General | Quotes | Misc | Heroic Ordeal |
Priam Radiant Hero | |
---|---|
Art by: maCo / Trys Inc. | |
Description | Descendant of the Radiant Hero who hails from a distant village. An earnest seeker of strength. Appears in Fire Emblem Awakening. |
Rarities | 4 SR |
Weapon Type | Sword |
Move Type | Infantry |
Voice Actor EN | Taylor Henry |
Voice Actor JP | 小野大輔(Daisuke Ono) |
Release Date | |
Addition Date | |
Entry | Awakening |
Version | 6.0 |
Internal ID | PID_パリス (739)
|
Origin | 100004900400 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 8/9/10 | 7/8/9 | 8/9/10 | 1/2/3 | 44 |
2 | 15/16/17 | 9/10/11 | 7/8/9 | 9/10/11 | 1/2/3 | 46 |
3 | 16/17/18 | 9/10/11 | 8/9/10 | 9/10/11 | 2/3/4 | 49 |
4 | 16/17/18 | 10/11/12 | 8/9/10 | 10/11/12 | 2/3/4 | 51 |
5 | 17/18/19 | 10/11/12 | 9/10/11 | 10/11/12 | 3/4/5 | 54 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 29/32/34 | 28/31/33 | 24/27/29 | 15/18/21 | 139~140 |
2 | 30/33/36 | 32/35/37 | 30/33/35 | 26/29/32 | 16/19/22 | 148~149 |
3 | 33/36/39 | 34/37/40 | 33/36/39 | 28/31/34 | 19/22/25 | 162 |
4 | 34/37/40 | 36/39/43 | 34/37/41 | 30/33/36 | 20/23/26 | 169~170 |
5 | 36/40/43 | 38/41/45 | 37/40/44 | 32/35/38 | 22/26/29 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 70% | 55% | 50% | 295% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1 | 1 |
Steel Sword | 8 | 1 | — | 100 | 2 | 2 |
Silver Sword | 11 | 1 | — | 200 | 4 | 3 |
Ancient Ragnell | 16 | 1 | Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 400 | 5 | 5 |
Assists[ | ]
This unit owns no Assist skills.
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 2 | |
Atk/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 3 | ||
Atk/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
Atk/Def Ideal 4 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 300 | 5 | ||
B | Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | 1 | |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | 2 | ||
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | 4 | ||
C | Rouse Spd/Def 1 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn. | 60 | 2 | |
Rouse Spd/Def 2 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn. | 120 | 3 | ||
Rouse Spd/Def 3 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn. | 240 | 4 | ||
Rouse Spd/Def 4 | At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn. 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) | 300 | 5 |