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Primordial Breath
Wep ac026
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_神祖竜のブレス
Numeric ID 2200
Description Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+5Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP = 100%
at start of combat
Status Effect Special Cooldown Charge 1 Special cooldown charge +1
per Icon Unit Unit's attack
Status Effect Hexblade Damage uses the lower
of Icon Enemy Foe's Def/Res
Icon Enemy Foe's Range = 2
Attack Plus W Refined weapon
Permanent effects
Icon Accelerate Special Accelerates Special triggerIcon Unit Unit
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+5Icon Unit UnitEnemy Phase or
Icon Enemy Foe's HP ≥ 75%
at start of combat
Status Effect Special Cooldown Charge 1 Special cooldown charge +1
Status Effect Reduces damage when initiating Reduces damage by 7
from Icon Enemy Foe's first attack
(first 2 attacks from "unit
attacks twice" effects)
Status Effect Hexblade Damage uses the lower
of Icon Enemy Foe's Def/Res
Icon Enemy Foe's Range = 2
Primordial Breath W Skill refine effects
Map effects
Icon Accelerate Special Special cooldown count-2Icon Unit UnitAt start of turn 1
if Icon Unit Unit has a
Defensive Special
Icon Heal Recover 7 HPAfter combat if
Icon Unit Unit's HP ≥ 25%
at start of combat
Combat effects
Icon Temporary Buff Atk/Spd/Def/Res+4Icon Unit UnitIcon Unit Unit's HP ≥ 25%
at start of combat
Icon Neutralize Special Cooldown Charge Minus Neutralizes "Special cooldown charge -1"
Status Effect Reduces damage when initiating Reduces damage by 30%
from attacks & Non-Røkkr AoE Specials

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat increase that can be applied by Primordial Breath is considered a temporary buff.
  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Primordial Breath W +3 HP Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The damage-reduction is a fixed +7 that is calculated after offensive Specials, damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance, and effects that "reduce damage by X%" such as Skilliconspecial Armored Blaze and Status Effect Dodge Dodge, and cannot be negated or reduced by effects such as Special Spiral 4 Special Spiral 4 or Status Effect Halves non-Special damage reduction Halves non-Special damage reduction.
  • Primordial Breath W Primordial Breath's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is neutralized by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Primordial Breath W Primordial Breath (at start of turn) are not considered in Primordial Breath W Primordial Breath's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • Primordial Breath W Primordial Breath will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Primordial Breath W Primordial Breath will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners[ | ]

UnitSkill chain
Corrin Child of Dusk Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Primordial Breath
★

In other languages[ | ]

Language Name
Japanese 神祖竜のブレス
German Atem der Ahnen
Spanish (Europe) Aliento prístino
Spanish (Latin America) Soplo prístino
French Souffle primordial
Italian Soffio ancestrale
Traditional Chinese (Taiwan) 神祖龍吐息
Portuguese Sopro primordial

References[ | ]

See also[ | ]

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