Effects[]
| Effects | Targets | Conditions |
|---|---|---|
| Base weapon | ||
| Status effects | ||
| Def/Res+6 | Unit & Allies within 2 spaces | At start of turn if an Ally is within 2 spaces |
| Foe Cannot Follow-Up | ||
| Combat effects | ||
| Atk/Spd/Def/Res+4 | Unit | Player Phase or an Ally is within 2 spaces |
| Guaranteed follow-up | ||
| Skill refine effects | ||
| Combat effects | ||
| Atk/Spd/Def/Res+4 | Unit | Unit's HP ≥ 25% at start of combat |
| Boosts damage by X% X = 15% of Foe's Atk | ||
| Reduces damage by 40% from Foe's first attack (including second attacks) | ||
Notes[]
- The stat increase that can be applied by Plegian War Axe is considered a Bonus.
- Plegian War Axe applies the Foe Cannot Follow-Up status effect.
- Any 【Bonus】 effect on a unit lasts until the start of that unit's next phase. If Foe Cannot Follow-Up is acquired during the enemy phase, it will disappear when the next player phase begins.
- Foe Cannot Follow-Up can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter the Spd difference such as Frozen).
- Foe Cannot Follow-Up will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Foe Cannot Follow-Up will not prevent the additional follow-up attack of Potent Follow effects.
- Effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Foe Cannot Follow-Up.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat boost that can be applied during combat by Plegian War Axe is considered a temporary buff.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Plegian War Axe.
Upgrades[]
| Icon | Stats | Description | Cost |
|---|---|---|---|
| +3 HP | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, unit deals damage = 15% of foe's Atk (excluding area-of-effect Specials), and reduces damage from foe's first attack by 40% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | 400 SP, 500, 200 | |
| +5 HP, +2 Mt | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. | 400 SP, 500, 200 | |
| +5 HP, +3 Spd | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. | 400 SP, 500, 200 | |
| +5 HP, +4 Def | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. | 400 SP, 500, 200 | |
| +5 HP, +4 Res | At start of turn, if unit is within 2 spaces of an ally, grants Def/Res+6 and "foe cannot make a follow-up attack" to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and unit makes a guaranteed follow-up attack during combat. | 400 SP, 500, 200 |
Notes[]
- The damage boosting effect of Plegian War Axe is not affected by the weapon-triangle, and includes the increased Atk from skills like Blárblade+ in its calculations.
- The damage boosting effect of Plegian War Axe ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage-reduction effects such as Gust, Atk/Spd Excel, and Dodge.
- Damage boosting effects stack additively, similar to flat damage-reduction effects and interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, Gold Perfection, or Nine-Realm Pact will neutralize all sources of damage except from Røkkr area-of-effect Specials and the minimum 1 damage from Umbra Burst weapons.
- A foe equipped with Vengeful God will neutralize all sources of damage during combat except for the minimum 1 damage from Umbra Burst weapons only once per Phase after Miracle triggers if that foe's HP ≥ 25% at start of combat.
- For more information, see Damage calculation.
- The non-Special "reduces damage by X%" effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced only during combat by effects such as Share Spoils+ or Halves non-Special damage reduction.
- For more information, see Damage calculation.
List of owners[]
| Unit | Skill chain |
|---|---|
| Plegian War Axe 5 |
In other languages[]
| Language | Name |
|---|---|
| Japanese | ペレジアの将の大斧 |
| German | Plegia-Kriegsaxt |
| Spanish (Europe) | Hacha de Plegia |
| Spanish (Latin America) | Hacha plegiana |
| French | Hache de général |
| Italian | Ascia di Plegia |
| Traditional Chinese (Taiwan) | 佩萊吉亞將軍的大斧 |
| Portuguese | Acha de Plegia |

