* Unused restrictions: Cannot use:
Effects[]
Effects | Targets | Conditions |
---|---|---|
Prescience | ||
Combat effects | ||
Atk/Res-5 | Foe | — |
from Foe's first attack | Reduces damage by 30%Unit | Player Phase or Foe's Range = 2 |
Prescience II | ||
Status effects | ||
Atk-7, Spd-7, Def-7, Res-7 | highest of each stat & Foes within 2 spaces of those Foes | Foes with theAt start of turn |
Sabotage | highest of each stat | Foes with the|
Panic | ||
Combat effects | ||
Atk/Spd/Res-5 | Foe | — |
Spd/Res-X X = highest Penalties on Target & Foes within 2 spaces of Target | ||
from Foe's attacks | Reduces damage by 30%Unit | |
cooldown charge -1" | Neutralizes "Special
Notes[]
- The stat decrease that can be applied by Prescience is considered a temporary debuff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The stat decrease that can be applied by Prescience II is considered a Penalty.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Penalties for their first action.
- Prescience II applies the Sabotage status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- The stat decrease that can be applied by Sabotage is considered a temporary debuff.
- The stat decreasing effect of Sabotage will activate if the affected unit or it's allies within 2 spaces receive Penalties.
- The stat decreasing effect will not be negated nor reduced if the affected unit or it's allies within 2 spaces receive Bonuses.
- If the affected unit or it's allies within 2 spaces are affected by Panic (and not affected by Null Panic), Sabotage will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Sabotage will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the affected unit or it's allies within 2 spaces have their Penalties removed by a source of negative status effect neutralization.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Sabotage for their first action.
- Prescience II applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
- Unit selection takes place after all Bonuses on allies are removed, and before any new Bonuses or Penalties are applied. All other existing Bonuses and Penalties count towards their respective stats during unit selection.
- Prescience II does not compare stats, so 【Phantom】 effects will not work.
- If multiple units are tied for the highest stat, each of those units will receive the effect.
- The stat decrease that can be applied by Prescience II is considered a temporary debuff.
- The stat decreasing effect of Prescience II will activate if the target and foes within 2 spaces of target receive Penalties.
- The stat decreasing effect will not be negated nor reduced if the target and foes within 2 spaces of target receive Bonuses.
- If the target and foes within 2 spaces of target are affected by Panic (and not affected by Null Panic), Prescience II will utilize the total Penalty within each stat during calculation.[1]
- The stat decreasing effect of Prescience II will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the target and foes within 2 spaces of target have their Penalties removed by a source of negative status effect neutralization.
- Prescience II will neutralize the "Special cooldown charge -X" effect on unit from effects such as Guard Sword+, Guard, or 【Divine Vein (Green)】.
- Since the "Special cooldown charge -X" effect will be neutralized on unit, Prescience II will also stack with the "Special cooldown charge +X" effect on unit from effects such as Heavy Blade 4, Special Cooldown Charge +1, or the Grand Conquests Infantry area effect, unless the foe is equipped with skills that neutralize the "Special cooldown charge +X" effect on unit.
List of owners[]
Unit | Skill chain | |
---|---|---|
Prescience 5 | Prescience II 5 | |
Prescience 5 | – |
In other languages[]
Language | Name |
---|---|
Japanese | 未来を知る力 |
German | Zukunftsblick |
Spanish (Europe) | Presagio |
Spanish (Latin America) | Presagio |
French | Prémonition |
Italian | Preveggenza |
Traditional Chinese (Taiwan) | 知曉未來的力量 |
Portuguese | Presságio |