Red-Hot Ducks+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Red-Hot Ducks |
SP | 300 |
Exclusive? | No |
String ID | SID_赤いアヒル+
|
Description | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. |
Notes[ | ]
- The maximum Spd difference that matters for Red-Hot Ducks+'s damage boosting effect is 10, due to Red-Hot Ducks+'s cap of 7 added damage.
- The minimum Spd difference that matters for Red-Hot Ducks+'s damage boosting effect is 2, which provides 1 added damage.
- With 【Phantom】 effects, Red-Hot Ducks+ will deal extra damage if the user would otherwise have equal or less Spd than the target.
- This effect stops when the user is regularly 9 Spd slower than the target, as a 1-Spd advantage rounds down to 0 damage.
- The damage boosting effect of Red-Hot Ducks+ is applied after other effects, and is thus not boosted by specials such as Glimmer or Astra.
- The damage boosting effect of Red-Hot Ducks+ ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Red-Hot Ducks+ is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
Upgrades[ | ]
Type | Stats | Description | Cost |
---|---|---|---|
+2 HP, +1 Mt | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 | |
+2 HP, +2 Spd | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 | |
+2 HP, +3 Def | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 | |
+2 HP, +3 Res | If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions. | 350 SP, 500, 50 |
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 | Steel Dagger 5 | Red-Hot Ducks 5 | Red-Hot Ducks+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 赤いアヒル+ |
German | Rote Entchen+ |
Spanish (Europe) | Patitos rojos + |
Spanish (Latin America) | Patitos rojos + |
French | Canards rouges + |
Italian | Paperelle rosse+ |
Traditional Chinese (Taiwan) | 紅色小鴨+ |
Portuguese | Patos vermelhos+ |