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Skill families is a term used to describe groups of skills that are similar to each other. They have one or more of the following properties:

  • They have identical conditions and effects. (Example: Gem weapons)
  • They have identical conditions but different effects. (Example: Boost Passives)
  • They have different conditions but identical effects. (Example: Flashing Blade 4 Flashing Blade 4, Heavy Blade 4 Heavy Blade 4, etc)
  • They are inheritable (and are not Inheritable weapons from Special Heroes, Rearmed Arcane weapons, or Attuned Attuned Skills).
  • They are ordered together in the in-game skill list.
  • Every skill in a family has the same true or false value for whether they can appear on randomly-generated units. (Example: Most Smoke Passives are allowed to appear on Training Tower units.)
  • Their icons have similar designs or patterns.

The following lists will use the highest rank of the skills, with new standards from the Weapon Refinery.


C Passives[ | ]

Spur[ | ]

Provides temporary buffs to adjacent allies.

Icon Name Description SP
Spur Atk 3 Spur Atk 3 Grants Atk+4 to adjacent allies during combat. 200
Spur Spd 3 Spur Spd 3 Grants Spd+4 to adjacent allies during combat. 200
Spur Def 3 Spur Def 3 Grants Def+4 to adjacent allies during combat. 200
Spur Res 3 Spur Res 3 Grants Res+4 to adjacent allies during combat. 200
Spur Atk Spd 2 Spur Atk/Spd 2 Grants Atk/Spd+3 to adjacent allies during combat. 240
Spur Atk Def 2 Spur Atk/Def 2 Grants Atk/Def+3 to adjacent allies during combat. 240
Spur Atk Res 2 Spur Atk/Res 2 Grants Atk/Res+3 to adjacent allies during combat. 240
Spur Spd Def 2 Spur Spd/Def 2 Grants Spd/Def+3 to adjacent allies during combat. 240
Spur Spd Res 2 Spur Spd/Res 2 Grants Spd/Res+3 to adjacent allies during combat. 240
Spur Def Res 2 Spur Def/Res 2 Grants Def/Res +3 to adjacent allies during combat. 240
Drive[ | ]

Provides temporary buffs to allies within 2 spaces.

Icon Name Description SP
Drive Atk 2 Drive Atk 2 Grants Atk+3 to allies within 2 spaces during combat. 240
Drive Spd 2 Drive Spd 2 Grants Spd+3 to allies within 2 spaces during combat. 240
Drive Def 2 Drive Def 2 Grants Def+3 to allies within 2 spaces during combat. 240
Drive Res 2 Drive Res 2 Grants Res+3 to allies within 2 spaces during combat. 240
Joint Drive[ | ]

Provides temporary buffs to the unit and allies within 2 spaces.

Icon Name Description SP
Joint Drive Atk Joint Drive Atk Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. 300
Joint Drive Spd Joint Drive Spd Grants Spd+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Spd+4 to unit during combat. 300
Joint Drive Def Joint Drive Def Grants Def+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Def+4 to unit during combat. 300
Joint Drive Res Joint Drive Res Grants Res+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Res+4 to unit during combat. 300
Cross Spur[ | ]

Provides temporary buffs to allies within cardinal directions of the unit.

Icon Name Description SP
Cross Spur Atk Cross Spur Atk Grants Atk+5 to allies in cardinal directions of unit during combat. 300
Cross Spur Spd Cross Spur Spd Grants Spd+5 to allies in cardinal directions of unit during combat. 300
Cross Spur Def
Cross Spur Res Cross Spur Res Grants Res+5 to allies in cardinal directions of unit during combat. 300

Guard[ | ]

Provides temporary buffs to Def and Res of allies within 2 spaces of the unit depending on the foe's weapon range.

Icon Name Description SP
Close Guard 3 Close Guard 3 Allies within 2 spaces gain: "If foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat." 240
Distant Guard 3 Distant Guard 3 Allies within 2 spaces gain: "If foe uses bow, dagger, magic, or staff, grants Def/Res+4 during combat." 240
Joint Guard[ | ]

Provides temporary buffs to Def and Res of the unit and allies within 2 spaces of the unit depending on the foe's weapon range.

