* Unused restrictions: No restrictions.
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Mobility increased | Unit | At start of turn if Unit's HP = 100% or Foe is within 3 rows or 3 columns centered on Unit |
Charge | ||
Map effects | ||
Another action | Unit | After combat if adjacent Allies ≤ 1 |
Combat effects | ||
Boosts damage by X% X = 15% of Unit's Atk | Unit | Adjacent Allies ≤ 1 |
Atk/Def-5 | Foe |
Notes[ | ]
- If the HP threshold is met at the start of the player's phase, the unit receives Raging Tempest's effects until the end of the enemy's phase.
- Raging Tempest's effects will not trigger if the unit is inflicted with False Start, unless False Start is neutralized by a skill such as Dream Deliverer.
- Raging Tempest triggers before any start-of-turn healing, such as Falchion, or Renewal 3.
- Raging Tempest applies the Mobility increased status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Mobility increased is acquired during the enemy phase, it will disappear when the next player phase begins.
- Mobility increased does not stack with Gallop, only the highest movement boosting value will be applied.
- Gravity and Stall will negate the effects of Mobility increased.
- Raging Tempest applies the Charge status effect.
- Cardinal directions refers to spaces directly north, south, east, or west of the user. Distance does not factor.
- Warping counts as the unit's move for the turn. The unit can still perform an attack, Assist, or structure destruction after warping.
- Charge is uneffected by Stall, Gravity, Traverse Terrain, 【Divine Vein (Flame)】, 【Divine Vein (Water)】, and 【Pathfinder】.
- Charge can be obstructed by warp preventing effects and movement preventing effects (unless the unit has a Pass effect), 【Divine Vein (Ice)】, and impassible terrain.
- The stat decrease that can be applied by Raging Tempest is considered a temporary debuff.
- The damage boosting effect of Raging Tempest is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Raging Tempest ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Both Raging Tempest and other effects that grant another action to the user can trigger on the same turn.[1]
- The unit's Special cooldown count is unaffected if Raging Tempest triggers.
- The priority of effects that grant another action to the user is as follows:
- Share Spoils
- Effects with priority such as Time Is Light
- Non-Special effects without priority such as Lone Wolf or Override
- Special effects without priority such as Galeforce or Njörun's Zeal II
- "Skills that move unit after combat" include the Røkkr area-of-effect Specials.
Example of Area of Effect |
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List of owners[ | ]
Unit | Skill chain |
---|---|
Raging Tempest 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 真狂嵐 |
German | Wütender Orkan |
Spanish (Europe) | Tempestad atroz |
Spanish (Latin America) | Tempestad atroz |
French | Ouragan furieux |
Italian | Bufera furiosa |
Traditional Chinese (Taiwan) | 真狂嵐 |
Portuguese | Tempestade atroz |