General | Quotes | Misc | Heroic Ordeal |
Rennac Rich "Merchant" | |
---|---|
Art by: Shimomura Watari (霜村航) | |
Description | A thief forced to accompany L'Arachel on her adventures. Member of a wealthy merchant family and well-versed in the ways of the world. Appears in Fire Emblem: The Sacred Stones. |
Rarities | 4 SR |
Weapon Type | Green Dagger |
Move Type | Infantry |
Voice Actor EN | Landon McDonald |
Voice Actor JP | 伊東健人(Kent Ito) |
Release Date | |
Addition Date | |
Entry | The Sacred Stones |
Version | 6.1 |
Internal ID | PID_レナック (756)
|
Origin | 70000501100 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 4/5/6 | 9/10/11 | 9/10/11 | 0/1/2 | 41 |
2 | 14/15/16 | 4/5/6 | 10/11/12 | 10/11/12 | 0/1/2 | 43 |
3 | 15/16/17 | 5/6/7 | 10/11/12 | 10/11/12 | 1/2/3 | 46 |
4 | 15/16/17 | 5/6/7 | 11/12/13 | 11/12/13 | 1/2/3 | 48 |
5 | 16/17/18 | 6/7/8 | 11/12/13 | 11/12/13 | 2/3/4 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 25/28/30 | 30/33/35 | 23/26/29 | 14/17/20 | 134~135 |
2 | 29/32/35 | 27/30/32 | 33/36/38 | 25/28/31 | 15/18/21 | 143~144 |
3 | 32/35/38 | 30/33/36 | 35/38/41 | 27/30/33 | 18/21/24 | 157 |
4 | 33/36/39 | 31/34/38 | 37/40/44 | 29/32/35 | 19/22/25 | 164~165 |
5 | 35/39/42 | 34/37/41 | 39/42/46 | 30/34/37 | 21/25/28 | 176~178 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 50% | 50% | 290% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Vicious Dagger | 8 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
Vicious Dagger+ | 12 | 2 | If unit initiates combat, grants Atk/Spd+5 during combat and neutralizes effects that prevent unit's follow-up attacks during combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Vicious Dagger+ can be upgraded in the Weapon Refinery.
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Solo 1 | If unit is not adjacent to an ally, grants Atk/Spd+2 during combat. | 60 | 2 | |
Atk/Spd Solo 2 | If unit is not adjacent to an ally, grants Atk/Spd+4 during combat. | 120 | 3 | ||
Atk/Spd Solo 3 | If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. | 240 | 4 | ||
Atk/Spd Solo 4 | If unit is not adjacent to an ally, grants Atk/Spd+7 during combat. | 300 | 5 | ||
B | Disarm Trap 1 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 1, cancels trap's effect. | 60 | 1 | |
Disarm Trap 2 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap and that trap's level ≤ 3, cancels trap's effect. | 120 | 2 | ||
Disarm Trap 3 | While attacking in Aether Raids, if unit ends movement on a space with a Bolt Trap or a Heavy Trap, cancels trap's effect. | 240 | 4 |