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| Covetous One | Enables【Canto (Rem.; Min 1)】. When Canto triggers, enables unit to use 【Smite】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). At start of turn and after unit acts (if Canto triggers, after Canto), if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7, 【Exposure】, and【Discord】on those foes through their next actions. If a Rally or movement Assist skill is used by unit, deals 1 damage to target ally and grants any Bonus effects active on unit to target ally for 1 turn (excluding stat bonuses; once per turn). At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials). 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Smite】 Range = 1. Pushes target ally 2 spaces away. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5). |
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| Def/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Divine Deceit | At start of player phase or enemy phase, if any foes in cardinal directions of unit have Res < unit's Res+5, inflicts【Gravity】on those foes. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】and【Exposure】on those foes through their next actions. After start-of-turn effects trigger on player phase or enemy phase, if any foes within 3 rows or 3 columns have ≥ 3 Bonus effects active, excluding stat bonuses, neutralizes those effects (excludes Bonus effects being applied at the same time). If foe has any Penalty effects active, grants Atk/Res+5 to unit during combat. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Ploy】 Neutralizes Bonus Doubler, Treachery, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Encouragement | At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6,【Treachery】, and 【Incited】to unit and allies within 2 spaces of unit for 1 turn. For foes within 3 rows or 3 columns centered on unit, inflicts Atk/Spd/Def-5, neutralizes bonuses, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat or is within 2 spaces of an ally, unit deals +7 damage (excluding area- of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if Potent Follow X% has triggered and X ≤ 99, then X = 100. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Incited】 If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only). |
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| Future-Focused+ | Enables【Canto (Dist.; Max 3, Min 1)】. After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】and 【Panic】on that foe. For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, neutralizes penalties, and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and restores 7 HP to unit or ally after combat. Unit deals +7 damage (including area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Canto (Dist.; Max 3, Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3; min 1; if unit used a movement skill that warped them, unit can move 1 space(s).) 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. 【Panic】 Converts bonuses on unit into penalties through its next action. |
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| Future-Guided | Enables【Canto (Dist.; Max 3, Min 1)】. Disables foe's effects that "calculate damage using the lower of foe's Def or Res" during combat (including area-of-effect Specials). After foes' start-of-turn skills trigger, for the closest foes in cardinal directions of unit, if unit's Res ≥ foe's Res+X (X = distance from unit to foe × 3, -5) and【Time's Grip】is not active on foe, that foe's action ends immediately and inflicts【Time's Grip】 and【Gravity】on that foe. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5, ally deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-1 to ally before ally's first attack during combat. Grants Atk/Spd/Def/Res+5 to unit, deals damage = 20% of unit's Res (including area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), unit makes a guaranteed follow-up attack during combat. 【Canto (Dist.; Max 3, Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position unit moved prior to taking action (max 3; min 1; if unit used a movement skill that warped them, unit can move 1 space(s).) 【Time's Grip】 Inflicts Atk/Spd/Def/Res-4 during combat. Neutralizes unit's skills during allies' combat through unit's next action. 【Gravity】 Restricts target's movement to 1 space through its next action. |
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| Goddess Bearer II | At start of turn, if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd+7,【Null Follow-Up】, and "unit can move to a space adjacent to any ally within 2 spaces" to unit for 1 turn. If there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and grants Special cooldown count-1 to unit before unit's first attack during combat, and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). 【Null Follow-Up】 If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn. |
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| Null Uplift A/S | For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5 and unit and ally deal +5 damage during their combat (excluding area-of-effect Specials), and also, if their Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit or ally's follow-up attacks during combat. |
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| Preempt: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Grants bonus to unit's Atk/Res = unit's max Special cooldown count value + 2 and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Pulse Up: Ploy | At start of turn, grants Special cooldown count-1. At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Rallying Cry | At start of turn, if unit is within 2 spaces of an ally, grants "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn and grants【Charge】 to unit and flying allies within 2 spaces of unit for 1 turn. Inflicts Spd/Def/Res-5 on infantry, armored, and cavalry foes within 3 rows or 3 columns centered on unit during combat. 【Charge】 Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.) |
