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Icon used in the filter menu for Refreshers

Refreshers are units who can use assists such as Skilliconassist.png Sing, Skilliconassist.png Dance or Skilliconassist.png Play which enable the target to take another action.

List of refreshers[]

List of enemy units[]

Refresher-related skills[]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Dancing Flames
Grants Atk+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 to adjacent allies for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat.
Enveloping Breath
Grants Res+3. If Sing or Dance is used, inflicts Atk/Res-7 and【Guard】on foes in cardinal directions of unit and target through their next actions. At start of combat, if unit's HP ≥ 25%, grants Spd/Res+6 during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Prayer Wheel
Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)
Skuld
If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target.
Urðr
If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target.
Verðandi
If Sing or Dance is used, grants Atk/Spd/Def/Res+4 to target.

Weapons related to this keyword when refined

Weapon Refined Description
Prayer Wheel
Grants Spd+3. If a skill like Sing or Dance is used, grants bonus to target's Atk/Spd/Def/Res = highest bonus on target ally for 1 turn. (Example: if target has a +6 bonus to Atk, grants Atk/Spd/Def/Res+6.)

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Tome of Favors W.png Tome of Favors
Unit can move to a space adjacent to a beast ally that can equip Sing or Dance. If unit is within 3 spaces of a beast ally that can equip Sing or Dance, grants Atk/Res+5 to unit during combat.

List of Assists

Assist Description
Call to Flame
Grants another action to target ally and grants Atk+6 and Special cooldown charge +1 per attack during combat to that ally for 1 turn. (Only highest value applied. Does not stack.) Also, if the target ally is a dragon, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Dance
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
Frightful Dream
Grants another action to target ally. Inflicts Atk/Spd/Def/Res-3 and【Guard】on foes in cardinal directions of unit and target through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
Gentle Dream
Grants another action to target ally. Grants Atk/Spd/Def/Res+3 and the following status to target ally and allies in cardinal directions of unit and target (excluding unit): "Unit can move to a space adjacent to any ally within 2 spaces." (That turn only. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Gray Waves II
Grants another action to target ally, and if target is an infantry or flying ally, grants 【Null Panic】to target and target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
Gray Waves
Grants another action to target ally, and if target is an infantry or flying ally, target can move 1 extra space. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Play
Grants another action to target ally. (That turn only. Does not stack. Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Sing
Grants another action to target ally.
(Cannot target an ally with Sing or Dance.)
Sweet Dreams
Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)
Whimsical Dream
Grants another action to target ally. Grants Atk+5 to target ally and allies within 2 spaces of target (excluding unit) for 1 turn. Inflicts Atk-5 on nearest foes within 4 spaces of target ally and any foe within 2 spaces of those foes through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.)

List of Specials

Special Description
Requiem Dance
If unit initiates combat, after combat, grants another action to ally with the highest HP within 2 spaces (excluding unit) that has already acted. (Once per turn.) (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.) If an ally is granted an additional action this way, inflicts "restricts movement to 1 space" on that ally (and their Pair Up cohort).

List of Passives

A passives related to this keyword

None, currently.