Icon Name Description SP
Joint Close Guard Joint Close Guard Grants Def/Res+4 to allies within 2 spaces during combat against sword, lance, axe, dragonstone, or beast foes. If unit is within 2 spaces of an ally and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 to unit during combat. 300
Joint Dist. Guard Joint Dist. Guard Grants Def/Res+4 to allies within 2 spaces during combat against bow, dagger, magic, or staff foes. If unit is within 2 spaces of an ally and foe uses bow, dagger, magic, or staff, grants Def/Res+4 to unit during combat. 300

Goad/Ward[ | ]

Provides temporary buffs to all allies within 2 spaces of a specific movement or weapon type.

Icon Name Description SP
Goad Armor Goad Armor Grants Atk/Spd+4 to armored allies within 2 spaces during combat. 200
Ward Armor Ward Armor Grants Def/Res+4 to armored allies within 2 spaces during combat. 200
Goad Cavalry Goad Cavalry Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. 200
Ward Cavalry Ward Cavalry Grants Def/Res+4 to cavalry allies within 2 spaces during combat. 200
Goad Fliers Goad Fliers Grants Atk/Spd+4 to flying allies within 2 spaces during combat. 200
Ward Fliers Ward Fliers Grants Def/Res+4 to flying allies within 2 spaces during combat. 200
Goad Dragons Goad Dragons Grants Atk/Spd+4 to dragon allies within 2 spaces during combat. 200
Ward Dragons Ward Dragons Grants Def/Res+4 to dragon allies within 2 spaces during combat. 200
Goad Beasts Goad Beasts Grants Atk/Spd+4 to beast allies within 2 spaces during combat. 200
Ward Beasts Ward Beasts Grants Def/Res+4 to beast allies within 2 spaces during combat. 200

Rein[ | ]

Inflicts temporary debuffs on foes within 2 spaces of the unit.

Icon Name Description SP
Atk Spd Rein 3 Atk/Spd Rein 3 Inflicts Atk/Spd-4 on foes within 2 spaces during combat. 240
Atk Def Rein 3 Atk/Def Rein 3 Inflicts Atk/Def-4 on foes within 2 spaces during combat. 240
Atk Res Rein 3 Atk/Res Rein 3 Inflicts Atk/Res-4 on foes within 2 spaces during combat. 240
Spd Def Rein 3 Spd/Def Rein 3 Inflicts Spd/Def-4 on foes within 2 spaces during combat. 240
Spd Res Rein 3 Spd/Res Rein 3 Inflicts Spd/Res-4 on foes within 2 spaces during combat. 240
Def Res Rein 3 Def/Res Rein 3 Inflicts Def/Res-4 on foes within 2 spaces during combat. 240
Hold[ | ]

Inflicts temporary debuffs on foes within 3 spaces of the unit.

Icon Name Description SP
Atk Spd Hold Atk/Spd Hold Inflicts Atk/Spd-4 on foes within 3 spaces during combat. 300
Atk Def Hold Atk/Def Hold Inflicts Atk/Def-4 on foes within 3 spaces during combat. 300
Atk Res Hold Atk/Res Hold Inflicts Atk/Res-4 on foes within 3 spaces during combat. 300
Spd Def Hold Spd/Def Hold Inflicts Spd/Def-4 on foes within 3 spaces during combat. 300
Spd Res Hold Spd/Res Hold Inflicts Spd/Res-4 on foes within 3 spaces during combat. 300
Def Res Hold Def/Res Hold Inflicts Def/Res-4 on foes within 3 spaces during combat. 300
Rein Snap[ | ]

Inflicts temporary debuffs on foes within 2 spaces of the unit. Provides Status Effect Mobility increased Mobility increased to the unit, Icon Move Armored Armored, and Icon Type SwordIcon Type LanceIcon Type AxeIcon Type DragonstoneIcon Type Beast Close Icon Move Infantry Infantry allies within 2 spaces of the unit if the unit is not equipped with a Dance Dance Assist at the start of the turn.

Icon Name Description SP
A S Rein Snap A/S Rein Snap Inflicts Atk/Spd-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, to infantry allies with Range = 1 within 2 spaces of unit, and to armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) 300
A D Rein Snap
A R Rein Snap
S D Rein Snap S/D Rein Snap Inflicts Spd/Def-4 on foes within 2 spaces of unit during combat. At start of turn, if unit is within 2 spaces of an armored ally or an infantry ally with Range = 1, grants "unit can move 1 extra space" to unit, infantry allies with Range = 1 within 2 spaces of unit, and armored allies within 2 spaces of unit. (That turn only; does not stack; effect triggers only if unit has no Sing or Dance skill.) 300
S R Rein Snap
D R Rein Snap
Crux[ | ]

Inflicts temporary debuffs on foes within 3 rows or 3 columns centered on the unit and grants the unit or ally in combat a guaranteed follow-up.

