All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||2||2|
|Courtly Bow||8||2||Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.||200||3||3|
|Courtly Bow+||12||2||Effective against flying foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Def+5 during combat, and also, if foe can make a follow-up attack, reduces damage from foe's first attack by 50%.||300||5||5|
Courtly Bow+ can be upgraded in the Weapon Refinery.
|Dance||1||Grants another action to target ally.|
(Cannot target an ally with Sing or Dance.)
This unit owns no Special skills.
|A||Atk/Def Bond 1||If unit is adjacent to an ally, grants Atk/Def+3 during combat.||60||2|
|Atk/Def Bond 2||If unit is adjacent to an ally, grants Atk/Def+4 during combat.||120||3|
|Atk/Def Bond 3||If unit is adjacent to an ally, grants Atk/Def+5 during combat.||240||4|
|Atk/Def Bond 4||If unit is adjacent to an ally, grants Atk/Def+7 to unit and neutralizes unit's penalties to Atk/Def during combat.||300||5|
|B||Flier Formation 1||If unit's HP = 100%, unit can move to a space adjacent to a flying ally within 2 spaces.||60||1|
|Flier Formation 2||If unit's HP ≥ 50%, unit can move to a space adjacent to a flying ally within 2 spaces.||120||3|
|Flier Formation 3||Unit can move to a space adjacent to a flying ally within 2 spaces.||240||4|
|C||Fortify Def 1||At start of turn, grants Def+2 to adjacent allies for 1 turn.||50||2|
|Fortify Def 2||At start of turn, grants Def+3 to adjacent allies for 1 turn.||100||3|
|Fortify Def 3||At start of turn, grants Def+4 to adjacent allies for 1 turn.||200||4|
|Joint Hone Def||At start of turn, if unit is adjacent to an ally, grants Def+5 to unit and adjacent allies for 1 turn.||300||5|