Fire Emblem Heroes Wiki
Prized Lance
Wep lc062
Weapon type Lance
Might 16
Range 1
Required Silver Lance
SP 400
Exclusive? Yes
String IDSID_騎士軍将の宝槍
DescriptionAccelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

Notes[]

  • The stat boost that can be applied during combat by Prized Lance is considered a temporary buff.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both  Guard and  Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Tempo Echo Tempo Echo and Icon Class Green Axe Arcane Þrima will neutralize effects that inflict "Special cooldown charge -X" on its user.

Upgrades[]

Prized Lance can be upgraded in the Weapon Refinery.
For a list of other upgradable weapons, see list of upgradable weapons.
Icon Stats Description Cost
+3 HPAccelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).
At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat.
400 SP,
 500,
 200
+5 HP,
+2 Mt
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).400 SP,
 500,
 200
+5 HP,
+3 Spd
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).400 SP,
 500,
 200
+5 HP,
+4 Def
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).400 SP,
 500,
 200
+5 HP,
+4 Res
Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).400 SP,
 500,
 200

Notes[]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.

List of owners[]

UnitSkill chain
Perceval Knightly Ideal Face FC
Iron Lance
★
Steel Lance
★
Silver Lance
★
Prized Lance
★

In other languages[]

Language Name
Japanese 騎士軍将の宝槍
German Sagenhafte Lanze
Spanish (Europe) Lanza insignia
Spanish (Latin America) Lanza insignia
French Lance exquise
Italian Lancia preziosa
Traditional Chinese (Taiwan)騎士軍將的寶槍
PortugueseLança valiosa

See also[]