Icon Name Description SP
Atk Spd Crux
Atk Def Crux
Atk Res Crux
Spd Def Crux
Spd Res Crux Spd/Res Crux Inflicts Spd/Res-4 on foes within 3 rows or 3 columns centered on unit, and those foes suffer guaranteed follow-up attacks during combat. 300
Def Res Crux

Hone/Fortify[ | ]

Provides a Status Effect Bonus bonus to all adjacent allies at the start of the unit's turn.

Icon Name Description SP
Hone Atk 4 Hone Atk 4 At start of turn, grants Atk+7 to adjacent allies for 1 turn. 300
Hone Spd 4 Hone Spd 4 At start of turn, grants Spd+7 to adjacent allies for 1 turn. 300
Fortify Def 4 Fortify Def 4 At start of turn, grants Def+7 to adjacent allies for 1 turn. 300
Fortify Res 4 Fortify Res 4 At start of turn, grants Res+7 to adjacent allies for 1 turn. 300
Joint Hone[ | ]

Provides a Status Effect Bonus bonus to unit and all adjacent allies at the start of the unit's turn if there is an adjacent ally.

Icon Name Description SP
Joint Hone Atk Joint Hone Atk At start of turn, if unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies for 1 turn. 300
Joint Hone Spd Joint Hone Spd At start of turn, if unit is adjacent to an ally, grants Spd+5 to unit and adjacent allies for 1 turn. 300
Joint Hone Def Joint Hone Def At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn. 300
Joint Hone Res Joint Hone Res At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. 300
Hone/Fortify (class)[ | ]

Provides a Status Effect Bonus bonus to all adjacent allies of a specific movement or weapon type at the start of the unit's turn.

Icon Name Description SP
Hone Armor Hone Armor At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn. 200
Fortify Armor Fortify Armor At start of turn, grants Def/Res+6 to adjacent armored allies for 1 turn. 200
Hone Cavalry Hone Cavalry At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. 200
Fortify Cavalry Fortify Cavalry At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. 200
Hone Fliers Hone Fliers At start of turn, grants Atk/Spd+6 to adjacent flying allies for 1 turn. 200
Fortify Fliers Fortify Fliers At start of turn, grants Def/Res+6 to adjacent flying allies for 1 turn. 200
Hone Dragons Hone Dragons At start of turn, grants Atk/Spd+6 to adjacent dragon allies for 1 turn. 200
Fortify Dragons Fortify Dragons At start of turn, grants Def/Res+6 to adjacent dragon allies for 1 turn. 200
Hone Beasts Hone Beasts At start of turn, grants Atk/Spd+6 to adjacent beast allies for 1 turn. 200
Fortify Beasts Fortify Beasts At start of turn, grants Def/Res+6 to adjacent beast allies for 1 turn. 200

Tactic[ | ]

Provides a Status Effect Bonus bonus to all allies within 2 spaces at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.

Icon Name Description SP
Atk Tactic 3 Atk Tactic 3 At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Spd Tactic 3 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Def Tactic 3 Def Tactic 3 At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Res Tactic 3 Res Tactic 3 At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240
Inf. Tactic[ | ]

Provides a Status Effect Bonus bonus to all allies within 2 spaces and a specific positive status effect to Icon Move Infantry Infantry allies at the start of the unit's turn if the amount of that movement type of that ally on the team does not exceed 2.

Icon Name Description SP
Inf. Atk Tactic
Inf. Spd Tactic Inf. Spd Tactic At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn and【Null Follow-Up】 to infantry allies within 2 spaces. Granted only if number of that ally's movement type on current team ≤ 2.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300
Inf. Def Tactic
Inf. Res Tactic

Threaten[ | ]

Inflicts Status Effect Penalty penalties on all foes within 2 spaces of the unit at the start of the unit's turn. Tier 4 Threaten passives instead inflicts Status Effect Penalty penalties on all foes within 2 spaces of the unit and grants Status Effect Bonus bonuses to unit at the start of the unit's turn if there is a foe within 2 spaces of the unit.

