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General | Quotes | Misc | Heroic Ordeal |
Rhea Loving Matriarch | |
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Art by: ZONOTAIDA (ゾノタイダ) | |
Description | Archbishop who guides the Church of Seiros. Watches over her students with the calm air of a caring mother. Appears in Fire Emblem: Three Houses. |
Rarities | 5 |
Weapon Type | Colorless Breath |
Move Type | Infantry |
Voice Actor EN | Cherami Leigh |
Voice Actor JP | 井上喜久子(Kikuko Inoue) |
Release Date | |
Entry | Three Houses |
Version | 7.4 |
Internal ID | PID_レア (942)
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Origin | 120000100500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 0/1/2 | 4/5/6 | 13/14/15 | 45 |
2 | 15/16/17 | 9/10/11 | 0/1/2 | 4/5/6 | 14/15/16 | 47 |
3 | 16/17/18 | 9/10/11 | 1/2/3 | 5/6/7 | 14/15/16 | 50 |
4 | 16/17/18 | 10/11/12 | 1/2/3 | 5/6/7 | 15/16/17 | 52 |
5 | 17/18/19 | 10/11/12 | 2/3/4 | 6/7/8 | 15/16/17 | 55 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 31/33/36 | 8/10/13 | 28/31/34 | 34/37/39 | 142~144 |
2 | 30/33/36 | 34/36/39 | 8/11/14 | 30/33/36 | 37/40/42 | 152~154 |
3 | 33/36/39 | 36/39/42 | 10/13/16 | 34/37/40 | 39/42/45 | 167 |
4 | 34/37/40 | 38/42/45 | 11/14/17 | 36/39/42 | 41/44/48 | 175~177 |
5 | 36/40/43 | 40/44/47 | 12/16/19 | 39/42/45 | 43/46/50 | 187~189 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 30% | 80% | 70% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Revealing Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), and reduces damage from foe's follow-up attack by 30% of unit's Res during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Scowl 1 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+2 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+15 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 60 | 2 | |
Atk/Res Scowl 2 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+4 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+12 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 120 | 3 | ||
Atk/Res Scowl 3 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+6 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+9 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 240 | 4 | ||
Atk/Res Scowl 4 | If foe initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Res+7 to unit during combat, and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5 during combat, inflicts Special cooldown count+1 on foe before foe's first attack. (Cannot exceed the foe's maximum Special cooldown.) | 300 | 5 | ||
B | True Dragon Wall | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats × 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat. | 300 | 5 |