General | Quotes | Misc | Heroic Ordeal |
Reginn Dvergr Heir | |
---|---|
Art by: Essual (エシュアル) | |
Description | Princess and future queen of Niðavellir. She is training so that she may one day find herself worthy of the throne. |
Rarities | 5 Focus — Aided |
Aided Hero | HP, Atk, Spd, Def, Res +1 Use Aide's Essences on Heroes other than the Aided Hero and they will receive +1 to HP, Atk, Spd, Def, and Res. Plus they will be able to equip Aides as accessories. |
Weapon Type | Lance |
Move Type | Cavalry |
Voice Actor EN | Megan Shipman |
Voice Actor JP | 小原好美(Konomi Kohara) |
Release Date | |
Addition Date | |
Entry | Heroes |
Version | 8.8 |
Ally Internal ID | PID_レギン2味方 (1143)
|
Enemy Internal ID | EID_レギン2 (109)
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Origin | 00000500100 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 9/10/11 | 5/6/7 | 8/9/10 | 1/2/3 | 43 |
2 | 15/16/17 | 10/11/12 | 5/6/7 | 9/10/11 | 1/2/3 | 45 |
3 | 16/17/18 | 10/11/12 | 6/7/8 | 9/10/11 | 2/3/4 | 48 |
4 | 16/17/18 | 11/12/13 | 6/7/8 | 10/11/12 | 2/3/4 | 50 |
5 | 17/18/19 | 11/12/13 | 7/8/9 | 10/11/12 | 3/4/5 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 32/34/37 | 33/36/38 | 26/28/31 | 12/15/17 | 144~146 |
2 | 30/33/36 | 35/37/40 | 35/38/41 | 28/31/34 | 13/16/18 | 154~156 |
3 | 33/36/39 | 37/40/43 | 39/42/45 | 30/33/36 | 15/18/21 | 169 |
4 | 34/37/40 | 39/43/46 | 41/44/47 | 32/35/38 | 16/19/22 | 177~178 |
5 | 36/40/43 | 41/45/48 | 44/47/51 | 34/37/40 | 18/21/24 | 189~191 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 90% | 60% | 40% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 16 | 10 | 6 | 9 | 2 | 43 |
2 | 16 | 11 | 6 | 10 | 2 | 45 |
3 | 17 | 11 | 7 | 10 | 3 | 48 |
4 | 17 | 12 | 7 | 11 | 3 | 50 |
5 | 18 | 12 | 8 | 11 | 4 | 53 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 32 | 34 | 36 | 28 | 15 | 145 |
2 | 33 | 37 | 38 | 31 | 16 | 155 |
3 | 36 | 40 | 42 | 33 | 18 | 169 |
4 | 37 | 43 | 44 | 35 | 19 | 178 |
5 | 40 | 45 | 47 | 37 | 21 | 190 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 90% | 60% | 40% | 315% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 2 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Dvergr Wayfinder | 16 | 1 | Accelerates Special trigger (cooldown count-1). Enables【Canto (Dist. +2; Max 5)】 during turns 1 through 4. During turns 1 through 4, for allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+4, and also, if ally's attack can trigger ally's Special, grants Special cooldown count-1 to ally before their first attack during their combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = 5 + number of allies within 3 rows or 3 columns centered on unit × 3 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and also, when Special triggers, neutralizes foe's "reduces damage by X%" effects from foe's non-Special skills (excluding when dealing damage with an area-of-effect Special). 【Canto (Dist. +2; Max 5)】 After an attack, Assist skill, or structure destruction, unit can move spaces = number of spaces from start position to end position of unit before the above, +2. (Max 5.) (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Ally Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4 | 3 |
Ignis | 4 | Boosts damage by 80% of unit's Def. | 200 | — | 4 |
Seiðr Burst | 3 | Boosts damage by 50% of unit's Spd and calculates damage using the lower of foe's Def or Res when Special triggers. On turns 1 through 4, grants Special cooldown count-2 to unit before unit's first attack and grants Special cooldown count-2 to unit before unit's first follow-up attack during combat. If unit's or foe's Special is ready or triggered before or during this combat, reduces damage from foe's next attack by 40% (once per combat; excluding area-of-effect Specials). | 500 | — | 5 |
Enemy Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Seiðr Shell | 3 | At the start of turn 1, grants Special cooldown count-3 to unit. Boosts damage by 15 and calculates damage using the lower of foe's Def or Res. | 500 | 5 | — |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Spd Clash 1 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 1. (X = number of spaces from start position to end position of whoever initiated combat; max 1.) | 60 | 2 | |
Atk/Spd Clash 2 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 3. (X = number of spaces from start position to end position of whoever initiated combat; max 2.) | 120 | 3 | ||
Atk/Spd Clash 3 | If unit or foe initiates combat after moving to a different space, grants bonus to unit's Atk/Spd during combat = X + 5. (X = number of spaces from start position to end position of whoever initiated combat; max 3.) | 240 | 4 | ||
Atk/Spd Excel | If unit or foe initiates combat after moving to a different space, grants Atk/Spd+6 and Atk/Spd+X to unit during combat (X = number of spaces from start position to end position of whoever initiated combat; max 4), and also, if unit initiates combat, reduces damage from foe's attacks by X × 3 during combat (excluding area-of-effect Specials). If foe's attack triggers foe's Special, reduces damage dealt to unit by X × 3 during combat (excluding area-of-effect Specials). | 300 | 5 | ||
B | Flow Guard 1 | At the start of combat, if unit's HP = 100% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 60 | 2 | |
Flow Guard 2 | At the start of combat, if unit's HP ≥ 50% and unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 120 | 3 | ||
Flow Guard 3 | If unit initiates combat, neutralizes effects that prevent unit's follow-up attacks and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) | 240 | 4 | ||
Flow Guard 4 | If unit initiates combat, inflicts Spd/Def-4 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if foe's attack can trigger foe's Special, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed foe's maximum Special cooldown). | 300 | 5 | ||
C | Shadow Shift 1 | If unit's HP = 100%, when Canto triggers, enables unit to use【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 【Reposition】 Range = 1. Target moves to opposite side of unit. | 60 | 2 | |
Shadow Shift 2 | If unit's HP ≥ 50%, when Canto triggers, enables unit to use【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 【Reposition】 Range = 1. Target moves to opposite side of unit. | 120 | 3 | ||
Shadow Shift 3 | If unit's HP ≥ 25%, when Canto triggers, enables unit to use【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). 【Reposition】 Range = 1. Target moves to opposite side of unit. | 240 | 4 | ||
Shadow Shift 4 | When Canto triggers, enables unit to use 【Reposition】on ally (this effect is not treated as an Assist skill; if similar effects are active, this effect does not trigger). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+3 to unit during combat and restores 7 HP to unit after combat. 【Reposition】 Range = 1. Target moves to opposite side of unit. | 300 | 5 |