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Rinkah's Club
Weapon Rinkahs Club
Weapon type Axe
Might 16
Range 1
Required Silver Axe
SP 400
Exclusive? Yes
String ID SID_リンカの鬼金棒
Description Accelerates Special trigger (cooldown count-1). If foe initiates combat or if unit's HP < 100% at start of combat, grants Atk/Def+5 and Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Def+5Icon Unit UnitEnemy Phase or
Icon Unit Unit's HP ≤ 99%
at start of combat
Status Effect Special Cooldown Charge 1 Special cooldown charge +1
per Icon Enemy Foe's attack
Attack Plus W Refined weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Def+5, Icon Temporary Buff Spd/Res+4Icon Unit UnitEnemy Phase or
(Icon Enemy Foe's HP ≥ 75% or
Icon Unit Unit's HP ≤ 99%)
at start of combat
Status Effect Special Cooldown Charge 1 Special cooldown charge +1
Status Effect Reduces damage when initiating Reduces damage by X%
X = 15% of Icon Unit Unit's Def
from Icon Enemy Foe's first attack
(including second attacks)
Rinkahs Club W Skill refine effects
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitIcon Unit Unit is
within 3 spaces
of an Icon Unit Ally
Icon Heal Recover 7 HP
on Icon Unit Unit's attacks
Status Effect Reduces damage when initiating Reduces damage by 40%
from Icon Enemy Foe's first attack
(including second attacks)
Icon Damage Boost Boosts damage dealt by X
X = total damage reduced
(including other sources)

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat increase that can be applied by Rinkah's Club is considered a temporary buff.
  • Only attacks performed by the foe have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the foe attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the user attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Rinkahs Club W +3 HP Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat, when unit deals damage to foe during combat, restores 7 HP to unit (triggers even if 0 damage is dealt), reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced from foe's first attack (by any source, including other skills). Resets at end of combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If unit's HP ≤ 99% or foe's HP ≥ 75% at start of combat or if foe initiates combat, grants Atk/Def+5 and Spd/Res+4 to unit, grants Special cooldown charge +1 per attack during combat (only highest value applied; does not stack), and reduces damage from foe's first attack by 15% of unit's Def during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Refined Rinkah's Club's damage-reduction effect is considered a Special effect, so effects that neutralize or reduce the percentage of non-Special "reduces damage by X%" effects such as Special Spiral 4 Special Spiral 4 or Status Effect Halves non-Special damage reduction Halves non-Special damage reduction do not apply to Refined Rinkah's Club's damage-reduction effect.
  • Rinkahs Club W Rinkah's Club's healing effect will not work if the user is prevented from recovering HP during combat from effects such as Fatal Smoke 4 Fatal Smoke 4, Icon Class Colorless Staff Incurable+, or Status Effect Deep Wounds Deep Wounds, unless the user has a skill that reduces the effect of Status Effect Deep Wounds Deep Wounds such as Special Fighter 4 Special Fighter 4.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:
  • Effects that neutralize or that reduce damage-reduction will also affect Rinkahs Club W Rinkah's Club's damage boosting effect.
  • The damage boosting effect of Rinkahs Club W Rinkah's Club ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Skilliconspecial Armored Beacon, Dragon Wall 3 Dragon Wall 3, and Status Effect Dodge Dodge.
    • A foe equipped with Emblas Ward Embla's Ward, Muspellflame Múspellflame, Nidavellir Axiom Niðavellir Axiom, or Gold Perfection Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
    • For more information, see Damage calculation.
    • Rinkahs Club W Rinkah's Club's damage boosting effect calculates the damage boost based on the total damage-reduction from all damage-reduction effects active on the unit including:
    • Survival effects will affect the calculation of the damage boosting effect = the total damage from the foe's damage (including calculations with specials) -1.
      • For example, if a foe triggering Skilliconspecial Glimmer deals 45 damage, and a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain would be triggered by that foe's attack, the damage boost for the unit's next attack would be 44 damage.
    • If Rinkahs Club W Rinkah's Club triggers multiple times during combat, all reduced damage is accumulated up to the unit's next attack, and resets to 0 at the end of combat. If the unit cannot counterattack the damage boosting effect will not trigger.

List of owners[ | ]

UnitSkill chain
Rinkah Scion of Flame Face FC
Iron Axe
★
Steel Axe
★
Silver Axe
★
Rinkah's Club
★

In other languages[ | ]

Language Name
Japanese リンカの鬼金棒
German Rinkahs Keule
Spanish (Europe) Porra Rinkah
Spanish (Latin America) Porra Rinkah
French Batte de Rinkah
Italian Clava di Rinkah
Traditional Chinese (Taiwan) 凜火的鬼金棒
Portuguese Clava Rinkah

See also[ | ]

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