| Prince's Lance | ||
|---|---|---|
| Weapon type | ||
| Might | 16 | |
| Range | 1 | |
| Required | Silver Lance | |
| SP | 400 | |
| Exclusive? | Yes | |
| String ID | SID_荒波制す氷王の槍 | |
| Numeric ID | 4193 | |
| Description 【Switch】 | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 25% of foe's Atk at start of combat - 4 (min 5; max 14), inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7; calculates each stat penalty independently), and reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and also, if unit deals damage to foe using a Special during combat, restores a percentage of unit's max HP = 10 + unit's max Special cooldown count value × 20 (max 100%; triggers even if 0 damage is dealt). | Enables【Canto (2)】. Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res during combat = 25% of foe's Atk at start of combat - 4 (min 5; max 14), inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats × 2 (example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7; calculates each stat penalty independently), and reduces damage from foe's attacks by 40% (excluding area-of-effect Specials), and also, if unit deals damage to foe using a Special during combat, restores a percentage of unit's max HP = 10 + unit's max Special cooldown count value × 20 (max 100%; triggers even if 0 damage is dealt). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) |
Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Permanent effects | ||
| Max cooldown count-1 | Unit | — |
| Map effects | ||
| 【Canto (2)】 | Unit | — |
| Combat effects | ||
| Atk/Spd/Def/Res+X (min: 5, max: 14) X = 25% of Foe's Atk at start of combat, -4 | Unit | Player Phase or an Ally is within 2 spaces |
| Atk/Spd/Def/Res-X X = 2 x Bonus on each stat on Foe | Foe | |
| Reduces damage by 40% from Foe's attacks | Unit | |
| Recover X% HP (max: 100%) X = 20 x Unit's max CD, +10 per Unit's offensive special | ||
Notes[]
- If an effect that grants "another action" to unit would trigger, (such as with Galeforce) the extra action will be granted before 【Canto (2)】 triggers (excluding effects that grant "another action" after Canto).
- 【Canto (2)】 will not trigger after an effect that grants "another action" if it has already been triggered that turn or if the unit does not perform an action.
- 【Canto (2)】 triggers after "after combat" movement effects such as Repel 4, Harrowing Call, or Movement Passives.
- If 【Canto (2)】 has already been triggered that turn, Canto re-enabling effects can allow 【Canto (2)】 to trigger again.
- If an ally has an effect such as Salvage or Summer Chilling, the unit can also warp to the ally after triggering Canto regardless of distance restrictions.
- Canto Control will reduce the amount of movement granted by 【Canto (2)】 to 1 space (or 2 spaces with Salvage) for Range = 1 units and 0 spaces (or 1 space with Salvage) for Range = 2 units.
- 【Canto (2)】 takes into account the unit's Move Type and the movement restrictions involved with it. For Example, a Cavalry unit cannot use 【Canto (2)】 to enter or cross through a forest.
- 【Canto (2)】 also takes into account effects that alter a unit's normal movement such as movement preventing effects, Divine Vein effects, Pass effects, Traverse Terrain, and 【Pathfinder】.
- 【Canto (2)】 also takes into account warping effects such as Guidance 4 and Air Orders. However, the distance is limited to the maximum amount of spaces allotted by 【Canto (2)】.
- The movement granted by 【Canto (2)】 is unaffected by status effects that alter a unit's movement value such as Mobility increased, Gallop, Stall, and Gravity.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Prince's Lance is considered a temporary buff.
- A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
- Temporary buffs and temporary debuffs from skills such as Death Blow and Rauðrfox+ will not affect the outcome.
- Only stat boosts outside of combat, such as Bonuses and Penalties, will affect the outcome.
- The stat reduction that can be applied during combat by Prince's Lance is considered a temporary debuff.
- The stat decreasing effect of Prince's Lance will activate if the foe receives Bonuses.
- The stat decreasing effect will not be negated nor reduced if the foe receives Penalties.
- The stat decreasing effect will be negated if the foe is affected by Panic (and not affected by Null Panic), or the foe has their Bonuses removed by a source of Bonus effect neutralization.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Umbra Burst weapons will always deal a minimum of 1 damage even if the foe is equipped with Invincible Sister, Vengeful God, Invincibility Seals, or damage reduction effects.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- Prince's Lance's healing effect will not work if the user is prevented from recovering HP during combat by HP recovery preventing effects, unless the user has an effect that neutralizes or reduces the effect of 【Deep Wounds】 during combat such as Divine Nectar or Imbue.
List of owners[]
| Unit | Skill chain | |||
|---|---|---|---|---|
| Iron Lance 5 | Steel Lance 5 | Silver Lance 5 | Prince's Lance 5 | |
In other languages[]
| Language | Name |
|---|---|
| Japanese | 荒波制す氷王の槍 |
| German | Prinzenlanze |
| Spanish (Europe) | Lanza de príncipe |
| Spanish (Latin America) | Lanza de príncipe |
| French | Lance du prince |
| Italian | Lancia natante |
| Traditional Chinese (Taiwan) | 抑制風浪的冰王之槍 |
| Portuguese | Lança do príncipe |
