“Crush the enemy fortress and win!” |
Rival Domains is a type of Special Maps where the player can fight with a large army (called a brigade). The goal of Rival Domains is to either destroy the enemy fortress, or hold of a continuous stream of reinforcements for 10 turns. The player's performance is evaluated after the stage has been cleared.
Overview[ | ]
Rules[ | ]
The following rules apply for Rival Domains:
- The battle won't end even if one side's forces are depleted.
- The battle will end after 10 turns have passed or one's side's fortress is destroyed.
- No EXP or SP will be earned.
- Legendary/Mythic Effects will not trigger for reinforcements.
Brigade[ | ]
Instead of a team of four, the player uses a brigade, which consists of 20 units. A brigade can consist of:
- Units from the player's barracks.
- The leading units from the player's friends (maximum of 100 friends).
- If a player does not have enough units to form a brigade, all empty slots will automatically be filled with reinforcements.
Brigades can only have one unit that can learn the Dance or Sing skills, even if these skills are currently unequipped. No duplicate units are allowed.
Structures[ | ]
Fortresses and camps are important locations in Rival Domains. They both function as defensive terrain, and recover 10 HP at the beginning of each turn. Fortresses, camps, and the spaces adjacent to them act as warp points that Heroes can instantly travel between. If an enemy is in a fortress or camp, the fortress or camp cannot be attacked, and any foe on these squares must be defeated first.
The goal is to capture as many camps as possible by attacking them twice, and to destroy the enemy's fortress by attacking it three times. If the player's fortress is destroyed, the battle will end. Whenever Heroes are defeated, reinforcements will appear from the fortress.
Scoring[ | ]
In order to claim the rewards of Rival Domains, the player needs to achieve certain high scores.
Foes Defeated
The player accumulates points for each enemy defeated, capping at 20 enemies.
Difficulty | Normal | Hard | Lunatic | Infernal |
---|---|---|---|---|
Points per foe | 10 | 12 | 16 | 20 |
Camps Held
Points are added based on the number of camps held by the player at the end of the stage. The number of camps changes depending on the map.
Fortress Defense
Points are added depending on how well the player defends their fortress. The more HP at the end of the stage, the better.
HP Remaining | Normal | Hard | Lunatic | Infernal |
---|---|---|---|---|
0 | 0 | 0 | 0 | 0 |
1 | 60 | 80 | 100 | 120 |
2 | 120 | 160 | 200 | 240 |
3 | 180 | 240 | 300 | 360 |
Fortress Offense
Points are added depending on how many times the player attacks the enemy fortress. The less HP at the end of the stage, the better.
HP Remaining | Normal | Hard | Lunatic | Infernal |
---|---|---|---|---|
3 | 0 | 0 | 0 | 0 |
2 | 60 | 80 | 100 | 120 |
1 | 120 | 160 | 200 | 240 |
0 | 180 | 240 | 300 | 360 |
Bonus
Bonus points are given for defeating enemies with infantry, armored, cavalry or flying units, capping at 20 enemies. What type of units qualify for the bonus depends on the map.
Difficulty | Normal | Hard | Lunatic | Infernal |
---|---|---|---|---|
Points per bonus | 10 | 12 | 16 | 20 |
Total Score
Score for: | Normal | Hard | Lunatic | Infernal |
---|---|---|---|---|
Foes Defeated | 200 | 240 | 320 | 400 |
Camps Held | 180 | 240 | 300 | 360 |
Fortress Defense | 180 | 240 | 300 | 360 |
Fortress Offense | 180 | 240 | 300 | 360 |
Bonus | 200 | 240 | 320 | 400 |
Max Score | 940 | 1200 | 1540 | 1880 |
Target Score | 600 | 800 | 1100 | 1400 |
List of Rival Domains[ | ]
- Main article: Rival Domains archive
Reinforcements[ | ]
If a brigade slot is empty, an ally will be selected randomly from the below pool of Heroes. These reinforcements are 5 Lvl. 40, and have all their base skills learned and their weapon is evolved and/or refined.
BGM list[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | 制圧戦 |
German | Revierkampf |
Spanish (Europe) | Dominios rivales |
Spanish (Latin America) | Dominios rivales |
French | Domaines rivaux |
Italian | Lotta di potere |
Traditional Chinese (Taiwan) | 壓制戰 |
Portuguese | Domínios rivais |