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Rinkah's Club
Weapon Rinkahs Club
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_リンカの鬼金棒
Description Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Def+5Unit UnitEnemy Phase or
Unit Unit's HP ≤ 99%
at start of combat
Accelerate Charge Special cooldown charge +1
per Foe Foe's attack
Attack Plus W Refined weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Def+5, Temporary buffs Spd/Res+4Unit UnitEnemy Phase or
(Foe Foe's HP ≥ 75% or
Unit Unit's HP ≤ 99%)
at start of combat
Accelerate Charge Special cooldown charge +1
Damage Reduction Reduces damage by X%
X = 15% of Unit Unit's Def
from Foe Foe's first attack
(including second attacks)
Rinkahs Club W s refine effects
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit is
within 3 spaces
of an Ally Ally
Heal Recover 7 HP
per Unit Unit's attack
Damage Reduction Reduces damage by 40%
from Foe Foe's first attack
(including second attacks)
Damage Boost Boosts damage by X
X = total damage reduced
(including other sources)

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat increase that can be applied by Rinkah's Club is considered a temporary buff.
  • Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the user attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Rinkahs Club W +3 HP Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

List of owners[ | ]

UnitSkill chain
Rinkah Scion of Flame Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Rinkah's Club
★

In other languages[ | ]

Language Name
Japanese リンカの鬼金棒
German Rinkahs Keule
Spanish (Europe) Porra Rinkah
Spanish (Latin America) Porra Rinkah
French Batte de Rinkah
Italian Clava di Rinkah
Traditional Chinese (Taiwan) 凜火的鬼金棒
Portuguese Clava Rinkah

See also[ | ]

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