“Defend your area to earn rewards!” |
Relay Defense (introduced in Ver. 2.9.0) is a sort of Special Maps where the player must protect the fortress. The goal of Relay Defense is to protect the player's camps and fortress during 8 turns with 5 units regulary changed. The player's performance is evaluated after the stage has been cleared. Since 2.11.0 update, Relay Defense is "on hiatus for the time being".
Rules[ | ]
The following rules apply for Relay Defense:
- The battle will end after 8 turns have passed or the player's fortress is destroyed, but it won't end if one side's forces are depleted.
- The player use a brigade instead of a regular team. The first five units are the five on the first row and are change every two turns with the units of others rows.
- Reinforcements do not gain boosts from Legendary Effects.
- No EXP or SP will be earned.
Area[ | ]
Relay Defense's map are 8 x 6 maps and have camps and fortress.
The fortress have 3 HP and the player will lose the battle if it is destroyed by the enemy. The camps have 2 HP and can't be take back when they are destroyed
The fortress and the camps are defensive terrain which heal 10 HP at the beginning of each turn if a hero is on them.
The fortress, the camps and the spaces around them are warp points. Heroes can instantly go on those spaces if they are already on a warp point.
Level[ | ]
In Relay Defense mode, height several selectable difficulties. A level is unlocked only after finishing the previous one.
Score[ | ]
In order to finish the level, the player need to achieve certain high scores.
Defeated + Surviving
The player accumulates points for each enemy defeated and each Hero alive after two turns, capping at 30.
Difficulty | Normal | Hard | Lunatic | Infernal 1 | Infernal 2 | Infernal 3 | Abyssal 1 | Abyssal 2 |
---|---|---|---|---|---|---|---|---|
Points per foe | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |
Points per ally | 9 | 12 | 15 | 18 | 21 | 24 | 27 | 30 |
Camp Defense
Points are added based on the number of camps held by the player at the end of the stage.
Camp remaining | Normal | Hard | Lunatic | Infernal 1 | Infernal 2 | Infernal 3 | Abyssal 1 | Abyssal 2 |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
1 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 |
2 | 180 | 240 | 300 | 360 | 420 | 480 | 540 | 600 |
Fortress Defense
Points are added depending on how well the player defends their fortress. The more HP at the end of the stage, the better.
Camp remaining | Normal | Hard | Lunatic | Infernal 1 | Infernal 2 | Infernal 3 | Abyssal 1 | Abyssal 2 |
---|---|---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
1 | 90 | 120 | 150 | 180 | 210 | 240 | 270 | 300 |
2 | 180 | 240 | 300 | 360 | 420 | 480 | 540 | 600 |
3 | 270 | 360 | 450 | 540 | 630 | 720 | 810 | 900 |
Max Total Score
Score for: | Normal | Hard | Lunatic | Infernal 1 | Infernal 2 | Infernal 3 | Abyssal 1 | Abyssal 2 |
---|---|---|---|---|---|---|---|---|
Defeated + Surviving | 270 | 360 | 450 | 540 | 630 | 720 | 810 | 900 |
Camp Defense | 180 | 240 | 300 | 360 | 420 | 480 | 540 | 600 |
Fortress Defense | 270 | 360 | 450 | 540 | 630 | 720 | 810 | 900 |
Total Score | 720 | 960 | 1200 | 1440 | 1680 | 1920 | 2160 | 2400 |
List of Relay Defense maps[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | リレー防衛戦 |
German | Staffelverteidig. |
Spanish (Europe) | Def. por relevos |
Spanish (Latin America) | Def. por relevos |
French | Défense en relais |
Italian | Difesa alterna |
Traditional Chinese (Taiwan) | 接力防衛戰 |
Portuguese | Defesa revezada |