Relay Defense: Event Map Reinforcement Map | |||
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Maps 1, 3, 5, 7
Maps 2, 4, 6, 8
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Level Indicator: | LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic) LV.40/40/40 (Infernal) LV.40/40 (Abyssal) | ||
Stamina Cost: | 5 (Normal) 5 (Hard) 5 (Lunatic) 5 (Infernal) 10 (Abyssal) | ||
Victory Requirements: | Reach the target score to earn a reward. | ||
Reward: | 1 (Normal) 500 (Hard) 500 (Lunatic) 10 (Infernal 1) 500 (Infernal 2) 10 (Infernal 3) 1 (Abyssal 1) 500 (Abyssal 2) | ||
BGM: | Random | ||
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Map availability[ | ]
This Relay Defense was made available:
- – (Notification)
Unit data[ | ]
Enemy AI Settings[ | ]
Movement: All enemy units begin taking actions from Turn 1 onwards.
Stats[ | ]
Normal
- Enemy units are 3 Lv. 30.
- Enemy units have no skills learned, aside from their rank 4 weapon and Pivot.
Hard
- Enemy units are 4 Lv. 35.
- Enemy units have no skills learned, aside from their best weapon and Pivot.
- Enemy units receive HP+5.
Lunatic
- Enemy units are 5 Lv. 40.
- Enemy units have all their base skills learned and have Pivot as their Assist skill.
- Enemy units receive HP+10 and Atk/Spd/Def/Res+2.
Infernal 1
- Enemy units are 5 Lv. 40.
- Enemy units have all their base skills learned and their weapon is evolved and/or refined and have Pivot as their Assist skill.
- Enemy units receive HP+20 and Atk/Spd/Def/Res+4.
Infernal 2
- Enemy units are 5 Lv. 40.
- Enemy units receive HP+30 and Atk/Spd/Def/Res+6.
Infernal 3
- Enemy units are 5 Lv. 40.
- Enemy units receive HP+40 and Atk/Spd/Def/Res+8.
Abyssal 1
- Enemy units are 5 Lv. 40.
- Enemy units receive HP+45 and Atk/Spd/Def/Res+10.
Abyssal 2
- Enemy units are 5 Lv. 40.
- Enemy units receive HP+50 and Atk/Spd/Def/Res+12.
List of enemy units[ | ]
These enemy units make up the brigade for this relay defense: