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General Quotes Misc Heroic Ordeal
Robin
Fated Vessel
Portrait
Attack
Special
Damage

Art by: nekomochi (ネコモチ) / Trys Inc.
Description A boy who knows little of his father or the nature of his birth because he left with his mother soon after being born. Appears in Fire Emblem Awakening.
Rarities ★ Focus — Special
Weapon Type  Red Tome
Move Type  Infantry
Voice Actor EN David Vincent
Voice Actor JP Miyuki Sawashiro (沢城みゆき)
Release Date
Addition Date
Entry  Awakening
Version 8.4
Internal ID PID_幼少ルフレ男 (1081)
Origin 100000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/1710/11/123/4/59/10/110/1/242
★15/16/1711/12/133/4/510/11/120/1/244
★16/17/1811/12/134/5/610/11/121/2/347
★16/17/1812/13/144/5/611/12/131/2/349
★17/18/1912/13/145/6/711/12/132/3/452

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3533/35/3831/34/3625/28/308/10/13138~140
★30/33/3636/38/4133/36/3927/30/338/11/14148~149
★33/36/3938/41/4437/40/4329/32/3510/13/16162
★34/37/4040/44/4739/42/4531/34/3711/14/17170~171
★36/40/4342/46/4942/45/4933/36/3912/16/19182~184

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%55%30%300%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Flux4250★★
Ruin62100★★
Fenrir92200★★
Fell War Tome142
Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, deals 7 damage to foe as combat begins (activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd/Def/Res+X to unit (X = 16 - foe's max Special cooldown count value × 2; min 8; if foe does not have a Special skill, X = 8), reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, if unit's max Special cooldown count value ≥ 3 and unit's attack can trigger unit's Special, when unit's Special triggers (excluding area-of-effect Specials), neutralizes "reduces damage by X%" effects from non-Special skills. If unit initiates combat, applies【Divine Vein (Flame)】on 5 spaces in a line centered on foe's space (oriented left to right based on the direction unit is facing) for 1 turn after combat.

【Divine Vein (Flame)】
Applies the following effects on space: Acts as difficult terrain for foes with Range = 2 (moving over this space costs +1 movement; does not apply to "cannot be slowed by terrain" effects; movement cost cannot exceed unit's allowed movement). At start of enemy phase, deals 7 damage to foe, and also, as combat begins, deals an additional 7 damage to foe (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out.)
400★★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Ignis4
Boosts damage by 80% of unit's Def.
200★

Passives[]

TypeIconNameDescriptionSPUnlock
ADeath Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Swift Sparrow 1
If unit initiates combat, grants Atk/Spd+2 during combat.
120★
Swift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during combat.
240★
Flash Sparrow
If unit initiates combat, grants Atk/Spd+7 to unit during combat, and also, if unit's Spd ≥ foe's Spd-5, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack).
300★
BMagic Gambit 1
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 4 (max 16%).
60★
Magic Gambit 2
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 7 (max 28%).
120★
Magic Gambit 3
If unit initiates combat or foe's Range = 2, and if unit's or foe's attack can trigger unit's Special, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%).
240★
Magic Gambit 4
If unit initiates combat or foe's Range = 2, inflicts Spd/Res-4 on foe during combat, and also, if unit's or foe's attack can trigger unit's Special, unit deals +X damage (X = unit's max Special cooldown count value - 2, × 4; max 12; min 0; excluding area-of-effect Specials) and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = unit's max Special cooldown count value - 1, × 10 (max 40%).
300★
CTip the Scales!
At start of turn, if unit is within 2 spaces of an ally, grants【Rally Spectrum】to unit and allies within 2 spaces of unit. Unit can move to a space adjacent to an ally with【Rally Spectrum】 that is within 5 spaces of unit. If unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat.

【Rally Spectrum】
Grants Atk/Spd/Def/Res+5 to unit during combat and if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = 1 if unit can trigger the "unit attacks twice" effect or if unit's maximum Special cooldown count is reduced (Special trigger is accelerated); otherwise, X = 2). (That turn only.)
300★