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Rinkah: Consuming Flame
General Quotes Misc Heroic Ordeal
Rinkah
Scion of Flame
Portrait
Attack
Special
Damage

Art by: Kusakihara Toshiyuki (草木原俊行) / INTELLIGENT SYSTEMS
Description Daughter of the Flame Tribe chieftain. Her aloof disposition belies the wildness in her heart. Appears in Fire Emblem Fates.
Rarities ★ SR
Weapon Type  Axe
Move Type  Infantry
Voice Actor EN Sara Cravens
Voice Actor JP Yui Ishikawa (石川由依)
Release Date
Addition Date
Entry  Fates
Version 4.4
Internal ID PID_リンカ (504)
Origin 110000400200

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/175/6/76/7/88/9/102/3/441
★15/16/175/6/77/8/99/10/112/3/443
★16/17/186/7/87/8/99/10/113/4/546
★16/17/186/7/88/9/1010/11/123/4/548
★17/18/197/8/98/9/1010/11/124/5/651

Level 40 stats

RarityHPAtkSpdDefResTotal
★29/32/3523/25/2827/30/3229/32/3410/12/15130~132
★30/33/3624/27/3030/33/3532/35/3710/13/16140~141
★33/36/3927/30/3332/35/3834/37/4012/15/18153
★34/37/4028/31/3434/37/4136/39/4313/16/19160~161
★36/40/4331/34/3736/39/4338/41/4514/18/21171~173

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★50%60%70%70%30%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Axe6150★★
Steel Axe81100★★
Silver Axe111200★★
Rinkah's Club161
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
400★★

Rinkah's Club can be upgraded in the Weapon Refinery.
When upgraded, the description of Rinkah's Club becomes "Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Rinkah's Club can be upgraded with the additional effect "If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.".

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Glowing Ember4
Boosts damage by 50% of unit's Def.
100★★
Bonfire3
Boosts damage by 50% of unit's Def.
200★

Passives[]

TypeNameDescriptionSPUnlock
ADistant Foil
If sword, lance, axe, bow, dagger, or beast foe initiates combat, grants Atk/Def+5 to unit during combat and unit can counterattack regardless of foe's range.
300★
BWrath 1
At start of turn, if unit's HP ≤ 25% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
60★
Wrath 2
At start of turn, if unit's HP ≤ 50% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
120★
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's attack can trigger their Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
240★
CEven Def Wave 1
At start of even-numbered turns, grants Def+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
60★
Even Def Wave 2
At start of even-numbered turns, grants Def+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
120★
Even Def Wave 3
At start of even-numbered turns, grants Def+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
240★

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