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| S/D Crux: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Spd/Def-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Severance | At start of turn, inflicts【Undefended】and 【Feud】on foes within 3 columns or 3 rows centered on unit. At start of turn, if a foe is within 3 columns or 3 rows centered on unit, neutralizes any【Penalty】(excluding penalties inflicted at start of turn) and grants 【Dodge】to unit. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
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| Severance+ | If unit can transform, transformation effects gain "if any foe is within 3 columns or 3 rows centered on unit" as a trigger condition (in addition to existing conditions). If defending in Aether Raids, at the start of enemy turn 1, if conditions for transforming are met, unit transforms. At start of turn, if any foe is within 3 rows or 3 columns centered on unit, inflicts 【Undefended】and【Feud】on those foes, and neutralizes any penalties (excluding penalties inflicted at start of turn) and grants【Dodge】 to unit. If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit, unit deals +7 damage (excluding area-of-effect Specials), and grants Special cooldown count-1 to unit before unit's first attack during combat. 【Undefended】 Unit cannot be protected by Savior through their next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
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| Spd/Def Crux | Inflicts Spd/Def-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. |
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| Spd/Res Crux | Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. |
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| Spd/Res Ploy 3 | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Spd/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| S/R Crux: Ploy | At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts【Ploy】 and【Exposure】on those foes through their next actions. Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit and those foes suffer guaranteed follow-up attacks during combat. 【Ploy】 Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action. 【Exposure】 Foe's attacks deal +10 damage. 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. 【Grand Strategy】 Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently. Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized. |
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| Strat Assault 1 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def/Res-2 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +1 damage during combat (excluding area-of-effect Specials). 【True Charge】 Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.) |
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| Strat Assault 2 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit, grants 【True Charge】to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +2 damage during combat (excluding area-of-effect Specials). 【True Charge】 Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.) |
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| Strat Assault 3 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants【True Charge】to unit and allies within 2 spaces of unit for 1 turn. Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +3 damage during combat (excluding area-of-effect Specials). 【True Charge】 Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.) |
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| Strat Assault 4 | At start of turn, if any foe is within 3 columns or 3 rows centered on unit or if unit's HP = 100%, grants【True Charge】to unit and allies within 2 spaces of unit for 1 turn, and grants "unit can move 1 extra space" to unit (that turn only; does not stack). Inflicts Atk/Def/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer +5 damage during combat (excluding area-of-effect Specials). 【True Charge】 Unit can move up to 3 spaces in any cardinal direction without being affected by movement obstruction effects from skills. (Cannot move through foes or terrain that blocks movement. Granted movement treated as Warp movement.) |
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| The True Dromi | Enables Canto (2). When Canto triggers, enables unit to use 【Foul Play】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). For foes within 3 rows or 3 columns centered on unit, inflicts Spd/Def-5 and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). At start of turn, grants "unit can move 1 extra space (that turn only, does not stack)" and 【Dodge】to unit for 1 turn. If【Stall】is active on unit after start-of-turn skills trigger, neutralizes "unit can move 1 extra space" on unit. At start of combat, if unit's HP ≥ 25%, unit deals +7 damage (excluding area-of-effect Specials) and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Foul Play】 Range = 3. Unit and target ally swap spaces. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. |
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| Truth Keeper | If defending in Aether Raids during Anima or Chaos season, after combat for unit or allies on the map, destroys foe's Safety Fence (O) structure (triggers even if unit or ally is defeated in combat). For allies within 3 rows or 3 columns centered on unit, grants Atk/Res+5 and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to ally after combat. If there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Res+5 to unit, unit deals +X × 5 damage (max 15; excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and grants Special cooldown count-X to unit before unit's first attack during combat (max 2; X = number of allies within 3 rows or 3 columns centered on unit), and restores 7 HP to unit after combat. |
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| Uplift Imbue A/S | For unit and allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, reduces damage from foe's first attack by 5 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and reduces the effect of【Deep Wounds】by 50% during combat, and also, restores 40% of max HP as combat begins (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Deep Wounds】 Unit's HP cannot be healed through its next action. |
