Resolved Fang | |
---|---|
Move type | |
Weapon type | |
Might | 14 |
Range | 1 |
Required | Adult (Infantry) |
SP | 400 |
Exclusive? | Yes |
String ID | SID_賀正の人狼王の爪牙
|
Numeric ID | 2364
|
Description | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
Notes[ | ]
- The stat increase that can be applied by Resolved Fang is considered a temporary buff.
- The stat decrease that can be applied by Resolved Fang is considered a temporary debuff.
- The maximum Def difference that matters for Resolved Fang's damage boosting effect is 10, due to Resolved Fang's cap of 7 added damage.
- The minimum Def difference that matters for Resolved Fang's damage boosting effect is 2, which provides 1 added damage.
- The damage boosting effect of Resolved Fang is applied after other effects, and is thus not boosted by specials such as Glimmer or Astra.
- The damage boosting effect of Resolved Fang ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- When equipped with skills such as Beast Sense 4 and Beast Agility 4, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast Sense 4 and Beast Agility 4 will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Resolved Fang when the user transforms is a stat boost, not a bonus.
- The damage boosting effect from activating a Special is a fixed +10 that ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- The added damage will also affect area-of-effect Specials such as Rising Flame and Growing Thunder.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost and Special damage boost effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Infantry) 4 | Yearling (Infantry) 4 | Adult (Infantry) 4 | Resolved Fang 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 賀正の人狼王の爪牙 |
German | Ulfhedin-Zahn |
Spanish (Europe) | Garra resoluta |
Spanish (Latin America) | Garra resoluta |
French | Croc résolu |
Italian | Zanna risoluta |
Traditional Chinese (Taiwan) | 賀年狼人王的爪牙 |
Portuguese | Presa resolvida |