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{{#vardefine:isBase|{{#ifeq:{{BASEPAGENAME}}|Past King, Future Queen 2|1}}}}{{#vardefine:isTTSerie|{{#ifeq:{{FULLPAGENAME}}|Past King, Future Queen/Story|1}}}}<!-- -->{{#if:{{#var:isBase}}{{#var:isTTSerie}}|<!-- -->{{#invoke:Scenario|story |opening=[ {background=EvBg_NisaverilCastle}; {unit=Niðavellir: Founding King;text=So... You're from the Niðavellir of the\nfuture, huh? And you're here\nsearching for...treasures?;textJP=――なるほどね。\n君たちは異界、それも未来の異界から\nこのニザヴェリルに宝探しに来た。}; {text=And you claim that one of you is the\nprincess of Niðavellir, the other the\nprincess of Jötunheimr?;textJP=しかもニザヴェリルの王女と\nヨトゥンの王女である、と。}; {unit=Reginn: Bearing Hope;expression=Pain;text=I know it may be hard to believe, but\nwe are telling the truth.;textJP=信じてもらえないかもしれないけど\n本当なの。\n私たち、嘘なんてついてないの。}; {unit=Niðavellir: Founding King;text=Hm. So, tell me... In your world,\nwhat happens to me? You know,\nafter all this...;textJP=ふーん…。じゃあ質問。\n君たちのいた世界では、\n建国王である僕はこの後どうなる?}; {unit=Reginn: Bearing Hope;expression=Pain;text=Ah, the founding king... He, well, or\nyou, uh—;textJP=えっ…! 建国王様…は…\nえっと…、そのー、……}; {unit=Dagr: Sun's Radiance;text=Seems Reginn's having a tough time\nbreaking it to you. So allow me!;textJP=レギンは言いにくそうだから\n代わりにあたしが。}; {text=You see, you don't live much longer.\nYou die just a few years after the\nfounding of Niðavellir.;textJP=あんたはそんなに長生きしない。\n独立を果たした数年後に\n若くして死んじまったって伝わってる。}; {text=At least that's what happens in our\nworld. Could be different here!;textJP=もっとも、これはあたしたちの\n世界の話だ。}; {textJP=この世界のあんたがそうなるって\n決まったわけじゃない。}; {unit=Niðavellir: Founding King;text=Thanks for the honesty. I do\nbelieve you.;textJP=ありがとう。十分だ。\n君たちを信じるよ。}; {unit=Dagr: Sun's Radiance;text=Really? Why? For all you know, I\ncould be makin' the whole thing up.;textJP=ん? 今のでいいの?\n適当言ってるかもしれないじゃん。}; {unit=Niðavellir: Founding King;text=The truth is, I'm ill. I was told I don't\nhave much time left, and only my\ndoctor knows that. And...you two.;textJP=だって今まさに僕、病気だもん。\nもう先は長くないって言われてる。\nこれは医者以外誰も知らない。}; {text=Because of this, I feel I can trust you.;textJP=それを君たちが知ってるってことは\nどうやら信じてよさそうだ。}; {unit=Reginn: Bearing Hope;expression=Pain2;text=Oh...;textJP=! そんな…}; {unit=Niðavellir: Founding King;text=Besides, when I saw your machine,\nReginn... It looked similar to what our\nresearchers have accomplished, but...;textJP=まあレギン、君の乗り物を見た時から\n薄々思ってはいたけどね。}; {text=It is beyond our current technological\ncapabilities. So it must be true...;textJP=あれはうちの科学者たちが\n開発しているものに似ているけど}; {text=You really did come from the future.;textJP=今のニザヴェリルの技術では\n到底作れないものだ。}; {textJP=そうかあ、君たちは未来から来たのかあ。}; {unit=Dagr: Sun's Radiance;text=I'm sure glad you believe us, but now\nI've got a question for you.;textJP=ま、信じてもらえたんならいいけど。\nじゃあ今度はこっちがしつもーん。}; {expression=Anger;text=Why capture us?;textJP=何であたしたちは捕まった?\n独立後のニザヴェリルとヨトゥンは\n仲良くやってたって伝わってるけど。}; {text=For all we know, after Niðavellir\ngained independence, they got along\nwith Jötunheimr.;textJP=まだ何か揉めてんの?}; {text=So... Why are you all still fightin'\neach other?}; {unit=Niðavellir: Founding King;text=Ah, yes. You see, our current\ncircumstances are complicated.;textJP=ああ、それが…\n困ったことになってるんだよねえ。