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Relay Defense
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Relay Defense
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[[File:Special Maps Relay Defense.png|thumb]] {{Quote|Defend your area to earn rewards!}} '''Relay Defense''' (introduced in [[What's In Store for the 2.9.0 Update (Notification)|Ver. 2.9.0]]) is a sort of [[Special Maps]] where the player must protect the fortress. The goal of Relay Defense is to protect the player's camps and fortress during 8 turns with 5 units regulary changed. The player's performance is evaluated after the stage has been cleared. Since [[What's In Store for the 2.11.0 Update (Notification)|2.11.0 update]], Relay Defense is "on hiatus for the time being". __TOC__ ==Rules== The following rules apply for Relay Defense: [[File:Guide_Relay_Defense_Brigade.png|250px|thumb]] * The battle will end after 8 turns have passed or the player's fortress is destroyed, but it won't end if one side's forces are depleted. * The player use a [[brigade]] instead of a regular [[team]]. The first five units are the five on the first row and are change every two turns with the units of others rows. * Reinforcements do not gain boosts from Legendary Effects. * No [[EXP]] or [[SP]] will be earned. ==Area== Relay Defense's map are 8 x 6 maps and have camps and fortress. [[File:Guide_Rival_Domains_3.png|160px|thumb|A fortress and its warp points]][[File:Guide Rival Domains 4.png|160px|thumb|A camp and its warp points]] The fortress have 3 HP and the player will lose the battle if it is destroyed by the enemy. The camps have 2 HP and can't be take back when they are destroyed<br>The fortress and the camps are defensive terrain which heal 10 HP at the beginning of each turn if a hero is on them.<br>The fortress, the camps and the spaces around them are warp points. Heroes can instantly go on those spaces if they are already on a warp point. ==Level== In Relay Defense mode, height several selectable difficulties. A level is unlocked only after finishing the previous one. {| class="wikitable default" style="text-align:center;" ! rowspan="2" |Difficulty ! rowspan="2" |Level ! rowspan="2" |Target Score ! colspan="5" |Enemy Stat Boost |- !HP !Atk !Spd !Def !Res |- |Normal |[[File:Icon_Rarity_3.png|20px]] 30 |540 |0 |0 |0 |0 |0 |- |Hard |[[File:Icon_Rarity_4.png|20px]] 35 |720 |5 |0 |0 |0 |0 |- |Lunatic |[[File:Icon_Rarity_5.png|20px]] 40 |900 |10 |2 |2 |2 |2 |- |Infernal |[[File:Icon_Rarity_5.png|20px]] 40 |1080 |10 |4 |4 |4 |4 |- |Infernal |[[File:Icon_Rarity_5.png|20px]] 40 |1260 |15 |6 |6 |6 |6 |- |Infernal |[[File:Icon_Rarity_5.png|20px]] 40 |1440 |15 |8 |8 |8 |8 |- |Abyssal |[[File:Icon_Rarity_5.png|20px]] 40 |1620 |15 |10 |10 |10 |10 |- |Abyssal |[[File:Icon_Rarity_5.png|20px]] 40 |1800 |15 |12 |12 |12 |12 |} ==Score== In order to finish the level, the player need to achieve certain high scores. '''Defeated + Surviving''' The player accumulates points for each enemy defeated and each Hero alive after two turns, capping at 30. {| class="wikitable default" style="text-align:center;" ! Difficulty | Normal || Hard || Lunatic || Infernal 1 || Infernal 2 || Infernal 3 || Abyssal 1 || Abyssal 2 |- ! Points per foe | 9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 |- ! Points per ally | 9 || 12 || 15 || 18 || 21 || 24 || 27 || 30 |} '''Camp Defense''' Points are added based on the number of camps held by the player at the end of the stage. {| class="wikitable default" style="text-align:center;" ! Camp remaining | Normal || Hard || Lunatic || Infernal 1 || Infernal 2 || Infernal 3 || Abyssal 1 || Abyssal 2 |- ! 0 | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |- ! 1 | 90 || 120 || 150 || 180 || 210 || 240 || 270 || 300 |- ! 2 | 180 || 240 || 300 || 360 || 420 || 480 || 540 || 600 |} '''Fortress Defense''' Points are added depending on how well the player defends their fortress. The more HP at the end of the stage, the better. {| class="wikitable default" style="text-align:center;" ! Camp remaining | Normal || Hard || Lunatic || Infernal 1 || Infernal 2 || Infernal 3 || Abyssal 1 || Abyssal 2 |- ! 0 | 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 |- ! 1 | 90 || 120 || 150 || 180 || 210 || 240 || 270 || 300 |- ! 2 | 180 || 240 || 300 || 360 || 420 || 480 || 540 || 600 |- ! 3 | 270 || 360 || 450 || 540 || 630 || 720 || 810 || 900 |} '''Max Total Score''' {| class="wikitable default" style="text-align:center;" ! Score for: | Normal || Hard || Lunatic || Infernal 1 || Infernal 2 || Infernal 3 || Abyssal 1 || Abyssal 2 |- ! Defeated + Surviving | 270 || 360 || 450 || 540 || 630 || 720 || 810 || 900 |- ! Camp Defense | 180 || 240 || 300 || 360 || 420 || 480 || 540 || 600 |- ! Fortress Defense | 270 || 360 || 450 || 540 || 630 || 720 || 810 || 900 |- ! Total Score | 720 || 960 || 1200 || 1440 || 1680 || 1920 || 2160 || 2400 |} ==List of Relay Defense maps== <!-- A new map is made available every , with [[Rival Domains]] maps being available for the other weeks: --> {| class="wikitable default" style="text-align: center;" ! Relay Defense ! Rewards ! Availability |- | {{Banner|bannerName=Relay Defense|text1=Event Map|text2=Relay Defense|text3=|link=Relay Defense: Event Map (1)}} | {{#cargo_query:tables=Maps|fields=HasReward|where=_pageName='Relay Defense: Event Map (1)'}} | {{HT|2018-09-08T07:00:00Z}} –<br>{{HT|2018-09-22T06:59:59Z}} |- | {{Banner|bannerName=Relay Defense|text1=Event Map|text2=Relay Defense|text3=|link=Relay Defense: Event Map (2)}} | {{#cargo_query:tables=Maps|fields=HasReward|where=_pageName='Relay Defense: Event Map (2)'}} | {{HT|2018-10-13T07:00:00Z}} –<br>{{HT|2018-10-27T06:59:59Z}} |} == In other languages == {{OtherLanguages |japanese=リレー防衛戦 |german=Staffelverteidig. |spanishEU=Def. por relevos |spanishLA=Def. por relevos |french=Défense en relais |italian=Difesa alterna |chineseTW=接力防衛戰 |portuguese=Defesa revezada }} {{Events Navbox}}
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