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General | Quotes | Misc | Heroic Ordeal |
Rhea Immaculate One | |
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Art by: teffish | |
Description | Child of the progenitor god Sothis. Unable to control the power coursing through her, she takes on a draconic form. Appears in Fire Emblem: Three Houses. |
Rarities | 5 |
Weapon Type | Colorless Breath |
Move Type | Armored |
Voice Actor EN | Cherami Leigh |
Voice Actor JP | 井上喜久子(Kikuko Inoue) |
Release Date | |
Addition Date | |
Entry | Three Houses |
Version | 6.5 |
Internal ID | PID_暴走レア (799)
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Origin | 120000100500 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 17/18/19 | 10/11/12 | 2/3/4 | 7/8/9 | 7/8/9 | 48 |
2 | 17/18/19 | 11/12/13 | 2/3/4 | 8/9/10 | 7/8/9 | 50 |
3 | 18/19/20 | 11/12/13 | 3/4/5 | 8/9/10 | 8/9/10 | 53 |
4 | 18/19/20 | 12/13/14 | 3/4/5 | 9/10/11 | 8/9/10 | 55 |
5 | 19/20/21 | 12/13/14 | 4/5/6 | 9/10/11 | 9/10/11 | 58 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 35/37/40 | 31/34/36 | 10/12/15 | 28/31/33 | 30/32/35 | 145~147 |
2 | 36/39/42 | 34/37/39 | 10/13/16 | 31/34/36 | 32/34/37 | 156~158 |
3 | 39/42/45 | 36/39/42 | 12/15/18 | 33/36/39 | 35/38/41 | 170 |
4 | 40/43/46 | 38/41/45 | 13/16/19 | 35/38/42 | 36/40/43 | 177~179 |
5 | 43/46/49 | 40/43/47 | 14/18/21 | 37/40/44 | 39/43/46 | 189~191 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 70% | 30% | 70% | 75% | 305% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Ruinous Frost | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+6 to unit, inflicts Atk-6 on foe, and unit's first attack deals damage = 40% of foe's Res during combat, and also, both unit and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res. | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 50 | 2 | |
Bracing Stance 1 | If foe initiates combat, grants Def/Res+2 during combat. | 120 | 3 | ||
Bracing Stance 2 | If foe initiates combat, grants Def/Res+4 during combat. | 240 | 4 | ||
Bracing Stance 3 | If foe initiates combat, grants Def/Res+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 300 | 5 | ||
B | True Dragon Wall | If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 6 (max 60%) for this unit's first combat in player phase and enemy phase and percentage = difference between stats × 4 (max 40%) for this unit's second combat or later. If dragon or beast ally is on your team (excluding unit), restores 7 HP to unit at start of turn and after combat. | 300 | 5 | |
C | D/R Near Save 1 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally adjacent to unit, triggers【Savior】on unit. If unit triggers Savior, grants Def/Res+1 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 100 | 1 | |
D/R Near Save 2 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+2 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 200 | 2 | ||
D/R Near Save 3 | If a foe uses sword, lance, axe, dragonstone, or beast damage and initiates combat against an ally within 2 spaces of unit, triggers【Savior】 on unit. If unit triggers Savior, grants Def/Res+4 during combat. 【Savior】 Unit takes ally's space, enters combat in ally's place, and receives all after-combat effects. Savior will not trigger if ally is on terrain that unit cannot move to or if multiple units are able to use Savior during the same combat. If Savior triggers, after-combat movement effects do not occur. | 300 | 4 |