}; {transition=#000000;background=EvBg_Opening;time=1500}; {unit=Þjazi ;name=Þjazi;nameJP=シアチ;text=Dvergr independence?! I will never\naccept such disgrace!;textJP=小人族が独立だと!?\nんなもん認めるもんか!}; {text=I shall rid the throne of the cowardly\nqueen and take it as my own! Then\nwe will rule the dvergar once more!;textJP=腰抜けの女王め、俺は最後まで戦うぞ!!\n小人族を再び支配してやる!!!}; {transition=#000000;background=EvBg_NisaverilCastle;time=1500}; {unit=Niðavellir: Founding King;text=We arrived at an understanding\nwith the jötun queen, but the fighting\ncontinues...;textJP=…っていう強硬派が根強くてね。\nまだ小競り合いが続いてるんだ。}; {text=You see, we must still face the jötun\nmalcontents who are too proud to let\ngo of their past reign.;textJP=ヨトゥンの女王とはとっくに\n折り合いがついてるっていうのにさ。}; {unit=Dagr: Sun's Radiance;text=Ah-ha. So you thought I was one of\nthem, huh?;textJP=はーなるほど。\nそんであたしが捕まったって訳か。}; {unit=Reginn: Bearing Hope;expression=Pain;text=Doesn't sound like it's a good\nsituation for us to be wandering\naround in...;textJP=そんな状況なら、私たちが\nウロウロする訳にはいかないね…}; {text=We are very sorry we caused such a\ndisturbance.;textJP=宝探しは諦めるの。\nお騒がせしてごめんなさい、建国王様。}; {text=We will forgo our treasure hunt and\nleave this world at once.;textJP=私たち、もう帰ります。}; {unit=Niðavellir: Founding King;text=Oh, really? So soon? Since you're\nhere, you might as well stay a\nwhile longer.;textJP=えっ? もう? せっかく来たんだから\nもっとゆっくりしていけばいいのに。}; {unit=Dagr: Sun's Radiance;text=I think not! We didn't come here to\nrelax anyway. And believe it or not,\nI've got things to do.;textJP=いや、遊びに来てるわけじゃないんで。\nあたしらも結構忙しーんで。}; {unit=;name=Dvergr Soldier;nameJP=ニザヴェリル兵;text=My King, something to report!;textJP=も、申し上げます!\nニザヴェリル様!}; {unit=Niðavellir: Founding King;text=What now?;textJP=ん? 何?}; {unit=;name=Dvergr Soldier;nameJP=ニザヴェリル兵;text=The jötun malcontents are in the\nnorthern forest. We need to get our\nreinforcements there quickly!;textJP=北の森にまたしても\nヨトゥンの賊軍が現れました。\n急いで援軍をとのことです!}; {unit=Niðavellir: Founding King;text=Yet again they cling to the forest.\nWhy there, I wonder?;textJP=ああ…またか。何でかヨトゥン軍は\nあの森に固執してるんだよねぇ。}; {text=Even if we do need reinforcements,\nwe don't have enough to send. If only\nwe had a couple more warriors...;textJP=でも急に援軍って言われてもなあ…\nどこも手一杯だしなあ…}; {textJP=…ちらっ。}; {unit=Dagr: Sun's Radiance;text=...;textJP=…………}; {unit=Reginn: Bearing Hope;expression=Pain;text=Uh...King, sir? I could...maybe help,\nif you want...;textJP=あ…あの、建国王様。\n私でよければ、お手伝いしましょうか?}; {unit=Dagr: Sun's Radiance;expression=Pain;text=Ugh...;textJP=あっバカ!}; {unit=Niðavellir: Founding King;text=Really? You'd do that? It would be a\ngreat help to us. So...by all means!;textJP=ええっ、本当かい?\n助かるなあ! ぜひお願いするよ!}; {unit=Dagr: Sun's Radiance;expression=Pain;text=Ugh... Here we go...;textJP=あーあ…}; ] }}}}<!-- -->{{#if:{{#var:isTTSerie}}||<!-- -->{{#invoke:Scenario|story |opening supplement=[ {unit=Elincia: Estival Princess;text=Hm... I do wonder what this stall is...\nCome, Lucia, we will find out\nfor ourselves.;textJP=まあ、あの屋台は何かしら。\nルキノ、見に行きましょうよ。}; {unit=Lucia: Loyalty Enrobed;text=Of course, Princess Elincia, but first,\nI do suggest we finish these frozen\ntreats before they melt.;textJP=エリンシア様…それはよろしいのですが、\nまずこの氷菓子を食べてしまわないと\n溶けてしまいます。