| Red bow | |
|---|---|
| Type | |
| Bow | |
| Color | |
| Red | |
| Classifications | |
| Ranged Physical Missile Multicolor | |
| Description | |
| Red bow. Physical weapon. Range: 2. Damage reduced by target's Def. Extra damage to flying foes. |
Red bow weapons are a weapon type in Fire Emblem Heroes.
List of Red Bow users[]
List of Infantry Heroes[]
- Alcryst: Tender Groom
- Anna: Wealth-Wisher
- Brigid: Orgahil Pirate
- Castor: Loving Son
- Chrom: Fate-Defying Duo
- Cyril: Rhea's Attendant
- Igrene: Nabata Protector
- Joshua: Tropical Gambler
- Midori: Reliable Chemist
- Neimi: Tearful Archer
- Noire: Of Two Minds
- Shinon: Sharptongue Ninja
- Yunaka: Stealthy Imitator
List of Armored Heroes[]
Currently no such Heroes exist.
List of Cavalry Heroes[]
Currently no such Heroes exist.
List of Flying Heroes[]
List of enemy units[]
Sources of "Effective against red bow foes"[]
List of Weapons
List of Unrefined Weapons
None, currently.
List of Refined Weapons
None, currently.
List of Skill Refined Weapons
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
List of A Passives
| Icon | Passive | Description |
|---|---|---|
| Rapid Slice | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area- of-effect Specials)" and【Hexblade】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), reduces damage from foe's attacks by an additional 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). |
|
| Swift Ice | If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit, reduces damage from foe's first attack by 30% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon, non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
|
| Swift Slice | If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+8 to unit during combat. If unit initiates combat against a non-dragon, non-beast, infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. |
|
| Swift Slice II | At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants【Dodge】and "neutralizes foe's bonuses during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+9 to unit, reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). If unit initiates combat against a non-dragon or non-beast infantry foe and unit's Spd ≥ foe's Spd+20, grants "effective against all weapon types" to unit during combat. Otherwise, if unit initiates combat and unit's Spd ≥ foe's Spd+5, grants "effective against all weapon types" to unit during combat. 【Dodge】 If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). |
List of B Passives
None, currently.
List of C Passives
None, currently.
List of Attuned Skills
None, currently.
List of Sacred Seals
None, currently.
List of Emblem Effects
None, currently.
List of Captain Skills
None, currently.
List of Status Effects
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
List of Items
None, currently.
List of Structures
None, currently.
In other languages[]
| Language | Name |
|---|---|
| Japanese | 赤の弓 |
| German | Roter Bogen |
| Spanish (Europe) | Arco rojo |
| Spanish (Latin America) | Arco rojo |
| French | Arc rouge |
| Italian | Arco rosso |
| Traditional Chinese (Taiwan) | 赤弓 |
| Portuguese | Arco vermelho |