Penitent Lance | ||
---|---|---|
Weapon type | ||
Might | 16 | |
Range | 1 | |
Required | Silver Lance | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_炎の槍
| |
Numeric ID | 4026
| |
Description [Collapse] |
Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). | Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants【Hexblade】and【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of【Bonus】effects active on unit, excluding stat bonuses, × 2, + 6 (max 12), and if number of【Bonus】effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Permanent effects | ||
Def+3 | Unit | — |
Status effects | ||
Hexblade | Unit & Allies within 3 spaces | At start of turn if Unit's HP ≥ 25% |
Null Panic | ||
Combat effects | ||
Atk/Def-X (max: 12) X = 2 x 【Bonus】 effects active on Unit, +6 | Foe | Unit's HP ≥ 25% at start of combat |
Guaranteed follow-up | Unit | |
Reduces damage by X% X = (80% if Foe can make a follow-up attack; else, X = 40%) from Foe's first attack (including second attacks) | Unit's HP ≥ 25% at start of combat & 【Bonus】 effects active on Unit ≥ 3 |
Notes[ | ]
- Penitent Lance applies the Hexblade status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Hexblade is acquired during the enemy phase, it will disappear when the next player phase begins.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Hexblade is acquired during the enemy phase, it will disappear when the next player phase begins.
- Penitent Lance applies the Null Panic status effect.
- Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Null Panic is acquired during the enemy phase, it will disappear when the next player phase begins.
- Null Panic neutralizes Panic's effect, but does not remove the Panic status effect. Therefore, it still counts as a 【Bonus】 that can be used to trigger skills such as Atk/Spd Prime 4 and Gainful Bow+.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Penitent Lance.
- The stat decrease that can be applied by Penitent Lance is considered a temporary debuff.
- The damage-reduction effect is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- "Reduces damage by X%" effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- Non-Special "reduces damage by X%" effects can be neutralized or reduced by effects such as Share Spoils or Halves non-Special damage reduction.
- For more information, see Damage calculation.
- The additional temporary debuffs and damage reduction of Penitent Lance will activate if the user receives a 【Bonus】 (excluding Bonuses).
- The additional temporary debuffs and damage reduction will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】 (excluding Bonuses), or has their 【Bonus】 removed by a source of positive status effect neutralization, the additional temporary debuffs and damage reduction will be negated.
- For more information, see Status effects.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Lance 3 | Steel Lance 3 | Silver Lance 3 | Penitent Lance 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | 救済の騎士の槍 |
German | Reuevolle Lanze |
Spanish (Europe) | Lanza penitente |
Spanish (Latin America) | Lanza penitente |
French | Lance repentie |
Italian | Lancia penitente |
Traditional Chinese (Taiwan) | 救贖騎士之槍 |
Portuguese | Lança penitente |
See also[ | ]
- According to Plan
- Apotheosis Spear
- Binding Reginleif
- Blue Yule Axe
- Child's Compass
- Daniel-Made Bow
- Ereshkigal
- Exotic Fruit Juice
- Fallen Star
- Fiery War Sword
- Gainful Bow+
- Gainful Dagger+
- Geirdriful
- Grim Brokkr
- Iago's Tome
- Juicy Bucketful+
- Nabata Lance+
- Niðavellir Ballista
- Obsidian Tactics
- Order's Restraint