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Status Icon WeaponStatus Icon MoveRobin High Deliverer Face FC
Robin: High Deliverer
Status Icon WeaponStatus Icon MoveRobin Mystery Tactician Face FC
Robin: Mystery Tactician
Status Icon WeaponStatus Icon MoveRobin Seaside Tactician Face FC
Robin: Seaside Tactician
Status Icon WeaponStatus Icon MoveRobin Festive Tactician Face FC
Robin: Festive Tactician
Status Icon WeaponStatus Icon MoveRobin Fell Reincarnation Face FC
Robin: Fell Reincarnation
Status Icon WeaponStatus Icon MoveRobin Fell Vessel Face FC
Robin: Fell Vessel
Status Icon WeaponStatus Icon MoveRobin Fall Vessel Face FC
Robin: Fall Vessel
Status Icon WeaponStatus Icon MoveRobin Fall Reincarnation Face FC
Robin: Fall Reincarnation
Status Icon WeaponStatus Icon MoveRobin Tactful Deliverer Face FC
Robin: Tactful Deliverer
Status Icon WeaponStatus Icon MoveRobin Exalts Other Half Face FC
Robin: Exalt's Other Half
Status Icon WeaponStatus Icon MoveRobin Keen Groom Face FC
Robin: Keen Groom
Status Icon WeaponStatus Icon MoveRobin Exalts Deliverer Face FC
Robin: Exalt's Deliverer
Status Icon WeaponStatus Icon MoveRobin Vessels of Fate Face FC
Robin: Vessels of Fate
Status Icon WeaponStatus Icon MoveRobin Fated Vessel Face FC
Robin: Fated Vessel
Status Icon WeaponStatus Icon MoveRobin Exalts Right Hand Face FC
Robin: Exalt's Right Hand
General Quotes Misc Heroic Ordeal
Robin
Fell Tactician
Portrait
Robin Fell Tactician Face
Attack
Robin Fell Tactician BtlFace
Special
Robin Fell Tactician BtlFace C
Damage

Robin Fell Tactician BtlFace D

Art by: Mai Okuma (大熊まい)
Description A host for the soul of Grima, the Fell Dragon, bent on using her newfound power to sink the world further into despair. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Rearmed Rearmed
Pre-Inheritance In contrast with standard inheritance, arcane weapon skills can be inherited and the source ally will not be lost in the process. This can be performed only once for each Rearmed Hero summoned. (See the Inherit Skills menu Help messages to learn more.)
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Armored Armored
Voice Actor EN Lauren Landa
Voice Actor JP 沢城みゆき(Miyuki Sawashiro)
Release Date
Entry Icon MiniUnit Head 10 Awakening
Version 6.10
Internal ID PID_魔器ルフレ女 (863)
Origin 100000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/168/9/108/9/106/7/88/9/1049
★14/15/169/10/119/10/116/7/88/9/1051
★15/16/179/10/119/10/117/8/99/10/1154
★15/16/1710/11/1210/11/127/8/99/10/1156
★16/17/1810/11/1210/11/128/9/1010/11/1259

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/34/3729/32/3431/33/3624/26/2922/25/28149~151
★33/36/3932/35/3734/36/3925/28/3123/26/29160~162
★36/39/4234/37/4036/39/4228/31/3426/29/32175
★37/40/4336/39/4338/42/4529/32/3527/30/33182~184
★40/43/4638/41/4540/44/4732/35/3829/33/36195~197

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%75%60%50%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Arcane Grima161
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, unit makes a guaranteed follow-up attack, deals damage = 15% of unit's Atk (including when dealing damage with a Special triggered before combat), and restores 7 HP to unit after combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
300★★

Arcane Grima can be upgraded in the Weapon Refinery.

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Buckler3
Reduces damage from an adjacent foe's attack by 30%.
100★★
Pavise3
Reduces damage from an adjacent foe's attack by 50%.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADragonhideDragonhide
Neutralizes "effective against armored" bonuses. If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-8 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.)
300★
BHardy Fighter 1Hardy Fighter 1
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%.) Each Special trigger is calculated as a separate activation.
60★
Hardy Fighter 2Hardy Fighter 2
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation.
120★
Hardy Fighter 3Hardy Fighter 3
Neutralizes effects that guarantee foe's follow-up attacks during combat. At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. If foe's attack triggers unit's Special and Special has the "reduces damage by X%" effect, Special triggers twice, then reduces damage by 5. (Example: if Special has the "reduces damage by 50%" effect and no other damage reduction effects trigger, reduces initial damage by 50%, then reduces remaining damage by 50% for a total damage reduction of 75%. Remaining damage is then reduced further by 5.) Each Special trigger is calculated as a separate activation.
240★
CA S Near Save 1A/S Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Spd+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A S Near Save 2A/S Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit.

If unit triggers Savior, grants Atk/Spd+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A S Near Save 3A/S Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit.

If unit triggers Savior, grants Atk/Spd+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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