Icon Name Description SP
Threaten Atk 3 Threaten Atk 3 At start of turn, inflicts Atk-5 on foes within 2 spaces through their next actions. 200
Threaten Spd 3 Threaten Spd 3 At start of turn, inflicts Spd-5 on foes within 2 spaces through their next actions. 200
Threaten Def 3 Threaten Def 3 At start of turn, inflicts Def-5 on foes within 2 spaces through their next actions. 200
Threaten Res 3 Threaten Res 3 At start of turn, inflicts Res-5 on foes within 2 spaces through their next actions. 200
Threat. Atk Spd 3 Threat. Atk/Spd 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Spd+5 to unit for 1 turn and inflicts Atk/Spd-5 on foes within 2 spaces through their next actions. 300
Threat. Atk Def 3 Threat. Atk/Def 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def+5 to unit for 1 turn and inflicts Atk/Def-5 on foes within 2 spaces through their next actions. 300
Threat. Atk Res 3 Threat. Atk/Res 3 At start of turn, if unit is within 2 spaces of a foe, grants Atk/Res+5 to unit for 1 turn and inflicts Atk/Res-5 on foes within 2 spaces through their next actions. 300
Threat. Spd Def 2 Threat. Spd/Def 2 At start of turn, inflicts Spd/Def-4 on foes within 2 spaces through their next actions. 200
Threat. Spd Res 2 Threat. Spd/Res 2 At start of turn, inflicts Spd/Res-4 on foes within 2 spaces through their next actions. 200
Threat. Def Res 2 Threat. Def/Res 2 At start of turn, inflicts Def/Res-4 on foes within 2 spaces of unit through their next actions. 200
Menace[ | ]

Inflicts Status Effect Penalty penalties on the nearest foes within 4 spaces of the unit and grants Status Effect Bonus bonuses to unit at the start of the unit's turn if there is a foe within 4 spaces of the unit.

Icon Name Description SP
Atk Spd Menace Atk/Spd Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Spd-6 on closest foes through their next actions and grants Atk/Spd+6 to unit for 1 turn. 300
Atk Def Menace Atk/Def Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Def-6 on nearest foes through their next actions and grants Atk/Def+6 to unit for 1 turn. 300
Atk Res Menace Atk/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Atk/Res-6 on nearest foes through their next actions and grants Atk/Res+6 to unit for 1 turn. 300
Spd Def Menace Spd/Def Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Def-6 on nearest foes through their next actions and grants Spd/Def+6 to unit for 1 turn. 300
Spd Res Menace Spd/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Spd/Res-6 on nearest foes through their next actions and grants Spd/Res+6 to unit for 1 turn. 300
Def Res Menace Def/Res Menace At start of turn, if unit is within 4 spaces of a foe, inflicts Def/Res-6 on closest foes through their next actions and grants Def/Res+6 to unit for 1 turn. 300

Ploy[ | ]

Inflicts a negative status effect within cardinal directions of the unit at the start of the unit's turn if the unit has a specific stat higher than the foe.

Ploy (penalty)[ | ]

Inflicts a Status Effect Penalty penalty on foes within cardinal directions of the unit at the start of turn if the the foe's Res < unit's Res. Tier 4 Ploy passives instead inflicts Status Effect Penalty penalties, Status Effect Ploy Ploy, and Status Effect Exposure Exposure on foes within 3 rows or 3 columns centered on the user at the start of player or enemy phase if the the foe's Res < unit's Res+5

Icon Name Description SP
Atk Ploy 3 Atk Ploy 3 At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Spd Ploy 3 Spd Ploy 3 At start of turn, inflicts Spd-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Def Ploy 3 Def Ploy 3 At start of turn, inflicts Def-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Res Ploy 3 Res Ploy 3 At start of turn, inflicts Res-5 on foes in cardinal directions with Res < unit's Res through their next actions. 240
Atk Spd Ploy 3 Atk/Spd Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Spd-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300
Atk Def Ploy
Atk Res Ploy 3 Atk/Res Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Atk/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300
Spd Def Ploy
Spd Res Ploy
Def Res Ploy 3 Def/Res Ploy 3 At start of player phase or enemy phase, if any foes within 3 rows or 3 columns centered on unit have Res < unit's Res+5, inflicts Def/Res-7,【Ploy】, and【Exposure】 on those foes through their next actions.

【Ploy】
Neutralizes【Bonus Doubler】,【Treachery】, and【Grand Strategy】effects active on unit during combat through unit's next action.

【Exposure】
Foe's attacks deal +10 damage.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently.

【Treachery】
Unit deals additional damage = total bonuses on unit for 1 turn.

