General | Quotes | Misc | Heroic Ordeal |
Perceval Knightly Ideal | |
---|---|
Art by: Yura (由良) | |
Description | Knight General of Etruria. A model knight, he has undivided loyalty to his kingdom. Appears in Fire Emblem: The Binding Blade. |
Rarities | 4 SR |
Weapon Type | Lance |
Move Type | Cavalry |
Voice Actor EN | Chris Cason |
Voice Actor JP | 江口拓也(Takuya Eguchi) |
Release Date | |
Entry | The Binding Blade |
Version | 3.11 |
Internal ID | PID_パーシバル (448)
|
Origin | 50000400200 |
Stats
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 13/14/15 | 5/6/7 | 6/7/8 | 6/7/8 | 2/3/4 | 37 |
2 | 13/14/15 | 5/6/7 | 7/8/9 | 7/8/9 | 2/3/4 | 39 |
3 | 14/15/16 | 6/7/8 | 7/8/9 | 7/8/9 | 3/4/5 | 42 |
4 | 14/15/16 | 6/7/8 | 8/9/10 | 8/9/10 | 3/4/5 | 44 |
5 | 15/16/17 | 7/8/9 | 8/9/10 | 8/9/10 | 4/5/6 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 27/30/33 | 21/24/26 | 25/28/31 | 19/21/24 | 16/19/22 | 121~123 |
2 | 28/31/34 | 22/25/28 | 28/31/34 | 21/23/26 | 17/20/23 | 130~131 |
3 | 31/34/37 | 25/28/31 | 30/33/36 | 22/25/28 | 20/23/26 | 143 |
4 | 32/35/38 | 26/29/32 | 32/35/38 | 24/27/30 | 21/24/27 | 150 |
5 | 34/38/41 | 29/32/35 | 34/37/40 | 25/28/32 | 23/27/30 | 161~163 |
Growth Rates
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 65% | 45% | 50% | 265% |
Stats between level 1 and 40
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Lance | 6 | 1 | — | 50 | 1 | 1 |
Steel Lance | 8 | 1 | — | 100 | 3 | 2 |
Silver Lance | 11 | 1 | — | 200 | 4 | 3 |
Prized Lance | 16 | 1 | Accelerates Special trigger (cooldown count-1). At start of combat, if foe’s HP = 100%, grants Atk/Spd/Def/Res+4 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Prized Lance can be upgraded in the Weapon Refinery.
When upgraded, the description of Prized Lance becomes "Accelerates Special trigger (cooldown count-1). If unit initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+4 to unit and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack).".
Prized Lance can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 15% of unit's Spd (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks, effects that prevent unit's follow-up attacks, and effects that inflict "Special cooldown charge -X" on unit during combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Atk/Def Solo 1 | If unit is not adjacent to an ally, grants Atk/Def+2 during combat. | 60 | 1 | |
Atk/Def Solo 2 | If unit is not adjacent to an ally, grants Atk/Def+4 during combat. | 120 | 2 | ||
Atk/Def Solo 3 | If unit is not adjacent to an ally, grants Atk/Def+6 during combat. | 240 | 4 | ||
B | Lull Atk/Spd 1 | Inflicts Atk/Spd-1 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 60 | 3 | |
Lull Atk/Spd 2 | Inflicts Atk/Spd-2 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 120 | 4 | ||
Lull Atk/Spd 3 | Inflicts Atk/Spd-3 on foe and neutralizes foe's bonuses to Atk/Spd (from skills like Fortify, Rally, etc.) during combat. | 240 | 5 | ||
C | Rouse Def/Res 1 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+2 to unit for 1 turn. | 60 | 3 | |
Rouse Def/Res 2 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+4 to unit for 1 turn. | 120 | 4 | ||
Rouse Def/Res 3 | At start of turn, if unit is not adjacent to an ally, grants Def/Res+6 to unit for 1 turn. | 240 | 5 |