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Priam
Radiant Hero
Portrait
Priam Radiant Hero Face.webp
Attack
Priam Radiant Hero BtlFace.webp
Special
Priam Radiant Hero BtlFace C.webp
Damage
Priam Radiant Hero BtlFace D.webp
Art by: maCo / Trys Inc.
Description Descendant of the Radiant Hero who hails from a distant village. An earnest seeker of strength. Appears in Fire Emblem Awakening.
Rarities 5★
Weapon Type  Sword
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Taylor Henry
Voice Actor JP Ono Daisuke (小野大輔)
Release Date
Addition Date
Entry Icon MiniUnit Head 10.png Awakening
Internal ID PID_パリス (739)
Origin 100004900400

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
1★15/16/178/9/107/8/98/9/101/2/344
2★15/16/179/10/117/8/99/10/111/2/346
3★16/17/189/10/118/9/109/10/112/3/449
4★16/17/1810/11/128/9/1010/11/122/3/451
5★17/18/1910/11/129/10/1110/11/123/4/554

Level 40 stats

RarityHPAtkSpdDefResTotal
1★29/32/3529/32/3428/31/3324/27/2915/18/21139~140
2★30/33/3632/35/3730/33/3526/29/3216/19/22148~149
3★33/36/3934/37/4033/36/3928/31/3419/22/25162
4★34/37/4036/39/4334/37/4130/33/3620/23/26169~170
5★36/40/4338/41/4537/40/4432/35/3822/26/29181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
3★50%70%70%55%50%295%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[]

Weapons[]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61501★1★
Steel Sword811002★2★
Silver Sword1112004★3★
Ancient Ragnell161Grants Def+3. Unit can counterattack regardless of foe's range. At start of combat, if unit's HP ≥ 50% or【Bonus】is active on unit, inflicts Atk/Def-6 on foe during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
4005★5★

Assists[]

This unit owns no Assist skills.

Specials[]

NameCooldownDescriptionSPDefaultUnlock
Daylight3Restores HP = 30% of damage dealt.1004★3★
Sol3Restores HP = 50% of damage dealt.2004★

Passives[]

TypeNameDescriptionSPUnlock
AAtk/Def Ideal 1At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+3 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
602★
Atk/Def Ideal 2At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+4 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
1203★
Atk/Def Ideal 3At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+5 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
2404★
Atk/Def Ideal 4At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Atk/Def+7 to unit during combat. At start of combat, if unit's HP = 100% and【Bonus】is active on unit, grants an additional Atk/Def+2 to unit during combat.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
3005★
BNull Follow-Up 1At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.601★
Null Follow-Up 2At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.1202★
Null Follow-Up 3Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat.2404★
CRouse Spd/Def 1At start of turn, if unit is not adjacent to an ally, grants Spd/Def+2 to unit for 1 turn.602★
Rouse Spd/Def 2At start of turn, if unit is not adjacent to an ally, grants Spd/Def+4 to unit for 1 turn.1203★
Rouse Spd/Def 3At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 to unit for 1 turn.2404★
Rouse Spd/Def 4At start of turn, if unit is not adjacent to an ally, grants Spd/Def+6 and【Null Panic】to unit for 1 turn.

【Null Panic】
If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.)
3005★

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