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Quick Dagger+
Wep dg060
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 12
Range 2
Required Quick Dagger
SP 300
Exclusive? No
String ID SID_奥義発動の暗器+
Numeric ID 2915
Description
[ExpandCollapse]
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Notes[ | ]

  • Quick Dagger's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is neutralized by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Quick Dagger (at start of turn) are not considered in Quick Dagger's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • The stat decrease that can be applied by Quick Dagger is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Status Effect Penalty Penalties for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Attack Plus W +2 HP, +1 Mt At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
350 SP, Arena Medal 500, Refining Stone 50
Speed Plus W +2 HP, +2 Spd At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
350 SP, Arena Medal 500, Refining Stone 50
Defense Plus W +2 HP, +3 Def At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
350 SP, Arena Medal 500, Refining Stone 50
Resistance Plus W +2 HP, +3 Res At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】
At the start of turn 1, grants Special cooldown count-2 to unit.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
350 SP, Arena Medal 500, Refining Stone 50

List of owners[ | ]

UnitSkill chain
Colm Capable Thief Face FC
Iron Dagger
★
Steel Dagger
★
Quick Dagger
★
Quick Dagger+
★

In other languages[ | ]

Language Name
English (US) Quick Dagger
Japanese 奥義発動の暗器
German Flinkdolch
Spanish (Europe) Daga acelerada
Spanish (Latin America) Daga acelerada
French Dague rapide
Italian Pugnale alacre
Traditional Chinese (Taiwan) 奧義發動暗器
Portuguese Adaga acelerada

References[ | ]

See also[ | ]

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