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Status Icon WeaponStatus Icon MoveRobin High Deliverer Face FC
Robin: High Deliverer
Status Icon WeaponStatus Icon MoveRobin Mystery Tactician Face FC
Robin: Mystery Tactician
Status Icon WeaponStatus Icon MoveRobin Seaside Tactician Face FC
Robin: Seaside Tactician
Status Icon WeaponStatus Icon MoveRobin Festive Tactician Face FC
Robin: Festive Tactician
Status Icon WeaponStatus Icon MoveRobin Fell Reincarnation Face FC
Robin: Fell Reincarnation
Status Icon WeaponStatus Icon MoveRobin Fell Vessel Face FC
Robin: Fell Vessel
Status Icon WeaponStatus Icon MoveRobin Fall Vessel Face FC
Robin: Fall Vessel
Status Icon WeaponStatus Icon MoveRobin Fall Reincarnation Face FC
Robin: Fall Reincarnation
Status Icon WeaponStatus Icon MoveRobin Tactful Deliverer Face FC
Robin: Tactful Deliverer
Status Icon WeaponStatus Icon MoveRobin Fell Tactician Face FC
Robin: Fell Tactician
Status Icon WeaponStatus Icon MoveRobin Exalts Other Half Face FC
Robin: Exalt's Other Half
Status Icon WeaponStatus Icon MoveRobin Keen Groom Face FC
Robin: Keen Groom
Status Icon WeaponStatus Icon MoveRobin Exalts Deliverer Face FC
Robin: Exalt's Deliverer
Status Icon WeaponStatus Icon MoveRobin Vessels of Fate Face FC
Robin: Vessels of Fate
Status Icon WeaponStatus Icon MoveRobin Fated Vessel Face FC
Robin: Fated Vessel
General Quotes Misc Heroic Ordeal
Robin
Exalt's Right Hand
Portrait
Robin Exalts Right Hand Face
Attack
Robin Exalts Right Hand BtlFace
Special
Robin Exalts Right Hand BtlFace C
Damage

Robin Exalts Right Hand BtlFace D

Art by: Wada Sachiko (ワダサチコ)
Description Ylisse's tactician and Chrom's other half. She dons new garb and offers her strength to the exalt and the people. Appears in Fire Emblem Awakening.
Rarities ★
Weapon Type Icon Class Colorless Tome Colorless Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Lauren Landa
Voice Actor JP 沢城みゆき(Miyuki Sawashiro)
Release Date
Entry Icon MiniUnit Head 10 Awakening
Version 8.7
Internal ID PID_総選挙ルフレ女 (1132)
Origin 100000100300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/179/10/115/6/75/6/74/5/643
★15/16/1710/11/126/7/85/6/74/5/645
★16/17/1810/11/126/7/86/7/85/6/748
★16/17/1811/12/137/8/96/7/85/6/750
★17/18/1911/12/137/8/97/8/96/7/853

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3532/34/3733/36/3819/22/2517/19/22142~144
★30/33/3635/37/4036/39/4220/23/2618/20/23152~153
★33/36/3937/40/4339/42/4523/26/2920/23/26167
★34/37/4039/43/4642/45/4824/27/3021/24/27175~176
★36/40/4341/45/4844/47/5126/30/3323/26/30187~189

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%75%90%50%45%310%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Stone4250★★
Elstone62100★★
Atlas92200★★
Exalt's Tactics142
Accelerates Special trigger (cooldown count-1).

If a Rally or movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit and if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from target after movement for 1 turn (excludes spaces occupied by a foe, destructible terrain other than【Divine Vein (Ice)】, and warp spaces in Rival Domains).

After unit acts (if Canto triggers, after Canto), or at start of enemy phase when defending in Aether Raids, if there is no【Divine Vein (Ice)】 currently applied by unit or allies, applies 【Divine Vein (Ice)】to spaces 2 spaces away from unit for 1 turn (excludes spaces occupied by a foe, destructible terrain, and warp spaces in Rival Domains).

At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Spd/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), neutralizes penalties on unit, and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding area-of-effect Specials).

【Divine Vein (Ice)】
Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
100★★
Noontime2
Restores HP = 30% of damage dealt.
200★
Flare3
If unit's HP ≥ 70% when Special triggers, boosts damage by 60% of foe's Res. If unit's HP < 70% when Special triggers, boosts damage by 40% of foe's Res and restores 30% of unit's maximum HP.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Spd Finish 1Atk/Spd Finish 1
If unit is within 3 spaces of an ally, grants Atk/Spd+2 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +1 damage during combat. (Except when dealing damage with area-of-effect Specials.)
60★
Atk Spd Finish 2Atk/Spd Finish 2
If unit is within 3 spaces of an ally, grants Atk/Spd+4 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +3 damage during combat. (Except when dealing damage with area-of-effect Specials.)
120★
Atk Spd Finish 3Atk/Spd Finish 3
If unit is within 3 spaces of an ally, grants Atk/Spd+6 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat. (Except when dealing damage with area-of-effect Specials.)
240★
Atk Spd Finish 4Atk/Spd Finish 4
If unit is within 3 spaces of an ally, grants Atk/Spd+7 to unit during combat, and also, if unit's Special is ready or unit's Special triggered before or during this combat, deals +5 damage during combat (except when dealing damage with area-of-effect Specials), and when unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)
300★
BAccording to PlanAccording to Plan
At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6 and【Canto (1)】to unit and allies within 2 spaces of unit for 1 turn and inflicts【Hush Spectrum】and【Panic】on closest foes and any foe within 2 spaces of those foes through their next actions.

At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-5 on foe, unit deals +X × 5 damage (max 25; excluding area-of-effect Specials), and reduces damage from foe's first attack by X × 3 (max 15) during combat (X = number of Bonus effects active on unit, excluding stat bonuses + number of Penalty effects active on foe, excluding stat penalties; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).
(Once per turn. Only highest value applied. Does not stack.)

【Hush Spectrum】
Inflicts Atk/Spd/Def/Res-5 on unit during combat. If unit's attack can trigger unit's Special, inflicts Special cooldown count+1 on unit before unit's first attack during combat (cannot exceed the unit's maximum Special cooldown). If unit's maximum Special cooldown count is reduced (Special trigger is accelerated) and if foe's attack can trigger foe's Special, grants Special cooldown count-1 to foe before unit's first attack during combat.

【Panic】
Converts bonuses on target into penalties through its next action.
300★
CTimes Pulse 1Time's Pulse 1
At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
60★
Times Pulse 2Time's Pulse 2
At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
120★
Times Pulse 3Time's Pulse 3
At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1.
240★
Creation PulseCreation Pulse
If【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat, and also, if unit's attack can trigger unit's Special, grants Special cooldown count-X to unit before unit's first attack during combat (X = number of 【Penalty】effects active on foe, excluding stat penalties; max 2).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
300★

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