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Riev
Blood Beryl
Portrait
Riev Blood Beryl Face
Attack
Riev Blood Beryl BtlFace
Special
Riev Blood Beryl BtlFace C
Damage

Riev Blood Beryl BtlFace D

Art by: Daisuke Izuka
Description A heretical priest shrouded in mystery. As one of Grado's six generals, he is known by the name Blood Beryl. Appears in Fire Emblem: The Sacred Stones.
Rarities ★ — 5 ★Grand Hero Battle
Weapon Type Icon Class Blue Tome Blue Tome
Move Type Icon Move Infantry Infantry
Voice Actor EN Bill Butts
Voice Actor JP 松本忍(Shinobu Matsumoto)
Release Date
Addition Date
Entry Icon MiniUnit Head 7 The Sacred Stones
Version 6.1
Internal ID PID_アーヴ (759)
Origin 70000300500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★16/17/188/9/103/4/51/2/37/8/940
★16/17/189/10/113/4/51/2/38/9/1042
★17/18/199/10/114/5/62/3/48/9/1045
★17/18/1910/11/124/5/62/3/49/10/1147
★18/19/2010/11/125/6/73/4/59/10/1150

Level 40 stats

RarityHPAtkSpdDefResTotal
★32/35/3727/30/3316/18/2114/16/1928/31/33129~131
★33/36/3930/33/3617/19/2215/17/2031/34/36138~140
★36/39/4232/35/3819/22/2517/20/2333/36/39152
★37/40/4334/37/4020/23/2618/21/2435/38/42159~160
★40/43/4636/39/4222/25/2920/23/2737/40/44170~171

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★55%65%45%45%70%280%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Light4250★★
Ellight62100★★
Shine92200★★
Argent Aura142
Accelerates Special trigger (cooldown count-1). At start of turn, inflicts Atk/Spd/Def/Res-5 and 【Stall】on foes on the enemy team with the lowest Spd and any foes within 2 spaces of those foes. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+6 to unit during combat.

【Stall】
If unit has "unit can move 1 extra space," converts that effect into "restricts movement to 1 space" through its next action.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Glacies4
Boosts damage by 80% of unit's Res.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AAtk Res Ideal 1Atk/Res Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
60★
Atk Res Ideal 2Atk/Res Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
120★
Atk Res Ideal 3Atk/Res Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
240★
CSavage Blow 1Savage Blow 1
If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
50★
Savage Blow 2Savage Blow 2
If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
100★
Savage Blow 3Savage Blow 3
If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
200★

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