![]() Rival Domains: Weekly Reinforcement Map | |||
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Standard
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Infernal
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Level Indicator: | ![]() ![]() ![]() ![]() | ||
Stamina Cost: | 0 (Normal) 0 (Hard) 0 (Lunatic) 0 (Infernal) | ||
Victory Requirements: | Reach the target score to earn a reward. Bonus for defeating foes with flier allies. | ||
Reward: | ![]() ![]() ![]() ![]() | ||
BGM: | Random | ||
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The fourth Rival Domains map.
Map availability[]
This map was made available:
- – (Notification)
Unit data[]
Normal
- Enemy units are 3
Lv. 30.
- Enemy units have no skills learned, aside from their rank 3 weapon.
Hard
- Enemy units are 4
Lv. 35.
- Enemy units have no skills learned, aside from their top rank weapon.
Lunatic
- Enemy units are 5
Lv. 40.
- Enemy units have all their base skills learned.
Infernal
- Enemy units are 5
Lv. 40.
- Enemy units have all their base skills learned and their weapon is evolved and/or refined.
Randomized units[]
Enemy units are selected randomly from the below pool of Heroes:
Note: Unlike the player, enemy units can have duplicates.
Trivia[]
- This map layout is the same as Area 9 of Grand Conquests 1.