Resonance: Shields[1] is a status effect that grants Def/Res+4 during combat for 1 turn and prevents the foe from making a follow-up attack during unit's first combat in player or enemy phase. For sources of this status effect, see the category page Sources of Resonance: Shields.
Skill Interaction[ | ]
Main article: Skill interaction
- The Def/Res+4 that can be applied by Resonance: Shields is considered a temporary buff.
- The follow-up preventing effect of Resonance: Shields only activates during the first combat that the user enters during either phase of that turn.
- Resonance: Shields can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that increase the Spd difference such as Wyvern Rift).
- Resonance: Shields will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Resonance: Shields will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Resonance: Shields.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
Positive | Veronica: Harmonic Pirates Dream Deliverer |
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phrase, foe cannot make a follow-up attack." |
Sources of Resonance: Shields[ | ]
List of Weapons
List of Unrefined Weapons
Weapon | Description |
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Obscurité | Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6,【Resonance: Blades】, and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, deals damage = 20% of unit's Res (excluding area-of-effect Specials), and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
None, currently.
List of B Passives
None, currently.
List of C Passives
Icon | Passive | Description |
---|---|---|
Dream Deliverer | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, neutralizes any 【Penalty】that takes effect on unit or allies within 2 spaces of unit at this time. At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and【Resonance: Shields】to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
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Opened Domain | At start of turn, if unit is within 2 spaces of any allies from a different title than unit, grants 【Resonance: Blades】and【Resonance: Shields】to unit and all allies within 2 spaces of unit, and also, if unit or any of those allies has their Special cooldown count at its maximum value, grants Special cooldown count-1 to them. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Captain Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
Owners | Harmonized Skill |
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Edelgard: Sun Empresses |
Grants Atk+6,【Resonance: Shields】, and 【Bonus Doubler】to unit and allies from the same titles as unit for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." 【Bonus Doubler】 Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats for 1 turn. Calculates each stat bonus independently. |
Roy: Blazing Bachelors |
Grants Def/Res+6,【Resonance: Shields】, and【Treachery】to unit and allies from the same titles as unit for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." 【Treachery】 Unit deals additional damage = total bonuses on unit for 1 turn. |
Anna: Twice the Anna |
Grants【Resonance: Blades】and【Resonance: Shields】 and restores 99 HP to unit and allies from the same titles as unit. Grants Special cooldown count-5 to unit. 【Resonance: Blades】 Grants Atk/Spd+4 during combat for 1 turn. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
Tiki: Bridal Reflections |
Grants【Resonance: Shields】, "neutralizes foe's bonuses during combat," and "neutralizes unit's penalties during combat" to unit and allies from the same titles as unit for 1 turn. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
Dorothea: Twilit Harmony |
Grants【Resonance: Shields】to unit and allies from the same titles as unit. Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
Veronica: Harmonic Pirates |
Grants【Resonance: Shields】to unit and allies from the same titles as unit. Once used, Harmonized Skill cannot be activated again right away. At start of every third turn, if Harmonized Skill has already been used, unit can use Harmonized Skill again. 【Resonance: Shields】 Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack." |
In other languages[ | ]
Language | Name | Notes |
---|---|---|
Japanese | 双界効果・盾 | Twin world effect: shields |
German | Resonanz: Schilde | |
Spanish (Europe) | Fragor: Escudos | |
Spanish (Latin America) | Fragor: Escudos | |
French | Écho : boucliers | |
Italian | Risonanza: scudi | |
Traditional Chinese (Taiwan) | 雙界效果・盾 | |
Portuguese | Ressonância: Espada |