【Grand Strategy】
Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of unit's stats × 2 for 1 turn. (Example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7.) Calculates each stat bonus independently.

Unit's negative effects that last "through unit's next action" will remain in effect until this status (Grand Strategy) is neutralized.
300
Ploy (negative effects)[ | ]

Inflicts a negative status effect on foes within cardinal directions of the unit at the start of the unit's if the unit's HP is higher than the foe's HP.

Icon Name Description SP
Panic Ploy 3 Panic Ploy 3 At start of turn, converts bonuses on foes in cardinal directions with HP < unit's HP into penalties through their next actions. 240
Stall Ploy 3 Stall Ploy 3 At start of turn, inflicts【Stall】on foes in cardinal directions with HP < unit's HP.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
240

Smoke[ | ]

Inflicts negative effects to all foes within 2 spaces of the target after combat.

Smoke (penalty)[ | ]

Inflicts Status Effect Penalty penalties on all foes within 2 spaces of the target after combat. Tier 4 Smoke passives instead inflicts Status Effect Penalty penalties on the foe and all foes within 2 spaces of the target and grants Status Effect Bonus bonuses to unit and allies within 2 spaces and a 【Bonus】 to the unit after combat.

Icon Name Description SP
Atk Smoke 4 Atk Smoke 4 After combat, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions, grants Def/Res+6 to unit for 1 turn, and unit gains "foe cannot make a follow-up attack" for 1 turn. 300
Spd Smoke 4 Spd Smoke 4 After combat, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions, and grants Spd+6 and【Dodge】 to unit for 1 turn.

【Dodge】
If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).
300
Def Smoke 3 Def Smoke 3 Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat. 240
Res Smoke 3 Res Smoke 3 Inflicts Res-7 on foes within 2 spaces of target through their next actions after combat. 240
Atk Spd Smoke
Atk Def Smoke
Atk Res Smoke
Spd Def Smoke
Spd Res Smoke
Def Res Smoke 3 Def/Res Smoke 3 After combat, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, grants Atk+6 to unit and allies within 2 spaces of unit for 1 turn, and grants【Pathfinder】to unit for 1 turn.

【Pathfinder】
When an ally moves through unit's space, that space is counted as 0 spaces moved instead of 1 space. (Unit's space can be freely added to ally's normal movement. Applies only to allies with movement types that allow movement through unit's space.)
300
Smoke (negative effects)[ | ]

Inflicts a negative effect to the foe and all foes within 2 spaces of the target after combat.

Icon Name Description SP
Pulse Smoke 3 Pulse Smoke 3 Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) 240
Panic Smoke 4 Panic Smoke 4 After combat, inflicts Atk/Spd/Def/Res-3 and【Panic】on target and foes within 2 spaces of target through their next actions, and grants【Foe Penalty Doubler】to unit and allies in cardinal directions.

【Panic】
Converts bonuses on target into penalties through its next action.

【Foe Penalty Doubler】
Inflicts penalty on foe's Atk/Spd/Def/Res during combat = any current penalty on each of those stats through their next action. Calculates each stat penalty independently.
300
Fatal Smoke 4 Fatal Smoke 4 Foe cannot recover HP during or after combat. Neutralizes foe's non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects during combat. After combat, inflicts 【Deep Wounds】and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on target and foes within 2 spaces of target through their next actions.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
300

Pulse[ | ]

Provides Special cooldown count -1 to the unit at start of turn.

Icon Name Description SP
Times Pulse 4 Time's Pulse 4 At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. After combat, if Special cooldown count is at its maximum value, grants Special cooldown count-1. 300
Pulse Up Blades Pulse Up: Blades At start of turn, grants Atk/Spd+X to unit for 1 turn (X = turn number × 2; max 6) and grants Special cooldown count-1 to unit. 300
Pulse Up: Shields

Infantry[ | ]

Passives exclusive to Icon Move Infantry Infantry units.

Icon Name Description SP
Infantry Pulse 4 Infantry Pulse 4 At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. At start of turn, if any infantry ally's Special cooldown count is at its maximum value and that ally's max HP < unit's max HP, grants Special cooldown count-1 to that ally. (Stacks with similar skills.) 300
Infantry Rush 3 Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
Infantry Flash 3 Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240
Infantry Breath 3 Infantry Breath 3 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" 240
Inf. Hexblade 3 Inf. Hexblade 3 If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) 240
Inf. Null Follow 4 Inf. Null Follow 4 At start of turn, if unit is within 2 spaces of an ally, grants【Null Follow-Up】and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." At start of turn, grants【Null Follow-Up】 to infantry allies within 2 spaces of unit.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
300

Armored mobility[ | ]

Passives that grant Status Effect Mobility increased Mobility increased to Icon Move Armored Armored units.

