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Priam
Radiant Hero
Portrait
Priam Radiant Hero Face.webp
Attack
Priam Radiant Hero BtlFace.webp
Special
Priam Radiant Hero BtlFace C.webp
Damage
Priam Radiant Hero BtlFace D.webp
Art by: maCo / Trys Inc.
Description Descendant of the Radiant Hero who hails from a distant village. An earnest seeker of strength. Appears in Fire Emblem Awakening.
Rarities 5★
Weapon Type  Sword
Move Type  Infantry
Voice Actor EN Taylor Henry
Voice Actor JP Ono Daisuke (小野大輔)
Release Date
Addition Date
Entry Icon MiniUnit Head 10.png Awakening
Internal ID PID_パリス (739)
Origin 100004900400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/178/9/107/8/98/9/101/2/344
2★15/16/179/10/117/8/99/10/111/2/346
3★16/17/189/10/118/9/109/10/112/3/449
4★16/17/1810/11/128/9/1010/11/122/3/451
5★17/18/1910/11/129/10/1110/11/123/4/554

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3529/32/3428/31/3324/27/2915/18/21139~140
2★30/33/3632/35/3730/33/3526/29/3216/19/22148~149
3★33/36/3934/37/4033/36/3928/31/3419/22/25162
4★34/37/4036/39/4334/37/4130/33/3620/23/26169~170
5★36/40/4338/41/4537/40/4432/35/3822/26/29181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%70%55%50%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61501★1★
Steel Sword811002★2★
Silver Sword1112004★3★
Ancient Ragnell161
Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3
Restores HP = 30% of damage dealt.
1004★3★
Sol3
Restores HP = 50% of damage dealt.
2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Ideal 1
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
602★
Atk/Def Ideal 2
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
1203★
Atk/Def Ideal 3
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
2404★
Atk/Def Ideal 4
At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
3005★
BNull Follow-Up 1
At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
601★
Null Follow-Up 2
At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
1202★
Null Follow-Up 3
Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.
2404★
CRouse Spd/Def 1
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn.
602★
Rouse Spd/Def 2
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn.
1203★
Rouse Spd/Def 3
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn.
2404★
Rouse Spd/Def 4
At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
3005★

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