B passives related to this keyword

Icon Passive Description
Blaze Dance 1.png Blaze Dance 1
If Sing or Dance is used, grants Atk+2 to target.
Blaze Dance 2.png Blaze Dance 2
If Sing or Dance is used, grants Atk+3 to target.
Blaze Dance 3.png Blaze Dance 3
If Sing or Dance is used, grants Atk+4 to target.
Gale Dance 1.png Gale Dance 1
If Sing or Dance is used, grants Spd+2 to target.
Gale Dance 2.png Gale Dance 2
If Sing or Dance is used, grants Spd+3 to target.
Gale Dance 3.png Gale Dance 3
If Sing or Dance is used, grants Spd+4 to target.
Geyser Dance 1.png Geyser Dance 1
If Sing or Dance is used, grants Def/Res+3 to target.
Geyser Dance 2.png Geyser Dance 2
If Sing or Dance is used, grants Def/Res+4 to target.
Earth Dance 1.png Earth Dance 1
If Sing or Dance is used, grants Def+3 to target.
Earth Dance 2.png Earth Dance 2
If Sing or Dance is used, grants Def+4 to target.
Earth Dance 3.png Earth Dance 3
If Sing or Dance is used, grants Def+5 to target.
Firestorm Dance 1.png Firestorm Dance 1
If Sing or Dance is used, grants Atk/Spd+2 to target.
Firestorm Dance 2.png Firestorm Dance 2
If Sing or Dance is used, grants Atk/Spd+3 to target.
Torrent Dance 1.png Torrent Dance 1
If Sing or Dance is used, grants Res+3 to target.
Torrent Dance 2.png Torrent Dance 2
If Sing or Dance is used, grants Res+4 to target.
Torrent Dance 3.png Torrent Dance 3
If Sing or Dance is used, grants Res+5 to target.
Deluge Dance 1.png Deluge Dance 1
If Sing or Dance is used, grants Spd+2 and Res+3 to target.
Deluge Dance 2.png Deluge Dance 2
If Sing or Dance is used, grants Spd+3 and Res+4 to target.
Fireflood Dance 1.png Fireflood Dance 1
If Sing or Dance is used, grants Atk+2 and Res+3 to target.
Fireflood Dance 2.png Fireflood Dance 2
If Sing or Dance is used, grants Atk+3 and Res+4 to target.
Rockslide Dance 1.png Rockslide Dance 1
If Sing or Dance is used, grants Spd+2 and Def+3 to target.
Rockslide Dance 2.png Rockslide Dance 2
If Sing or Dance is used, grants Spd+3 and Def+4 to target.
Caldera Dance 1.png Caldera Dance 1
If Sing or Dance is used, grants Atk+2 and Def+3 to target.
Caldera Dance 2.png Caldera Dance 2
If Sing or Dance is used, grants Atk+3 and Def+4 to target.
Atk Cantrip 1.png Atk Cantrip 1
If Sing or Dance is used, inflicts Atk-3 on nearest foes within 4 spaces of unit through their next actions.
Atk Cantrip 2.png Atk Cantrip 2
If Sing or Dance is used, inflicts Atk-5 on nearest foes within 4 spaces of unit through their next actions.
Atk Cantrip 3.png Atk Cantrip 3
If Sing or Dance is used, inflicts Atk-7 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 1.png Def Cantrip 1
If Sing or Dance is used, inflicts Def-3 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 2.png Def Cantrip 2
If Sing or Dance is used, inflicts Def-5 on nearest foes within 4 spaces of unit through their next actions.
Def Cantrip 3.png Def Cantrip 3
If Sing or Dance is used, inflicts Def-7 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 1.png Res Cantrip 1
If Sing or Dance is used, inflicts Res-3 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 2.png Res Cantrip 2
If Sing or Dance is used, inflicts Res-5 on nearest foes within 4 spaces of unit through their next actions.
Res Cantrip 3.png Res Cantrip 3
If Sing or Dance is used, inflicts Res-7 on nearest foes within 4 spaces of unit through their next actions.
Spd Cantrip 1.png Spd Cantrip 1
If Sing or Dance is used, inflicts Spd-3 on nearest foes within 4 spaces of unit through their next actions.
Spd Cantrip 2.png Spd Cantrip 2
If Sing or Dance is used, inflicts Spd-5 on nearest foes within 4 spaces of unit through their next actions.
Spd Cantrip 3.png Spd Cantrip 3
If Sing or Dance is used, inflicts Spd-7 on nearest foes within 4 spaces of unit through their next actions.

C passives related to this keyword

None, currently.

Sacred seals related to this keyword

Icon Passive Description
Veil Seal.png Veil Seal
When the holder of this seal is defeated, restores 10 HP to unit that defeats holder, inflicts Special cooldown count+1 on that unit after combat, and a【Dancer's Veil】drops.

【Dancer's Veil】
Allows one random ally that has already acted to take another action.

List of Captain Skills

None, currently.

List of items

Icon Item Description
Dancer's Veil.png Dancer's Veil
Allows one random ally that has already acted to take another action.

List of structures

None, currently.

List of Duo Skills

Owners Duo Skill
Peony Alfar Dream Duo Face FC.png
Peony: Álfar Dream Duo
Grants another action, Atk/Spd/Def/Res+3, and the "unit can move to a space adjacent to any ally within 2 spaces" status to adjacent ally with the highest HP for 1 turn. (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

List of Harmonized Skills

Owners Harmonized Skill
Azura Hatari Duet Face FC.png
Azura: Hatari Duet,Caeda Sea-Blossom Pair Face FC.png
Caeda: Sea-Blossom Pair
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.
Dorothea Twilit Harmony Face FC.png
Dorothea: Twilit Harmony
Grants【Resonance: Shields】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Shields】
Grants Def/Res+4 during combat and the following effect for 1 turn: "During unit's first combat in player phase or enemy phase, foe cannot make a follow-up attack."
Tiki Harmonic Hope Face FC.png
Tiki: Harmonic Hope
Grants【Resonance: Blades】to unit and allies from the same titles as unit.

Grants another action to ally with the highest HP that is within 2 spaces, has already acted, and is from the same titles as unit (excluding unit). (Allies with Sing or Dance can be granted this effect as well. If multiple units meet the conditions, effect will not trigger.)

【Resonance: Blades】
Grants Atk/Spd+4 during combat for 1 turn.

Trivia[]

  • The support animation for Heroes for using skills like Sing or Dance on another unit is internally referred to as Cheer.
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