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Banner Relay Defense
Relay Defense: Event Map
Reinforcement Map
Maps 1, 3, 5, 7
Wave
Map R0003
Rival Domains Ally Warp Spawn
Rival Domains Ally Fortress Spawn
Rival Domains Ally Warp Spawn
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Camp Spawn
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Camp Spawn
Rival Domains Ally Warp
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Maps 2, 4, 6, 8
Wave
Map R0004
Rival Domains Ally Warp Spawn
Rival Domains Ally Fortress Spawn
Rival Domains Ally Warp Spawn
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Warp
Rival Domains Ally Camp Spawn
Rival Domains Ally Camp Spawn
Rival Domains Ally Warp
Wallpattern inside
Rival Domains Ally Warp
Wallpattern inside
Wallpattern inside
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Rival Domains Enemy Spawn
Level Indicator: ★ LV.30 (Normal)
★ LV.35 (Hard)
★ LV.40 (Lunatic)
★ LV.40/40/40 (Infernal)
★ LV.40/40 (Abyssal)
Stamina Cost: 0 (Normal)
0 (Hard)
0 (Lunatic)
0 (Infernal)
0 (Abyssal)
Victory Requirements: Reach the target score to earn
a reward.
Reward: Orb 1 (Normal)
Universal Shard 500 (Hard)
Hero Feather 500 (Lunatic)
Divine Dew 10 (Infernal 1)
Orb 1Universal Shard 500 (Infernal 2)
Hero Feather 500Divine Dew 10 (Infernal 3)
Dueling Crest 3 (Abyssal 1)
Dueling Crest 3 (Abyssal 2)
BGM: Random
Previous:
Rival Domains: Event Map (29)
Next:
Rival Domains: Event Map (30)

Map availability[ | ]

This Relay Defense was made available:

  •  – (Notification)

Unit data[ | ]

Enemy AI Settings[ | ]

Movement: All enemy units begin taking actions from Turn 1 onwards.

Stats[]

Normal
  • Enemy units are 3 ★ Lv. 30.
  • Enemy units have no skills learned, aside from their rank 4 weapon and Pivot.
Hard
  • Enemy units are 4 ★ Lv. 35.
  • Enemy units have no skills learned, aside from their best weapon and Pivot.
  • Enemy units receive HP+5.
Lunatic
  • Enemy units are 5 ★ Lv. 40.
  • Enemy units have all their base skills learned and have Pivot as their Assist skill.
  • Enemy units receive HP+10 and Atk/Spd/Def/Res+2.
Infernal 1
  • Enemy units are 5 ★ Lv. 40.
  • Enemy units have all their base skills learned and their weapon is evolved and/or refined and have Pivot as their Assist skill.
  • Enemy units receive HP+10 and Atk/Spd/Def/Res+4.
Infernal 2
  • Enemy units are 5 ★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+6.
Infernal 3
  • Enemy units are 5 ★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+8.
Abyssal 1
  • Enemy units are 5 ★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+10.
Abyssal 2
  • Enemy units are 5 ★ Lv. 40.
  • Enemy units receive HP+15 and Atk/Spd/Def/Res+12.

List of enemy units[ | ]

These enemy units make up the brigade for this relay defense:


Strategy / General Tips[ | ]

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