General | Quotes | Misc | Heroic Ordeal |
Riev Blood Beryl | |
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Art by: Daisuke Izuka | |
Description | A heretical priest shrouded in mystery. As one of Grado's six generals, he is known by the name Blood Beryl. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 3 — 5 — Grand Hero Battle |
Weapon Type | Blue Tome |
Move Type | Infantry |
Voice Actor EN | Bill Butts |
Voice Actor JP | 松本忍(Shinobu Matsumoto) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 6.1 |
Internal ID | PID_アーヴ (759)
|
Origin | 70000300500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16/17/18 | 8/9/10 | 3/4/5 | 1/2/3 | 7/8/9 | 40 |
2 | 16/17/18 | 9/10/11 | 3/4/5 | 1/2/3 | 8/9/10 | 42 |
3 | 17/18/19 | 9/10/11 | 4/5/6 | 2/3/4 | 8/9/10 | 45 |
4 | 17/18/19 | 10/11/12 | 4/5/6 | 2/3/4 | 9/10/11 | 47 |
5 | 18/19/20 | 10/11/12 | 5/6/7 | 3/4/5 | 9/10/11 | 50 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32/35/37 | 27/30/33 | 16/18/21 | 14/16/19 | 28/31/33 | 129~131 |
2 | 33/36/39 | 30/33/36 | 17/19/22 | 15/17/20 | 31/34/36 | 138~140 |
3 | 36/39/42 | 32/35/38 | 19/22/25 | 17/20/23 | 33/36/39 | 152 |
4 | 37/40/43 | 34/37/40 | 20/23/26 | 18/21/24 | 35/38/42 | 159~160 |
5 | 40/43/46 | 36/39/42 | 22/25/29 | 20/23/27 | 37/40/44 | 170~171 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 65% | 45% | 45% | 70% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Light | 4 | 2 | — | 50 | 1 | 1 |
Ellight | 6 | 2 | — | 100 | 2 | 2 |
Shine | 9 | 2 | — | 200 | 4 | 3 |
Argent Aura | 14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5 and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat. 【Stall】 If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Chilling Wind | 4 | Boosts damage by 50% of unit's Res. | 100 | 4 | 3 |
Glacies | 4 | Boosts damage by 80% of unit's Res. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 3 | |
Atk/Res Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 4 | ||
Atk/Res Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 5 | ||
C | Savage Blow 1 | If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. | 50 | 1 | |
Savage Blow 2 | If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. | 100 | 2 | ||
Savage Blow 3 | If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. | 200 | 4 |