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Raven King Beak
Move type Flying
Weapon type Red Beast Blue Beast Green Beast Colorless Beast
Might 14
Range 1
Required Adult (Flier)
SP 400
Exclusive? Yes
String ID SID_鴉王の嘴爪
Description Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.

Notes[]

  • The maximum Spd difference that matters for Raven King Beak's damage bonus is 10, due to Raven King Beak's cap of 7 bonus damage.
  • The minimum Spd difference that matters for Raven King Beak's damage bonus is 2, which provides 1 bonus damage.
  • The bonus damage from Raven King Beak is applied after other effects, and is thus not boosted by specials such as Skilliconspecial.png Glimmer or Skilliconspecial.png Astra.
  • With Phantom Spd 3.png Phantom Spd 3, Raven King Beak will deal extra damage if the user would otherwise have equal or less Res than the target.
    • This effect stops when the user is regularly 9 Spd slower than the target, as a 1-Spd advantage rounds down to zero damage.
  • Beast refers to .
  • Dragon refers to .
  • Raven King Beak applies the  Mobility increased status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If  Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
    •  Gravity will negate the effects of Mobility increased.
  • The Atk+2 granted by Raven King Beak when the user transforms is a stat boost, not a  bonus.
    • The stat boost and  Mobility increased effects of Raven King Beak will only trigger if the unit is transformed.

Upgrades[]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
+3 HP
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
If unit is transformed or if foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and the following effects will occur based on the value of unit's Spd minus foe's Spd: If ≥ 1, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.) If ≥ 6, neutralizes effects that prevent unit's follow-up attacks.
400 SP, 500 , 200
+5 HP, +2 Mt
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200
+5 HP, +3 Spd
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200
+5 HP, +4 Def
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200
+5 HP, +4 Res
Grants Spd+3. If unit initiates combat or foe's HP ≥ 75% at start of combat, grants Atk/Spd+5 to unit during combat and deals damage = 15% of unit's Spd.

At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
400 SP, 500 , 200

Notes[]

  • If unit initiates combat means if the user starts combat on their turn. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The stat increase that can be applied by Raven King Beak is considered a combat boost.
  • The "unit's Spd minus foe's Spd" condition is treated as a comparison between the unit's and foe's Spd stats.
    • Skills such as Phantom Spd 3.png Phantom Spd 3 can change which effects are granted by this condition.
  • Only attacks performed by the user have the Special cooldown charge +X effect. This is true regardless of who initiated combat.
  • If the user has a "Special cooldown charge +X" effect and a foe has a "Special cooldown charge -X" effect, the effects will stack.
    • For example, if a unit with Icon Class Red Sword.png Guard Sword+ battles an foe with Heavy Blade 3.png Heavy Blade 3 active:
      • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
      • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside an effect that also grants "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 3.png Spd/Def Tempo 3 and Icon Class Red Sword.png Spendy Scimitar will neutralize any effects that grant "Special cooldown charge +X" to the foe or inflict "Special cooldown charge -X" on its user.
  • Effects that are disabled by Raven King Beak:

List of owners[]

UnitSkill chain
Naesala Skys Shadow Face FC.webp
Hatchling (Flier)
3★
Fledgling (Flier)
3★
Adult (Flier)
3★
Raven King Beak
5★

In other languages[]

Language Name
Japanese 鴉王の嘴爪
German Rabenschnabel
Spanish (Europe) Pico de cuervo
Spanish (Latin America) Pico de cuervo
French Bec de roi
Italian Becco regale
Traditional Chinese (Taiwan) 鴉王之喙
Portuguese Bico de corvo

See also[]

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