Icon Name Description SP
Armor March 3 Armor March 3 At start of turn, if unit is adjacent to an armored ally, unit and adjacent armored allies can move 1 extra space. (That turn only. Does not stack.) 240
Armored Stride 3 Armored Stride 3 At start of turn, if unit is not adjacent to an ally, unit can move 1 extra space. (That turn only. Does not stack.) 240

Save[ | ]

Provides 【Savior】 and temporary buffs to the unit depending on the foe's weapon range on the Enemy phase.

Near[ | ]
Icon Name Description SP
A S Near Save 3 A/S Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A D Near Save 3 A/D Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A R Near Save 3 A/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
S D Near Save
S R Near Save
D R Near Save 3 D/R Near Save 3 If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
Far[ | ]
Icon Name Description SP
A S Far Save 3 A/S Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A D Far Save 3 A/D Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Def+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
A R Far Save 3 A/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300
S D Far Save
S R Far Save
D R Far Save 3 D/R Far Save 3 If a foe uses bow, dagger, magic, or staff and initiates combat against an ally within 2 spaces of unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300

Guidance[ | ]

Provides allies within 2 spaces of specific movement types with Warp movement to adjacent spaces of the unit. Tier 4 Guidance passives provide allies within 2 spaces of specific movement types with Warp movement to spaces within 2 spaces of the unit, temporary buffs, and neutralizes effects that prevent allies follow-up attacks if their Spd > the foe's Spd.

Icon Name Description SP
Guidance 4 Guidance 4 Infantry and armored allies within 2 spaces can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and armored allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. 300
Flier Guidance 3 Flier Guidance 3 Flying allies within 2 spaces can move to a space adjacent to unit. 240
Soaring Guidance Soaring Guidance Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. 300

Orders[ | ]

Provides Status Effect Air Orders Air Orders to adjacent allies of specific movement types at the start of the unit's turn.

Icon Name Description SP
Air Orders 3 Air Orders 3 At start of turn, grants the following status to adjacent flying allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240
Ground Orders 3 Ground Orders 3 At start of turn, grants the following status to adjacent infantry, armored, and cavalry allies for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." 240

Wave[ | ]

Provides a Status Effect Bonus bonus to the unit and any adjacent allies at the start of the unit's odd or even turns.

Odd[ | ]
Icon Name Description SP
Odd Atk Wave 3 Odd Atk Wave 3 At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240
Odd Spd Wave 3 Odd Spd Wave 3 At start of odd-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Odd Def Wave 3 Odd Def Wave 3 At start of odd-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Odd Res Wave 3 Odd Res Wave 3 At start of odd-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 240
Even[ | ]
Icon Name Description SP
Even Atk Wave 3 Even Atk Wave 3 At start of even-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Spd Wave 3 Even Spd Wave 3 At start of even-numbered turns, grants Spd+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Def Wave 3 Even Def Wave 3 At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240
Even Res Wave 3 Even Res Wave 3 At start of even-numbered turns, grants Res+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240

Opening[ | ]

Provides a Status Effect Bonus bonus to allies with the highest specific stat at the start of the unit's turn.

Icon Name Description SP
Atk Opening 3 Atk Opening 3 At start of turn, grants Atk+6 to ally with the highest Atk for 1 turn. (Excludes unit.) 240
Spd Opening 3 Spd Opening 3 At start of turn, grants Spd+6 to ally with the highest Spd for 1 turn. (Excludes unit.) 240
Def Opening 3 Def Opening 3 At start of turn, grants Def+6 to ally with the highest Def for 1 turn. (Excludes unit.) 240
Res Opening 3 Res Opening 3 At start of turn, grants Res+6 to ally with the highest Res for 1 turn. (Excludes unit.) 240

Gap[ | ]

Provides Status Effect Bonus bonuses to allies with the highest combined specific stats at the start of the unit's turn.