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| Wings of Light+ | If the number of Mythic Hero allies on team ≤ 3 (including unit), grants Atk/Spd/Def/Res+X (X = turn number + 3; max 8) and "reduces damage from attacks (excluding area-of-effect Specials) by 30%" to Mythic Hero allies (excluding unit) during their combat. Grants Atk/Spd/Def/Res+4 and Special cooldown charge +1 (only highest value applied; does not stack) per attack to allies within 3 rows or 3 columns centered on unit during their combat. If there is a Mythic Hero ally on your team (excluding unit), or if there is an ally within 3 rows or 3 columns centered on unit, grants Atk/Spd/Def/Res+5 to unit, reduces damage from attacks during combat by 30% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
List of Attuned Skills
| Icon | Passive | Description |
|---|---|---|
| Crux Echo | Inflicts Atk/Spd/Def/Res-3 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. |
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Hinoka: Fair Pirate Pair |
Grants Atk/Spd+6 to unit and flying allies within 3 rows or 3 columns centered on unit, and they can move 1 extra space. (That turn only. Does not stack.) Inflicts【Gravity】on bow, dagger, magic, and staff foes within 3 rows or 3 columns centered on unit if they are also infantry, armored, or cavalry foes. 【Gravity】 Restricts target's movement to 1 space through its next action. |
Heiðrún: Sisters of Healing |
Grants Special cooldown count-1 to unit and allies within 3 rows or 3 columns centered on unit. Applies【Divine Vein (Green)】on spaces within 3 rows or 3 columns centered on unit for 2 turns. 【Divine Vein (Green)】 Applies the following effects on space for foes: Foe cannot warp from this space or into this space (does not affect units with Pass skills or warp effects from structures like camps and fortresses in Rival Domains). Inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.) |
Elise: Sweetheart Royals |
Grants【Dominance】to unit and allies within 2 spaces of unit. Inflicts Def/Res-7 on foes within 3 columns or 3 rows centered on unit through their next actions. 【Dominance】 Unit deals additional damage = total penalties on foe for 1 turn. |
Hilda: Deer's Two-Piece |
Inflicts Atk-7 on foes within 3 columns or 3 rows centered on unit through their next actions and inflicts【Isolation】on them. Once used, Duo Skill cannot be activated again right away. At start of every third turn, if Duo Skill has already been used, unit can use Duo Skill again. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) |
Ike: Close-Knit Siblings |
Inflicts Atk/Spd-7 and【Guard】on foes within 5 rows or 5 columns centered on unit through their next actions, and inflicts Special cooldown count+2 on those foes. 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Shamir: Heartbeats United |
Inflicts【Gravity】on foes in cardinal directions of unit and【Feud】on foes within 5 rows or 5 columns centered on unit. 【Gravity】 Restricts target's movement to 1 space through its next action. 【Feud】 Disables all ally skills (excluding unit's) during combat through unit's next action. |
Thórr: Sun-Kissed Gods |
Inflicts【Gravity】on foes in cardinal directions of unit. Neutralizes any【Bonus】active on foes within 5 rows or 5 columns centered on unit. (Does not neutralize stat bonuses of foes inflicted with Panic.) 【Gravity】 Restricts target's movement to 1 space through its next action. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Mark: Winds of Hope |
Inflicts【Isolation】,【Guard】, and Special cooldown count+2 on foes within 3 rows or 3 columns centered on unit. 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Guard】 Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.) |
Freyja: Parallel Hearts |
Neutralizes two【Bonus】effects, excluding stat bonuses and inflicts【Frozen】and 【Discord】on foes within 5 rows or 5 columns centered on unit (neutralizes the first applicable 【Bonus】effects on foe's list of active effects). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Frozen】 Reduces inflicted unit's follow-up ability and increases foe's follow-up ability through unit's next action: Increases Spd difference necessary for unit to make a follow-up attack by X and decreases Spd difference necessary for foe to make a follow-up attack by X during combat (if foe's Def > unit's Def, X = 10 + difference between Def stats × 2; otherwise, X = 10). (For example, if Spd difference necessary increases by 10, Spd must be ≥ 15 more than foe's Spd to make a follow-up attack; stacks with similar skills.) 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action. |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
Sources of within x rows and x columns[]
List of Weapons
List of Unrefined Weapons
| Weapon | Description |
|---|---|
| Flower of Plenty | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. |
| Lofty Leaflet | Enables【Canto (Unit 3×3)】. Grants Spd+3. At start of combat, if foe's HP ≥ 50%, grants Atk/Spd+6 to unit during combat, deals damage = 15% of unit's Spd, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats. Calculates each stat bonus and penalty independently. 【Canto (Unit 3×3)】 After an attack, Assist skill, or structure destruction, unit can move to a space within 3 rows and 3 columns centered on unit. (Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.) |
| Nurturing Breath | Grants Def+3. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. Grants Atk/Spd/Def/Res+2 to allies within 7 rows and 7 columns centered on unit during combat. |
| Perspicacious | Accelerates Special trigger (cooldown count-1). Grants Atk/Def/Res+4 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 30% (excluding area-of-effect Specials)" to allies within 7 rows and 7 columns centered on unit during combat. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Def = number of allies within 7 rows and 7 columns centered on unit × 3, + 6 (max 15), reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% (excluding area-of-effect Specials), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
List of Refined Weapons
| Weapon | Refined Description |
|---|---|
| Flower of Plenty | Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat. |