}; {unit=Elincia: Estival Princess;text=Oh, yes. You're quite right. Hehe...\nHow silly of me.;textJP=あっ、そうね。\n私ったら気が急いてしまって。\nうふふ…}; {unit=Lucia: Loyalty Enrobed;text=I'm glad to see you are enjoying the\nfestival, Princess.;textJP=エリンシア様、夏祭りを\n楽しんでいらっしゃいますね。}; {unit=Elincia: Estival Princess;text=How could I not when you are with\nme, Lucia? I was so excited, I even\nhad trouble sleeping last night.;textJP=だって、今年はルキノが一緒なんですもの。\n昨日はなかなか眠れなかったくらい。}; {unit=Lucia: Loyalty Enrobed;text=Oh? I do believe you are embellishing\nmy importance, Princess.;textJP=そんな…大げさですよ。}; {unit=Elincia: Estival Princess;text=On the contrary. Participating in a\nfestival in another world with you by\nmy side is truly a dream.;textJP=大げさじゃないわ。\nルキノと異界のお祭りに\n参加できるなんて…}; {text=Even better would be if Geoffrey and\neveryone else we know were here\nwith us. But...we mustn't be greedy.;textJP=ジョフレたちも一緒なら尚よかったけど\n欲張ってはいけないわね。}; {unit=Lucia: Loyalty Enrobed;text=I am sure they would be envious of\nus. Though...Geoffrey... He would\nnever say anything out loud.;textJP=きっとうらやましがるでしょうね。\nあの子のことだから\n口には出さないでしょうけど。}; {unit=Elincia: Estival Princess;text=Hehe... Indeed. Well, now that our\nfrozen treats are finished, let us\nexplore the stalls.;textJP=ふふっ、そうね。\nさあ! 氷菓子を食べ終わったわ。\n屋台を見に行きましょう。}; ] |ending supplement=[ {unit=Lucia: Loyalty Enrobed;text=Princess Elincia! Princess Elincia! Oh\nno... We've been separated...;textJP=エリンシア様、エリンシア様!}; {text=Princess Elincia, where are you?!;textJP=困ったわ。\n人混みではぐれてしまったみたい…}; {textJP=エリンシア様、どちらですか?}; {unit=Elincia: Estival Princess;text=I am right here, Lucia!;textJP=ここよ、ルキノ!}; {unit=Lucia: Loyalty Enrobed;text=Oh, thank goodness. I was worried\nsomething may have happened\nto you.;textJP=エリンシア様…\nああよかった。御身になにかあったらと\n心配しました。}; {unit=Elincia: Estival Princess;text=I am so sorry to worry you. I was just\na little distracted by the stalls and I\nlost my bearings.;textJP=ごめんなさい、心配かけて。\n屋台を見ていたら\n夢中になってしまって。}; {unit=Lucia: Loyalty Enrobed;text=What got you so distracted?;textJP=それほど熱心に\n何をご覧になっていたんですか?}; {unit=Elincia: Estival Princess;text=Hehe... Oh, it's this! A souvenir\nfor Geoffrey.;textJP=ふふ、これよ。ジョフレにお土産。}; {unit=Lucia: Loyalty Enrobed;text=Oh my! What a cute fox mask. I am\ncertain that will make him happy.;textJP=まあ…! 可愛い狐のお面ですね。\nきっと喜びます。}; {unit=Elincia: Estival Princess;text=Also...this is for you.;textJP=…それと、これはルキノに。}; {unit=Lucia: Loyalty Enrobed;text=For me? Are these...glass beads?;textJP=私に? これは…ガラス玉?}; {unit=Elincia: Estival Princess;text=To tell you the truth, I found a very\npretty hair ornament that was a prize\nfor the raffle.;textJP=実は、くじ引きの景品に\nとても綺麗な髪飾りがあって\nきっとルキノに似合うと思ったの。}; {text=I drew from it several times, but...I\nnever got the correct ticket. And then\nI ran out of money for the raffle...;textJP=でも、何度も引いたのだけど\n全然当たらなくて…}; {text=However, you should know, that of all\nthe prizes I did receive, this one was\nby far the best.;textJP=結局そのまま手持ちが\n尽きてしまって…}; {text=All the other prizes were just small\ncandies and toys. I would not dare\nhand those out as gifts.;textJP=でも、もらった景品の中では\nそれが一番いいものなのよ?}; {textJP=あとはちっちゃな飴とか\n玩具ばかりで、とてもあげられないわ。}; {unit=Lucia: Loyalty Enrobed;text=Oh...Princess Elincia...;textJP=エリンシア様…}; {text=It is not often one wins the prize they\nhope to in a raffle.;textJP=くじ引きというものは、\nいい景品はなかなか\n当たらないものなんですよ。