Rauðrrabbit+ | |
---|---|
Weapon type | |
Might | 12 |
Range | 2 |
Required | Rauðrrabbit |
SP | 300 |
Exclusive? | No |
String ID | SID_ラウアラビット+
|
Numeric ID | 2660
|
Description | During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. |
Notes[ | ]
- The effect of Rauðrrabbit+ only activates during the first combat that the user enters during either phase of that turn.
- If the user or a foe has any skills that neutralize or stack with Rauðrrabbit+'s effect, those effects will only stack or be neutralized during the first combat that the user enters during either phase of that turn.
- The stat increase that can be applied by Rauðrrabbit+ is considered a temporary buff.
- The healing effect is triggered regardless if Rauðrrabbit+'s user performs an attack during combat. If foe engages and user cannot counterattack, Rauðrrabbit+'s healing effect will still trigger.
- Rauðrrabbit+'s user needs to survive the combat for the healing effect to trigger.
- Rauðrrabbit+'s healing effect stacks with skills such as Fury 4, that deal out of combat damage to their owner after combat.
- Rauðrrabbit+'s after combat healing will not work if the foe has a skill that prevents HP recovery such as Fatal Smoke 4 or Incurable+, or the user has been inflicted with Deep Wounds.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Fire 3 | Elfire 3 | Rauðrrabbit 3 | Rauðrrabbit+ 5 | |
Fire 3 | Elfire 3 | Rauðrrabbit 3 | Rauðrrabbit+ 5 |
Trivia[ | ]
- The prefix Rauðr is likely borrowed from Old Norse, where it means red.
In other languages[ | ]
Language | Name |
---|---|
Japanese | ラウアラビット+ |
German | Rauðrhase+ |
Spanish (Europe) | Conejo carmesí + |
Spanish (Latin America) | Conejo carmesí + |
French | Lapin rubis + |
Italian | Rubinlepre+ |
Traditional Chinese (Taiwan) | 赤紅之兔+ |
Portuguese | Lebre rubra+ |