Icon Name Description SP
Atk Spd Gap 3 Atk/Spd Gap 3 At start of turn, grants Atk/Spd+5 to ally with the highest Atk+Spd total for 1 turn. (Excludes unit.) 240
Atk Def Gap 3 Atk/Def Gap 3 At start of turn, grants Atk/Def+5 to ally with the highest Atk+Def total for 1 turn. (Excludes unit.) 240
Atk Res Gap 3 Atk/Res Gap 3 At start of turn, grants Atk/Res+5 to ally with the highest Atk+Res total for 1 turn. (Excludes unit.) 240
Spd Def Gap 3 Spd/Def Gap 3 At start of turn, grants Spd/Def+5 to ally with the highest Spd+Def total for 1 turn. (Excludes unit.) 240
Spd Res Gap 3 Spd/Res Gap 3 At start of turn, grants Spd/Res+5 to ally with the highest Spd+Res total for 1 turn. (Excludes unit.) 240
Def Res Gap 3 Def/Res Gap 3 At start of turn, grants Def/Res+5 to ally with the highest Def+Res total for 1 turn. (Excludes unit.) 240

Rouse[ | ]

Provides Status Effect Bonus bonuses to the unit at the start of the unit's turn if the unit is not adjacent to an ally. Tier 4 Rouse passives also provides Status Effect Null Panic Null Panic to the unit at the start of the unit's turn under the same conditions.

Icon Name Description SP
Rouse Atk Spd 4 Rouse Atk/Spd 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Spd+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Atk Def 4 Rouse Atk/Def 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Atk Res 4 Rouse Atk/Res 4 At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Spd Def 4 Rouse Spd/Def 4 At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
300
Rouse Spd Res 3 Rouse Spd/Res 3 At start of turn, if unit is not adjacent to an ally, grants Spd/Res+6 to unit for 1 turn. 240
Rouse Def Res 3 Rouse Def/Res 3 At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. 240
Alarm[ | ]

Provides Status Effect Bonus bonuses and Status Effect Canto 1 Canto (1) to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.

Icon Name Description SP
Alarm Atk Spd Alarm Atk/Spd At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
300
Alarm Atk Def Alarm Atk/Def At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Def+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
300
Alarm Atk Res
Alarm Spd Def Alarm Spd/Def At start of turn, if number of allies adjacent to unit ≤ 2, grants Spd/Def+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Spd/Def+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
300
Alarm Spd Res
Alarm Def Res Alarm Def/Res At start of turn, if number of allies adjacent to unit ≤ 2, grants Def/Res+6 and【Canto (1)】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Def/Res+3 to unit during combat.

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)
300
Incite[ | ]

Provides Status Effect Bonus bonuses and Status Effect Incited Incited to the unit at the start of the unit's turn if the number of allies adjacent to the unit ≤ 2, and provides temporary buffs if the number of allies adjacent to the unit ≤1.

Icon Name Description SP
Incite Atk Spd Incite Atk/Spd At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Spd+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Spd+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300
Incite Atk Def
Incite Atk Res Incite Atk/Res At start of turn, if number of allies adjacent to unit ≤ 2, grants Atk/Res+6 and【Incited】 to unit for 1 turn. If number of allies adjacent to unit ≤ 1, grants Atk/Res+3 to unit during combat.

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).
300
Incite Spd Def
Incite Spd Res
Incite Def Res

Oath[ | ]

Provides Status Effect Bonus bonuses to the unit at the start of the unit's turn if the unit is adjacent to an ally. Tier 4 Oath passives instead provides Status Effect Bonus bonuses and Status Effect Air Orders Air Orders to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.

Icon Name Description SP
Atk Spd Oath 4 Atk/Spd Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 300
Atk Def Oath 4 Atk/Def Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Def+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit during combat. 300
Atk Res Oath 4 Atk/Res Oath 4 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. 300
Spd Def Oath 3 Spd/Def Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Def+5 to unit for 1 turn. 240
Spd Res Oath 3 Spd/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Spd/Res+5 to unit for 1 turn. 240
Def Res Oath 3 Def/Res Oath 3 At start of turn, if unit is adjacent to an ally, grants Def/Res+5 to unit for 1 turn. 240
Pledge[ | ]

Provides provides Status Effect Bonus bonuses and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 to the unit at the start of the unit's turn if the unit is within 2 spaces of an ally, and temporary buffs if the unit is within 2 spaces of an ally.