}; {unit=Elincia: Estival Princess;text=Oh? Silly me. I thought if I drew\nenough times, I would be sure to\nget it.;textJP=そ、そうなの? 私ったら、\n何度か引いたら当たるものかと…}; {unit=Lucia: Loyalty Enrobed;text=Oh, hehehe... Well, thank you. I will\ncherish this gift.;textJP=でも…ふふっ、ありがとうございます。\n大事にいたします。}; {unit=Elincia: Estival Princess;text=Truly? You are not disappointed?;textJP=本当? ルキノ…\nあきれたりしていない?}; {unit=Lucia: Loyalty Enrobed;text=Not at all. I may just make these glass\nbeads a family treasure.;textJP=いいえ、ちっとも。\nこのガラス玉、家宝にしようかしら。}; {unit=Elincia: Estival Princess;text=Oh, Lucia... Now you appear to be\nembellishing the importance\nof things.;textJP=ええっ!? そ、それはやめて。\nもう…ルキノこそ大げさだわ。}; {unit=Lucia: Loyalty Enrobed;text=Hehehe... Whenever I see these glass\nbeads, I will think of this day.;textJP=うふふ…\nこのガラス玉を見るたびに\n今日のことを思い出すのでしょうね。}; {text=These joyous memories may just ease\nthe pain of a trying battle. So...I thank\nyou for this memory, Pincess Elincia.;textJP=辛い戦いに心が折れそうになる時も\n楽しい思い出が心を慰めてくれるでしょう。}; {textJP=いい思い出の品をありがとうございます、\nエリンシア様…}; ] }}}}<!-- -->{{#if:{{#var:isBase}}{{#var:isTTSerie}}|<!-- -->{{#invoke:Scenario|story |ending=[ {background=EvBg_NisaverilCastle}; {unit=Niðavellir: Founding King;text=Welcome back, you two. You really\ngave it your all out there!;textJP=やあ二人とも、無事に帰ったね。\nお疲れ様!}; {unit=Dagr: Sun's Radiance;expression=Pain;text=No kidding! Do you expect this much\nfrom all your guests?;textJP=ほんとだよまったく…\n客になんてことさせんだ。}; {unit=Reginn: Bearing Hope;expression=Pain;text=Oh, Princess Dagr... I'm so sorry I\nforced you to stay and fight.;textJP=ごめんなさいなのダグ王女。\n付き合わせちゃって…}; {unit=Dagr: Sun's Radiance;text=Nah... It's not you! It's that king.\nSomething about him annoys me.;textJP=レギンは悪くないよ。でもあの建国王は…\nなーんか食えないんだよねぇ。}; {expression=Anger;text=We stay here too long and he might\njust get us killed! And with people\nwaiting for us, we really should leave.;textJP=このまま長居すると、また面倒なこと\n頼まれるかも。みんなも待ってるだろうし\nとっととずらかろ。}; {unit=Reginn: Bearing Hope;text=Yes. I believe you're right.;textJP=う、うん。そうだね。}; {unit=Niðavellir: Founding King;text=What are you two whispering about?\nYou must be tired, huh? How about\nsome tea and a nice meal?;textJP=何をひそひそ話してるんだい?}; {textJP=それより疲れただろう。\n今お茶を淹れさせよう。\nああ、食事の方がいいかな?}; {unit=Reginn: Bearing Hope;text=K-king, sir, we actually need to get\ngoing now. We appreciate what\nyou've done... What you're doing...;textJP=け、建国王様! 私たち、そろそろ\n本当に帰りますなの。\nいろいろとお世話になりましたなの。}; {unit=Niðavellir: Founding King;text=How do you plan on leaving?;textJP=帰る? どうやって?}; {unit=Reginn: Bearing Hope;text=In the forest to the south, there's a\ngate that leads to our world.;textJP=あの森の奥に異界の扉があるんです。\n私たちは召喚師さんの力で\nそこから行ったり来たりしてるの。}; {text=The power of the summoner allows\nus to travel through it.}; {unit=Niðavellir: Founding King;text=Is that so?;textJP=なるほどなるほど。あの南の森にね…\nおーい、誰か!}; {text=I need assistance, at once.}; {unit=;name=Dvergr Soldier;nameJP=ニザヴェリル兵;text=Yes, Your Majesty?;textJP=はっ!\nお呼びでしょうか、ニザヴェリル様。}; {unit=Niðavellir: Founding King;text=I need a blockade set up from the\nsouthern forest, quickly!;textJP=今すぐ南の森を封鎖して。