Name | Range | Description | SP | Required |
---|---|---|---|---|
Rehabilitate | 1 | Slows Special trigger (cooldown count+1). If target's HP is ≤ 50%, the lower the target's HP, the more HP is restored. (Minimum of 7 HP.) |
200 | Reconcile |
This skill can only be equipped by staff users. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Slows Special trigger | Unit | — |
Map effects | ||
Recover X HP (min: 7) X = 7 + ( Target Ally's max HP - (2 x Target Ally's current HP)) | Target Ally | Target Ally doesn't have Isolation or Deep Wounds |
Notes[ | ]
- When the target's HP is above 50%, Rehabilitate heals a flat 7 HP.
- When the target's HP is below 50% Rehabilitate heals 7 HP + (Target's Maximum HP - (2 × Target's current HP)).
- This can result in situations where the amount of HP restored to the target far exceeds their maximum health. Due to the formula, a target with 7 hp or less will always be healed to max HP, regardless of what that HP maximum is.
- A single formula for both cases is:
- 7 HP + (Target's Maximum HP - (2 × Target's current HP)) (Min: 7 HP).
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Heal 3 | Reconcile 3 | Rehabilitate 3 | Rehabilitate+ 5 | |
Heal 3 | Reconcile 3 | Rehabilitate 3 | Rehabilitate+ 5 | |
Heal 5 | Reconcile 5 | Rehabilitate 5 | Rehabilitate+ 5 | |
Heal 1 | Reconcile 2 | Rehabilitate 4 | Rehabilitate+ 5 | |
Heal 5 | Reconcile 5 | Rehabilitate 5 | Rehabilitate+ 5 | |
Heal 3 | Reconcile 3 | Rehabilitate 4 | Rehabilitate+ 5 | |
Heal 1 | Reconcile 2 | Rehabilitate 4 | Rehabilitate+ 5 |
Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
Japanese | リバース |
German | Neubeginn |
Spanish (Europe) | Rehabilitar |
Spanish (Latin America) | Rehabilitar |
French | Rétablissement |
Italian | Riabilitazione |
Traditional Chinese (Taiwan) | 重生 |
Portuguese | Reabilitação |