General | Quotes | Misc | Heroic Ordeal |
Plumeria Lewd Dream | |
---|---|
Art by: Yoshiku (四々九) | |
Description | A jaded dökkálfr from Dökkálfheimr, the realm of nightmares. She delivers salacious dreams to mortals. Though she would wish to do away with all cloying mortal desires, she cannot. |
Rarities | 5 Focus — Mythic |
Mythic Effect | Astra |
Ally Boost | HP+5, Spd+4 |
Weapon Type | Red Tome |
Move Type | Flying |
Voice Actor EN | Nicole Gose |
Voice Actor JP | 堀江由衣(Yui Horie) |
Release Date | |
Entry | Heroes |
Version | 4.9 |
Ally Internal ID | PID_プルメリア味方 (570)
|
Enemy Internal ID | EID_プルメリア (55)
|
Origin | 00000400500 |
Ally stats[ | ]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 7/8/9 | 2/3/4 | 0/1/2 | 1/2/3 | 29 |
2 | 14/15/16 | 8/9/10 | 3/4/5 | 0/1/2 | 1/2/3 | 31 |
3 | 15/16/17 | 8/9/10 | 3/4/5 | 1/2/3 | 2/3/4 | 34 |
4 | 15/16/17 | 9/10/11 | 4/5/6 | 1/2/3 | 2/3/4 | 36 |
5 | 16/17/18 | 9/10/11 | 4/5/6 | 2/3/4 | 3/4/5 | 39 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/33/35 | 28/31/33 | 10/12/15 | 8/10/13 | 24/26/29 | 111~113 |
2 | 31/34/37 | 31/34/36 | 11/14/17 | 8/11/14 | 26/28/31 | 120~122 |
3 | 34/37/40 | 33/36/39 | 12/15/18 | 10/13/16 | 29/32/35 | 133 |
4 | 35/38/41 | 35/38/42 | 14/17/20 | 11/14/17 | 30/34/37 | 140~142 |
5 | 38/41/44 | 37/40/44 | 14/18/21 | 12/16/19 | 33/37/40 | 151~153 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 55% | 70% | 30% | 30% | 75% | 260% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[ | ]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps, Tempest Trials).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15 | 6 | 3 | 1 | 2 | 27 |
2 | 15 | 7 | 4 | 1 | 2 | 29 |
3 | 16 | 7 | 4 | 2 | 3 | 32 |
4 | 16 | 8 | 5 | 2 | 3 | 34 |
5 | 17 | 8 | 5 | 3 | 4 | 37 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 31 | 29 | 12 | 10 | 25 | 107 |
2 | 32 | 32 | 14 | 11 | 27 | 116 |
3 | 35 | 34 | 15 | 13 | 30 | 127 |
4 | 36 | 36 | 17 | 14 | 31 | 134 |
5 | 39 | 38 | 18 | 16 | 34 | 145 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 70% | 30% | 30% | 70% | 250% |
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 2 | 2 |
Fenrir | 9 | 2 | — | 200 | 4 | 4 |
Flower of Plenty | 14 | 2 | Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. | 400 | 5 | 5 |
Flower of Plenty can be upgraded in the Weapon Refinery.
When upgraded, the description of Flower of Plenty becomes "Grants Res+3. If an ally is within 5 rows and 3 columns centered on unit, grants Atk/Res+5 to unit during combat. Grants Atk/Res+4 to allies within 5 rows and 3 columns centered on unit during their combat.".
Flower of Plenty can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 to unit and unit makes a guaranteed follow-up attack during combat, and also, after combat, if unit attacked, inflicts【Gravity】 on target and foes within 1 space of target.
【Gravity】
Restricts target's movement to 1 space through its next action.".
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dance | 1 | Grants another action to target ally. (Cannot target an ally with Sing or Dance.) | 150 | 4 | 3 |
Sweet Dreams | 1 | Grants another action to target ally and grants Atk/Spd/Def/Res+3 to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces of target ally through foes' next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) | 400 | — | 5 |
Sweet Dreams+ | 1 | Grants another action to target ally and grants Atk/Spd/Def/Res+5, "if unit initiates combat, unit makes a guaranteed follow-up attack," and 【Hexblade】to target ally for 1 turn. Inflicts Atk/Spd/Def/Res-5 on nearest foes within 5 spaces of target ally through their next actions. (Cannot target an ally with Sing or Dance. This skill treated as Sing or Dance.) 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). | 400 | — | 5 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Res Push 1 | At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 60 | 2 | |
Atk/Res Push 2 | At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 120 | 3 | ||
Atk/Res Push 3 | At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 240 | 4 | ||
Atk/Res Push 4 | At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit. | 300 | 5 | ||
B | Sabotage Spd 1 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-3 on that foe through its next action. | 60 | 1 | |
Sabotage Spd 2 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-5 on that foe through its next action. | 120 | 2 | ||
Sabotage Spd 3 | At start of turn, if any foe's Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Spd-7 on that foe through its next action. | 240 | 4 | ||
C | Atk/Res Rein 1 | Inflicts Atk/Res-2 on foes within 2 spaces during combat. | 60 | 3 | |
Atk/Res Rein 2 | Inflicts Atk/Res-3 on foes within 2 spaces during combat. | 120 | 4 | ||
Atk/Res Rein 3 | Inflicts Atk/Res-4 on foes within 2 spaces during combat. | 240 | 5 | ||
Atk/Res Hold | Inflicts Atk/Res-4 on foes within 3 spaces during combat. | 300 | 5 |