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Red-Fist Blades
Main
Weapon Red-Fist Blades
Sub
Weapon Red-Fist Blades V2
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 8
Range 2
Required Silver Dagger
SP 400
Exclusive? Yes
String ID SID_冬の修羅の双刃
Numeric ID 4474
Description
[ExpandCollapse]
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Effect:【Dagger 7】
Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice).

At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Incited】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit and allies within 2 spaces of unit for 1 turn.

At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of foes within 3 rows or 3 columns centered on unit × 3, + 5 (max 14), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).

Effect:【Dagger 7】

【Incited】
If unit initiates combat, grants bonus to unit's Atk/Spd/Def/Res = number of spaces from start position to end position of unit during combat (max 3; that turn only).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Effects[ | ]

EffectsTargetsConditions
Permanent effects
Accelerates Special Accelerates Special triggerUnit Unit
Status effects
Bonuses Atk/Spd+6Unit Unit & Allies Allies
within 2 spaces
At start of turn if
Unit Unit's HP ≥ 25%
Status Effect Incited Incited
Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1
Penalties Def/Res-7Foe Target & Foes Foes
within 2 spaces
of Foe Target
After combat if
Unit Unit attacked
Combat effects
Attack Twice Attack twiceUnit Unit
Temporary buffs Atk/Spd/Def/Res+X (max: 14)
X = 3 x Foes Foes within
3 rows or 3 columns
centered on Unit Unit, + 5
Unit Unit's HP ≥ 25%
at start of combat
Damage Boost Boosts damage by X%
X = 20% of Unit Unit's Spd
Damage Reduction Reduces damage by 7
from Foe Foe's first attack
(including second attacks)

Notes[ | ]

  • Red-Fist Blades's extra attack is not a follow-up attack nor a change in attack priority.
  • The stat increase that can be applied by Red-Fist Blades is considered a Status Effect Bonus Bonus.
    • Any 【Bonus】 on a unit, including Status Effect Bonus Bonuses, lasts until the start of that unit's next phase. If Status Effect Bonus Bonuses are acquired during the enemy phase, they will disappear when the next player phase begins.
  • Red-Fist Blades applies the Status Effect Incited Incited status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Incited Incited is acquired during the enemy phase, it will disappear when the next player phase begins.
    • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
      • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
    • The stat increase that can be applied by Status Effect Incited Incited is considered a temporary buff.
    • The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
  • Red-Fist Blades applies the Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1 is acquired during the enemy phase, it will disappear when the next player phase begins.
    • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
      • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
      • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
    • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
      • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
    • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The stat increase that can be applied by Red-Fist Blades is considered a temporary buff.
Example of Area of Effect
Arval Cycle Keeper Face FC
Shez Snowfield Envoy Face FC

List of owners[ | ]

UnitSkill chain
Shez Snowfield Envoy Face FC
Iron Dagger
★
Steel Dagger
★
Silver Dagger
★
Red-Fist Blades
★

In other languages[ | ]

Language Name
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Spanish (Europe) ???
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Traditional Chinese (Taiwan) ???
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See also[ | ]

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