Icon Name Description SP
Atk Spd Pledge Atk/Spd Pledge At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Atk/Spd+3 to unit during combat. 300
Atk Def Pledge
Atk Res Pledge
Spd Def Pledge
Spd Res Pledge
Def Res Pledge Def/Res Pledge At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit is within 2 spaces of an ally, grants Def/Res+3 to unit during combat. 300

Tempest[ | ]

Provides Status Effect Mobility increased Mobility increased to the unit at the start of the unit's odd or even turns.

Icon Name Description SP
Odd Tempest 3 Odd Tempest 3 At start of odd-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240
Even Tempest 3 Even Tempest 3 At start of even-numbered turns, unit can move 1 extra space. (That turn only. Does not stack.) 240

Recovery[ | ]

Neutralizes 【Penalty】 and restores HP to all allies within 2 spaces of the unit at the start of unit's odd or even turns.

Icon Name Description SP
Odd Recovery 3 Odd Recovery 3 At start of odd-numbered turns, neutralizes any【Penalty】on allies within 2 spaces of unit (excluding penalties inflicted at start of turn) and restores 20 HP to those units.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240
Even Recovery 3 Even Recovery 3 At start of even-numbered turns, restores 20 HP to allies within 2 spaces of unit and neutralizes any【Penalty】on those allies (excluding penalties inflicted at start of turn).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
240

Feud[ | ]

See also: Feud

Disables all ally skills besides the target foe's during combat and inflicts temporary debuffs on the foe if they use a specific weapon color. Also disables all ally skills of foes with a specific weapon color during combat.

Icon Name Description SP
Red Feud 3 Red Feud 3 If in combat against a red foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all red foes, excluding foe in combat. 240
Blue Feud 3 Blue Feud 3 During combat, disables skills of all blue foes, excluding foe in combat. If in combat against a blue foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. 240
Green Feud 3 Green Feud 3 If in combat against a green foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all green foes, excluding foe in combat. 240
C Feud 3 C Feud 3 If in combat against a colorless foe, disables skills of all foes, excluding foe in combat, and inflicts Atk/Spd/Def/Res-4 on foe during combat. During combat, disables skills of all colorless foes, excluding foe in combat. 240

Experience[ | ]

Provides a multiplier to Experience to unit and all allies of a specific weapon type.

Icon Name Description SP
Sword Exp. 3 Sword Exp. 3 While unit lives, all sword allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Lance Exp. 3 Lance Exp. 3 While unit lives, all lance allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Axe Experience 3 Axe Experience 3 While unit lives, all axe allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Bow Exp. 3 Bow Exp. 3 While unit lives, all bow allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
Dagger Exp. 3 Dagger Exp. 3 While unit lives, all dagger allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
R Tome Exp. 3 R Tome Exp. 3 While unit lives, all red tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
B Tome Exp. 3 B Tome Exp. 3 While unit lives, all blue tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
G Tome Exp. 3 G Tome Exp. 3 While unit lives, all green tome allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120
C Tome Exp.
Staff Exp. 3 Staff Exp. 3 While unit lives, all staff allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
Dragon Exp. 3 Dragon Exp. 3 While unit lives, all dragonstone allies on team get 2x EXP. (Only highest value applied. Does not stack.) 120
Beast Exp. 3 Beast Exp. 3 While unit lives, all beast allies on team get 2x EXP.
(Only highest value applied. Does not stack.)
120

Valor[ | ]

Provides a multiplier to Skill Points to unit and all allies of a specific weapon type.

Icon Name Description SP
Sword Valor 3 Sword Valor 3 While unit lives, all sword allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Lance Valor 3 Lance Valor 3 While unit lives, all lance allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Axe Valor 3 Axe Valor 3 While unit lives, all axe allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Bow Valor 3 Bow Valor 3 While unit lives, all bow allies on team get 2x SP. (Only highest value applied. Does not stack.) 120
Dagger Valor 3 Dagger Valor 3 While unit lives, all dagger allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
R Tome Valor 3 R Tome Valor 3 While unit lives, all red tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
B Tome Valor 3 B Tome Valor 3 While unit lives, all blue tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
G Tome Valor 3 G Tome Valor 3 While unit lives, all green tome allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
C Tome Valor
Staff Valor 3 Staff Valor 3 While unit lives, all staff allies on team get 2x SP after combat or after using healing Assist skills.
(Only highest value applied. Does not stack.)
120
Dragon Valor 3 Dragon Valor 3 While unit lives, all dragonstone allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
Beast Valor 3 Beast Valor 3 While unit lives, all beast allies on team get 2x SP.
(Only highest value applied. Does not stack.)
120
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