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Status Icon WeaponStatus Icon MoveRobin High Deliverer Face FC
Robin: High Deliverer
Status Icon WeaponStatus Icon MoveRobin Mystery Tactician Face FC
Robin: Mystery Tactician
Status Icon WeaponStatus Icon MoveRobin Seaside Tactician Face FC
Robin: Seaside Tactician
Status Icon WeaponStatus Icon MoveRobin Festive Tactician Face FC
Robin: Festive Tactician
Status Icon WeaponStatus Icon MoveRobin Fell Reincarnation Face FC
Robin: Fell Reincarnation
Status Icon WeaponStatus Icon MoveRobin Fell Vessel Face FC
Robin: Fell Vessel
Status Icon WeaponStatus Icon MoveRobin Fall Vessel Face FC
Robin: Fall Vessel
Status Icon WeaponStatus Icon MoveRobin Tactful Deliverer Face FC
Robin: Tactful Deliverer
Status Icon WeaponStatus Icon MoveRobin Fell Tactician Face FC
Robin: Fell Tactician
Status Icon WeaponStatus Icon MoveRobin Exalts Other Half Face FC
Robin: Exalt's Other Half
Status Icon WeaponStatus Icon MoveRobin Keen Groom Face FC
Robin: Keen Groom
Status Icon WeaponStatus Icon MoveRobin Exalts Deliverer Face FC
Robin: Exalt's Deliverer
Status Icon WeaponStatus Icon MoveRobin Vessels of Fate Face FC
Robin: Vessels of Fate
Status Icon WeaponStatus Icon MoveRobin Fated Vessel Face FC
Robin: Fated Vessel
Status Icon WeaponStatus Icon MoveRobin Exalts Right Hand Face FC
Robin: Exalt's Right Hand
General Quotes Misc Heroic Ordeal
Robin
Fall Reincarnation
Portrait
Robin Fall Reincarnation Face
Attack
Robin Fall Reincarnation BtlFace
Special
Robin Fall Reincarnation BtlFace C
Damage

Robin Fall Reincarnation BtlFace D

Art by: Okuma Yugo (大熊ゆうご)
Description The body of Chrom's close ally possessed by the Fell Dragon Grima. Is this year's harvest festival doomed? Appears in Fire Emblem Awakening.
Rarities ★ Focus — Special
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Armored Armored
Voice Actor EN David Vincent
Voice Actor JP 細谷佳正(Yoshimasa Hosoya)
Release Date
Addition Date
Entry Icon MiniUnit Head 10 Awakening
Version 5.10
Internal ID PID_ハロルフレ男 (714)
Origin 100000100200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/197/8/91/2/310/11/128/9/1048
★17/18/197/8/91/2/311/12/139/10/1150
★18/19/208/9/102/3/411/12/139/10/1153
★18/19/208/9/102/3/412/13/1410/11/1255
★19/20/219/10/113/4/512/13/1410/11/1258

Level 40 stats

RarityHPAtkSpdDefResTotal
★35/37/4030/32/3512/15/1731/34/3626/28/31145~147
★36/39/4232/34/3713/16/1834/37/3928/31/34156~158
★39/42/4535/38/4115/18/2136/39/4230/33/36170
★40/43/4636/40/4316/19/2238/41/4532/35/38177~179
★43/46/4939/43/4618/21/2440/43/4734/37/40189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%75%40%70%60%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Moonstrike Breath161
Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of an ally, grants Atk+6 to unit and inflicts Atk-6 on foe during combat, and also, if unit deals damage to foe using a Special, restores 30% of unit's maximum HP. (Triggers even if 0 damage is dealt.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Noontime2
Restores HP = 30% of damage dealt.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AFierce Stance 1Fierce Stance 1
If foe initiates combat, grants Atk+2 during combat.
50★
Sturdy Stance 1Sturdy Stance 1
If foe initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Stance 2Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4 during combat.
240★
Sturdy Stance 3Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BSlick Fighter 1Slick Fighter 1
If unit's HP ≥ 75% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
60★
Slick Fighter 2Slick Fighter 2
If unit's HP ≥ 50% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
120★
Slick Fighter 3Slick Fighter 3
If unit's HP ≥ 25% and foe initiates combat, neutralizes penalties on unit during combat and unit makes a guaranteed follow-up attack.
240★
CA R Near Save 1A/R Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Atk/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
A R Near Save 2A/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
A R Near Save 3A/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Atk/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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