| Nurturing Breath | Grants Def+3. Grants Atk/Spd/Def/Res+X during combat (X = number of allies within 7 rows and 7 columns centered on unit × 2; max 6). Grants Atk/Spd/Def/Res+4 to allies within 7 rows and 7 columns centered on unit during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. |
List of Skill Refined Weapons
| Icon | Weapon | Refined Description |
|---|---|---|
| Clouded Blade | For foes within 3 rows and 3 columns centered on unit, inflicts Atk/Spd/Def/Res-5 on foe, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and foe suffers guaranteed follow-up attacks during combat. At start of combat, if unit's HP ≥ 25%, deals damage = 20% of unit's Def during combat (excluding area-of-effect Specials). |
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| Nurturing Breath | Grants Atk/Spd/Def/Res+4. If allies are within 7 rows and 7 columns centered on unit, unit neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.) during combat. Allies within 7 rows and 7 columns centered on unit gain "neutralizes bonuses to foe's Atk (from skills like Fortify, Rally, etc.)" during combat. |
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
| Icon | Passive | Description |
|---|---|---|
| Corrupted Dragon | After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when unit's Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
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| Dragon Monarch | After unit acts (if Canto triggers, after Canto), applies【Divine Vein (Stone)】to spaces within 5 rows and 5 columns centered on unit for 1 turn. Grants Atk/Spd/Def/Res+4 to allies within 5 rows and 5 columns centered on unit and neutralizes effects that inflict "Special cooldown charge -X" on those allies during combat. If there is an ally within 5 rows and 5 columns centered on unit, grants Atk/Spd/Def/Res+4 to unit, reduces damage from attacks by 30% (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
| Owners | Duo Skill |
|---|---|
Dagr: New Year Jötnar |
Grants Atk/Spd/Def/Res+6 and【Pathfinder】to unit and allies within 5 rows and 5 columns centered on unit for 1 turn. 【Pathfinder】 When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.) |
Idunn: Dragonkin Duo |
Grants Def/Res+6 and the following status to unit and allies within 5 rows and 5 columns centered on unit for 1 turn: "Neutralizes 'effective against dragons' bonuses and 'effective against armored' bonuses." |
Alfonse: Askran Duo |
Grants Special cooldown count-2 to unit and infantry allies within 3 rows and 3 columns centered on unit. |
Eirika: Twin Refulgence |
Grants【Dodge】to unit and allies within 3 rows and 3 columns centered on unit. Once used, Duo Skill cannot be activated again right away. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
Robin: Vessels of Fate |
Grants【Rally Spectrum】and【Dual Strike】to unit and allies within 7 rows and 7 columns centered on unit. 【Rally Spectrum】 Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerated); otherwise, X = 2). (That turn only.) 【Dual Strike】 If unit initiates combat and is adjacent to an ally with Dual Strike (excluding unit), unit attacks twice. (That turn only. Does not stack.) |
Duma: Strength and Love |
Neutralizes any【Penalty】, restores 30 HP, and grants "neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat" for 1 turn to unit and allies within 5 rows and 5 columns centered on unit. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Alm: Lovebird Duo |
Neutralizes any【Penalty】, restores 30 HP, and grants Atk/Spd+6 to unit and allies within 5 rows and 5 columns centered on unit for 1 turn. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
| Icon | Structure | Level | Description |
|---|---|---|---|
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Askran Seal | 5 | Grants Atk/Spd/Def/Res+10 to allies within 5 rows and 5 columns centered on structure. |
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Death's Throne | Prevents counterattacks from any foe within 9 rows and 3 columns centered on structure with HP ≤ 75 through that foe's next action. |
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Deluge Fountain | Pushes any foe within 9 rows and 3 columns centered on structure with HP ≤ 75 back by 2 spaces, toward the top of the map. |
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Ebon Summoner | Inflicts Atk/Spd/Def/Res-10 on foes within 5 rows and 5 columns centered on My Summoner through their next actions. |
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Emblian Seal | Inflicts Atk/Spd/Def/Res-10 on foes within 9 rows and 3 columns centered on structure through their next actions. |
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Healing Tower (D) | 14 | At start of turn, restores 60 HP to allies within 5 rows and 5 columns centered on structure. |
| Healing Tower (O) | At start of turn, restores 60 HP to allies within 3 rows and 5 columns centered on structure. |
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Life's Jewel | 5 | Restores 60 HP to allies within 5 rows and 5 columns centered on structure. |
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Múspell Pyre | 6 | Deals 70 damage to foes within 9 rows and 3 columns centered on structure. |
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Nifl Icicle | 5 | Grants Special cooldown count-5 to allies within 5 rows and 5 columns centered on structure. |
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Panic Manor (D) | 14 | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 90, converts bonuses on those foes into penalties through their next actions. |
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Safety Fence (O) | 2 | Until turn 2, after skill activation at start of defensive turn, if raiding party is outside the defensive team's range or is within 2 rows and 7 columns centered on a structure, defensive turn ends immediately. |
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Summoner Aflame | 6 | Deals 70 damage to foes within 5 rows and 5 columns centered on My Summoner. |
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Tactics Room (D) | 14 | At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 90 and they use bow, dagger, magic, or staff, restricts those foes' movement to 1 space through their next actions. |































