At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-8 on foe and grants Atk/Spd/Def/Res+X during combat (X = current penalty on each of unit's stats × 2; example: if unit has -7 penalty to Atk, grants Atk+14, for a net bonus of Atk+7; calculates each stat bonus independently), and unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.
The stat decrease that can be applied by Part of the Plan is considered a temporary debuff.
The stat increase that can be applied by Part of the Plan is considered a temporary buff.
The stat increasing effect of Part of the Plan will activate if the unit receives Penalties.
The stat increasing effect will not be negated nor reduced if the unit receives Bonuses.
If the unit is affected by Panic (and not affected by Null Panic), Part of the Plan will utilize the total Penalty within each stat during calculation.[1]
As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter the Spd difference such as Frozen).
A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Part of the Plan.