* Unused restrictions: No restrictions.
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Status effects | ||
| Mobility increased | Unit | At start of turn if Unit's HP = 100% or a Foe is within 3 rows or 3 columns centered on Unit |
| Charge | ||
| Map effects | ||
| Another action (once per turn) | Unit | After combat if adjacent Allies ≤ 1 |
| Combat effects | ||
| Boosts damage by X% X = 15% of Unit's Atk | Unit | Adjacent Allies ≤ 1 |
| Atk/Def-5 | Foe | |
Notes[]
- If the HP threshold is met at the start of the player's phase, the unit receives Raging Tempest's effects until the end of the enemy's phase.
- Raging Tempest's effects will not trigger if the unit is inflicted with False Start, unless False Start is removed by a skill such as Dream Deliverer.
- Raging Tempest triggers before any start-of-turn healing, such as Falchion, or Renewal 3.
- Raging Tempest applies the Mobility increased status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
- Raging Tempest applies the Charge status effect.
- Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, Assist, or structure destruction after warping.
- Charge is uneffected by Stall, Gravity, Traverse Terrain, 【Divine Vein (Flame)】, 【Divine Vein (Water)】, and 【Pathfinder】.
- Charge can be obstructed by foes in the path of movement, warp preventing effects and movement preventing effects (unless the unit has a Pass effect), 【Divine Vein (Ice)】, 【Divine Vein (Icicle)】, and impassible terrain.
- The stat reduction that can be applied during combat by Raging Tempest is considered a temporary debuff.
- The damage boosting effect of Raging Tempest is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Raging Tempest ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Invincibility Seals will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Invincible Sister will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after it triggers.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Raging Tempest and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Raging Tempest triggers.
- The priority of effects that grant another action to the user is as follows:
- Share Spoils or Share Spoils+
- Effects with priority such as Time and Light
- Non-Special effects without priority such as True Lone Wolf or Override
- Special effects without priority such as Galeforce or Njörun's Zeal II
- Effects that trigger after Canto such as Eagle's Heart or The Cycle's Turn
- "Skills that move unit after combat" include the Røkkr area-of-effect Specials.
| Example of Area of Effect |
|---|
List of owners[]
| Unit | Skill chain |
|---|---|
| Raging Tempest 5 |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 真狂嵐 |
| German | Wütender Orkan |
| Spanish (Europe) | Tempestad atroz |
| Spanish (Latin America) | Tempestad atroz |
| French | Ouragan furieux |
| Italian | Bufera furiosa |
| Traditional Chinese (Taiwan) | 真狂嵐 |
| Portuguese | Tempestade atroz |