}; {unit=;name=Dvergr Soldier;nameJP=ニザヴェリル兵;text=As you command!;textJP=承知致しました!}; {unit=Reginn: Bearing Hope;expression=Pain;text=W-wait! Why?!;textJP=え…? な、何で?}; {unit=Niðavellir: Founding King;text=With the blockade in place, you won't\nbe able to leave. Now... If you want it\nlifted, I request a favor of you.;textJP=はい! これで君たちは\n帰れなくなりました。}; {textJP=封鎖を解いて欲しければ\n僕のお願いを聞いてくれるかなー?}; {unit=Dagr: Sun's Radiance;expression=Cool;text=You... I knew it! Ya know, this isn't\ntoo kingly of you!;textJP=うわっ…きったねー! この野郎!!\nそれが一国の王のすること!?}; {unit=Niðavellir: Founding King;text=Say what you will, but I have a job\nto do here, and that's to win this war\nagainst Þjazi.;textJP=はいはい、何とでも言って。}; {text=With the technology you possess\nfrom the future, far exceeding our\nown, it might just be possible.;textJP=見たところ、未来の君たちは\n僕たちよりはるかに優れた技術を\n手に入れてるみたいじゃない。}; {textJP=その力ならあの賊軍の頭…\nシアチに勝てるかもしれない。}; {unit=Reginn: Bearing Hope;expression=Pain;text=So...you want us to...;textJP=あの…、その頼みってやっぱり……}; {unit=Niðavellir: Founding King;text=You heard me. I want you to fight\nagainst the jötun malcontents that\nplague Niðavellir. So...will you?;textJP=その通り!\nニザヴェリルに乗り込んで暴れてる\nヨトゥンの賊軍をどうにかしてくれない?}; {unit=Dagr: Sun's Radiance;expression=Cool;text=Ha! Do you normally ask your guests\nto perform such wildly dangerous\ntasks? Do it yourself, why don't you?!;textJP=そんなの、ポッと出の客に\nやらせることじゃねーだろ!!\nていうか自分でやれよ!!}; {unit=Niðavellir: Founding King;text=Believe me, I would if I could, but...\nI am too ill. I can no longer\nfight myself.;textJP=だから病気だって言ったじゃん。\n戦場にでるのはさすがに無理無理。}; {text=I don't know how much longer I have,\nso I will use anyone I can—my guests,\nmy descendants—to free Niðavellir.;textJP=僕の命もいつまで持つかわかんないし、\n手段なんて選んでいられない。}; {textJP=可能性があるなら\n子孫でも客でも何でも使うね。}; {unit=Reginn: Bearing Hope;expression=Pain;text=My king—;textJP=建国王様…}; {unit=Dagr: Sun's Radiance;expression=Pain;text=Reginn! Don't fall for this!;textJP=レギンーっ! 絆されるなーっ!!}; {unit=Reginn: Bearing Hope;expression=Anger;text=I will protect Niðavellir. I will fight\nagainst the jötun malcontents on\nyour behalf!;textJP=わかったの!\nニザヴェリルを守るためだもん。}; {textJP=私…建国王様の代わりに精一杯戦います!}; {unit=Niðavellir: Founding King;text=Well said! I'm thrilled that one of my\nvery own descendants has agreed to\nfight for our freedom.;textJP=よく言った! いやー、優しい子孫を持って\n僕は幸せだなあ。}; {unit=Dagr: Sun's Radiance;expression=Pain;text=Waah! No way! So this is how it all\nturns out, huh?!;textJP=あーもう! 結局こうなんのかよ!!}; {unit=Niðavellir: Founding King;text=I will do all I can as well. You're\nnot alone.;textJP=まあまあ。こちらとしても\nできる限りのことはするからさ。}; {text=I will have my very best researcher\nstrengthen your equipment, Reginn.;textJP=この国の優秀な科学者に\nレギン、君の装備を強化させよう。}; {text=I know our technology is lacking\ncompared to yours, but it's better\nthan nothing.;textJP=君らから見たら\n時代遅れの技術だろうけど、\nしないよりマシでしょ。}; {unit=Reginn: Bearing Hope;expression=Pain;text=Hmm... Your very best researcher?;textJP=え…、か…科学者…? 優秀な……?}; {unit=Dagr: Sun's Radiance;expression=Pain;text=I have a bad feeling about this...;textJP=何か嫌な予感がすんだけど……}; ] }}}}<noinclude>[[Category:Tempest Trials scenarios]][[Category:Hoshidan Summer Festival scenarios]]</noinclude>
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