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Type Icon Name SP Required Description
B Resonance 1 Resonance 1 60 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials).
Resonance 2 Resonance 2 120 Resonance 1 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 4 during combat (max 24%, min 12%; excluding area-of-effect Specials).
Resonance 3 Resonance 3 240 Resonance 2 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 7 during combat (max 42%, min 21%; excluding area-of-effect Specials).
Resonance 4 Resonance 4 300 Resonance 3 Deals damage to unit as combat begins = 20% of X (X = unit's max HP before entering battle - 20; "max HP before entering battle" means unit's max HP excluding HP increases from Legendary Effects, Mythic Effects, Bonus Heroes, etc.; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce unit's HP below 1).

Inflicts Spd/Res-4 on foe during combat.

Unit deals damage = unit's HP at start of combat - current HP, × 2 during combat (max 12, min 6; excluding area-of-effect Specials) and reduces the percentage of foe's non-Special "reduce damage by X%" skills by percentage = unit's HP at start of combat - current HP, × 10 during combat (max 60%, min 30%; excluding area-of-effect Specials).
Cannot use: SwordRed bowRed DaggerRed BreathRed BeastLanceBlue bowBlue DaggerBlue BreathBlue BeastAxeGreen bowGreen DaggerGreen BreathGreen BeastColorless bowColorless DaggerColorless BreathColorless Beast

Effects[ | ]

EffectsTargetsConditions
Resonance 3 Resonance 3
Combat effects
Damage Deals X% damage
X = 20% of (Unit Unit's Max HP* -20)
as combat begins
Unit UnitUnit Unit can attack
Damage Boost Boosts damage by X (min: 6, max: 12)
X = Unit Unit's HP at start of combat
- current HP, x 2
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by Y%
(min: 21%, max: 42%)
Y = Unit Unit's HP at start of combat
- current HP, x 7
Resonance 4 Resonance 4
Combat effects
Damage Deals X% damage
X = 20% of (Unit Unit's Max HP* -20)
as combat begins
Unit UnitUnit Unit can attack
Temporary Debuffs Spd/Res-4Foe Foe
Damage Boost Boosts damage by X (min: 6, max: 12)
X = Unit Unit's HP at start of combat
- current HP, x 2
Unit Unit
Reduce Damage Reduction Reduces the effect of
"Reduces damage by X%" by Y%
(min: 30%, max: 60%)
Y = Unit Unit's HP at start of combat
- current HP, x 10
* Excludes HP boosts from Legendary Legendary,
Mythic Mythic and gamemode Bonus Heroes effects

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Celica Of Echoes Face FC
Resonance 1
★
Resonance 2
★
Resonance 3
★
Resonance 4
★
Nephenee Festival Harmony Face FC
Resonance 1
★
Resonance 2
★
Resonance 3
★
Resonance 4
★
Tharja Shadow Ninja Face FC
Resonance 1
N/A
Resonance 2
N/A
Resonance 3
N/A
Resonance 4
N/A

Availability[ | ]

Summoning events

Start End Event Skill
2024-06-28 2024-07-12 Emblem Celica: Of Echoes Resonance 4
2024-08-07 2024-09-07 Timidity Trials Resonance 4
2024-09-27 2024-10-15 Emblem Sigurd: Of the Holy War Resonance 4

Distributed units

  • This skill is not available on any distributed units.

Combat Manuals

  • This skill has not been available on any distributed Combat Manuals.

In other languages[ | ]

Language Name
Japanese 共鳴の黒魔法
German Resonanz
Spanish (Europe) Reverberación
Spanish (Latin America) Reverberación
French Résonance
Italian Risonanza
Traditional Chinese (Taiwan) 共鳴之黑魔法
Portuguese Ressonante

See also[ | ]

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