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Status Icon WeaponStatus Icon MoveByleth Fell Stars Duo Face FC
Byleth: Fell Star's Duo
Status Icon WeaponStatus Icon MoveRhea Witch of Creation Face FC
Rhea: Witch of Creation
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Rhea: Loving Matriarch
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Seiros: Saint of Legend
General Quotes Misc Heroic Ordeal
Rhea
Immaculate One
Portrait
Rhea Immaculate One Face
Attack
Rhea Immaculate One BtlFace
Special
Rhea Immaculate One BtlFace C
Damage

Rhea Immaculate One BtlFace D

Art by: teffish
Description Child of the progenitor god Sothis. Unable to control the power coursing through her, she takes on a draconic form. Appears in Fire Emblem: Three Houses.
Rarities ★
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Armored Armored
Voice Actor EN Cherami Leigh
Voice Actor JP 井上喜久子(Kikuko Inoue)
Release Date
Addition Date
Entry Icon MiniUnit Head 12 Three Houses
Version 6.5
Internal ID PID_暴走レア (799)
Origin 120000100500

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/1910/11/122/3/47/8/97/8/948
★17/18/1911/12/132/3/48/9/107/8/950
★18/19/2011/12/133/4/58/9/108/9/1053
★18/19/2012/13/143/4/59/10/118/9/1055
★19/20/2112/13/144/5/69/10/119/10/1158

Level 40 stats

RarityHPAtkSpdDefResTotal
★35/37/4031/34/3610/12/1528/31/3330/32/35145~147
★36/39/4234/37/3910/13/1631/34/3632/34/37156~158
★39/42/4536/39/4212/15/1833/36/3935/38/41170
★40/43/4638/41/4513/16/1935/38/4236/40/43177~179
★43/46/4940/43/4714/18/2137/40/4439/43/46189~191

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPAtkSpdDefResTotal
★60%70%30%70%75%305%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Ruinous Frost161
Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
AWarding Stance 1Warding Stance 1
If foe initiates combat, grants Res+2 during combat.
50★
Bracing Stance 1Bracing Stance 1
If foe initiates combat, grants Def/Res+2 during combat.
120★
Bracing Stance 2Bracing Stance 2
If foe initiates combat, grants Def/Res+4 during combat.
240★
Bracing Stance 3Bracing Stance 3
If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BTrue Dragon WallTrue Dragon Wall
If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats × 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat.
300★
CD R Near Save 1D/R Near Save 1
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit.

If unit triggers Savior, grants Def/Res+1 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
100★
D R Near Save 2D/R Near Save 2
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+2 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
200★
D R Near Save 3D/R Near Save 3
If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】
on unit.

If unit triggers Savior, grants Def/Res+4 during combat.

【Savior】
Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects.

Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur.
300★

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