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Primordial Breath
Wep ac026
Weapon type Red Breath Blue Breath Green Breath Colorless Breath
Might 16
Range 1
Required Flametongue
SP 400
Exclusive? Yes
String ID SID_神祖竜のブレス
Numeric ID 2200
Description Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)

Effects[ | ]

EffectsTargetsConditions
Weapon Base weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitEnemy Phase or
Foe Foe's HP = 100%
at start of combat
Accelerate Charge Special cooldown charge +1
per Unit Unit's attack
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
Attack Plus W Refined weapon
Permanent effects
Accelerate Special Accelerates Special triggerUnit Unit
Combat effects
Temporary buffs Atk/Spd/Def/Res+5Unit UnitEnemy Phase or
Foe Foe's HP ≥ 75%
at start of combat
Accelerate Charge Special cooldown charge +1
Damage Reduction Reduces damage by 7
from Foe Foe's first attack
(including second attacks)
Lower Def Res Damage uses the lower
of Foe Foe's Def/Res
Foe Foe's Range = 2
Primordial Breath W Skill refine effects
Map effects
Reduce Cooldown Special cooldown count-2Unit UnitAt start of turn 1
if Unit Unit has a
Defensive Special
Heal Recover 7 HPAfter combat if
Unit Unit's HP ≥ 25%
at start of combat
Combat effects
Temporary buffs Atk/Spd/Def/Res+4Unit UnitUnit Unit's HP ≥ 25%
at start of combat
Neutralize Guard Neutralizes "Special
cooldown charge -1"
Damage Reduction Reduces damage by 30% from
attacks & Non-Røkkr AoE Specials

Notes[ | ]

  • "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
    • However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
  • The stat increase that can be applied by Primordial Breath is considered a temporary buff.
  • Only attacks performed by the user have the "Special cooldown charge +X" effect. This is true regardless of who initiated combat.
  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • The effects will only stack when the user attacks and the cooldown will go down without penalty or bonus.
    • The "Special cooldown charge -X" effect will only take place when the foe attacks.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description Cost
Primordial Breath W +3 HP Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +5 HP, +2 Mt Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +5 HP, +3 Spd Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +5 HP, +4 Def Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +5 HP, +4 Res Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The "Special cooldown charge +X" effect will stack with the "Special cooldown charge -X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
    • If the effect is active, the unit will gain 2 charges from both attacking and being attacked.
  • If used alongside another source of "Special cooldown charge +X", only the higher of the two charge increases will apply.
    • This means that if a unit has two "Special cooldown charge +1" effects from two different sources, the battle will play out as if only one "Special cooldown charge +1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Red Sword Spendy Scimitar will neutralize effects that grant "Special cooldown charge +X" to the foe.
  • The damage-reduction effect is a flat -7 damage that is calculated after offensive Specials, damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance, and "reduces damage by X%" effects such as Skilliconspecial Gust and Status Effect Dodge Dodge.
  • Primordial Breath W Primordial Breath's cooldown count changing effect will not trigger if the unit is inflicted with Status Effect False Start False Start, unless Status Effect False Start False Start is neutralized by a skill such as Dream Deliverer Dream Deliverer.
  • Cooldown count changes from skills that activate at the same time as Primordial Breath W Primordial Breath (at start of turn) are not considered in Primordial Breath W Primordial Breath's conditions.[1] Skills such as Infantry Pulse 4 Infantry Pulse 4, Buffer 4 Buffer 4, and Odd Pulse Tie 3 Odd Pulse Tie 3 will have their effects stack.
  • Primordial Breath W Primordial Breath will neutralize the "Special cooldown charge -X" effect on unit from effects such as Icon Class Red Sword Guard Sword+, Status Effect Guard Guard, or 【Divine Vein (Green)】.
    • Since the "Special cooldown charge -X" effect will be neutralized on unit, Primordial Breath W Primordial Breath will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4 Heavy Blade 4, Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, or the Grand Conquests Icon Move Infantry Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.

List of owners[ | ]

UnitSkill chain
Corrin Child of Dusk Face FC
Fire Breath
★
Fire Breath+
★
Flametongue
★
Primordial Breath
★

In other languages[ | ]

Language Name
Japanese 神祖竜のブレス
German Atem der Ahnen
Spanish (Europe) Aliento prístino
Spanish (Latin America) Soplo prístino
French Souffle primordial
Italian Soffio ancestrale
Traditional Chinese (Taiwan) 神祖龍吐息
Portuguese Sopro primordial

References[ | ]

See also[ | ]

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