General | Quotes | Misc | Heroic Ordeal |
Patty Youthful Thief | |
---|---|
Art by: ancotaku (餡こたく) | |
Description | A thief who targets imperials and ruffians alike, stealing for orphans she cares for. Her mother Brigid's noble blood flows within her. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 3 — 4 |
Weapon Type | Colorless Dagger |
Move Type | Infantry |
Voice Actor EN | Suzie Yeung |
Voice Actor JP | 井口裕香(Yuka Iguchi) |
Release Date | |
Entry | Genealogy of the Holy War |
Version | 7.9 |
Internal ID | PID_パティ (1000)
|
Origin | 30005700200 |
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 5/6/7 | 12/13/14 | 4/5/6 | 2/3/4 | 43 |
2 | 15/16/17 | 6/7/8 | 13/14/15 | 4/5/6 | 2/3/4 | 45 |
3 | 16/17/18 | 6/7/8 | 13/14/15 | 5/6/7 | 3/4/5 | 48 |
4 | 16/17/18 | 7/8/9 | 14/15/16 | 5/6/7 | 3/4/5 | 50 |
5 | 17/18/19 | 7/8/9 | 14/15/16 | 6/7/8 | 4/5/6 | 53 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 29/32/35 | 28/30/33 | 33/36/38 | 25/28/30 | 15/17/20 | 142~144 |
2 | 30/33/36 | 31/33/36 | 36/39/41 | 27/30/32 | 16/18/21 | 152~154 |
3 | 33/36/39 | 33/36/39 | 38/41/44 | 30/33/36 | 18/21/24 | 167 |
4 | 34/37/40 | 35/39/42 | 40/43/47 | 31/34/38 | 19/22/25 | 174~176 |
5 | 36/40/43 | 37/41/44 | 42/45/49 | 34/37/41 | 21/24/28 | 186~188 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 75% | 70% | 70% | 45% | 310% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 2 | 2 |
Miasma Dagger | 8 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
Miasma Dagger+ | 12 | 2 | At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit attacked, deals 7 damage to target and foes within 2 spaces of target after combat. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Miasma Dagger+ can be upgraded in the Weapon Refinery.
Assists[ | ]
Name | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Pivot | 1 | Unit moves to opposite side of target ally. | 150 | 4 | 3 |
Specials[ | ]
This unit owns no Special skills.
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Def Ideal 1 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+3 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 60 | 1 | |
Spd/Def Ideal 2 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+4 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 120 | 2 | ||
Spd/Def Ideal 3 | At start of combat, if unit's HP = 100% or if【Bonus】is active on unit, grants Spd/Def+5 to unit during combat. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). | 240 | 4 | ||
B | Dull Ranged 1 | At start of combat, if unit's HP = 100% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 60 | 3 | |
Dull Ranged 2 | At start of combat, if unit's HP ≥ 50% and foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 120 | 4 | ||
Dull Ranged 3 | If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. | 240 | 5 |