Paranoia is a status effect that if the unit's HP ≤ 99% at start of combat, (grants Atkt+5 during combat, allows the unit to make a follow-up before the foe counters in Player Phase, and allows the unit to counterattack before the foe's first attack in Enemy Phase if both units are of equal range or the number of 【Penalty】 effects (excluding Penalties) on foe ≥ 3.) For sources of this status effect, see the category page Sources of Paranoia.
Skill Interaction[ | ]
Main article: Skill interaction
- The Atk+5 that can be applied by Paranoia is considered a temporary buff.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Paranoia does not guarantee the user a follow-up.
- If the user can perform a follow-up, either by passing the Spd difference check or from guaranteed follow-up effects, the initial attack and follow-up will occur before the foe can perform a counterattack.
- Effects such as Vantage or Paranoia have priority over Paranoia's priority changing effect.
- Paranoia changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Caltrop Dagger+.
- "If foe initiates combat" means if a foe triggers combat during the enemy phase. The unit being initiated upon does not need to deal damage, nor be able to counterattack.
- However, if the effect is applied after combat, the unit being initiated upon must also survive it to fulfill this condition.
- Paranoia does not grant the user the ability to counterattack regardless of foe's range.
- If the user can counterattack, either from using a weapon with the same range as the foe's weapon or from countering skills, the user's counterattack will occur before the foe's initial attack.
- Paranoia changes the priority, or order of attacks, and therefore can be neutralized by effects such as Hardy Bearing 3 or Armorpin Dagger+.
- Paranoia's enemy phase priority changing effect does not trigger when 【Savior】 is triggered.
- The enemy phase priority changing effect of Paranoia will activate if the foe receives a 【Penalty】 (excluding Penalties).
- The enemy phase priority changing effect will not be negated if the foe receives a 【Bonus】.
- If the foe does not receive a 【Penalty】 (excluding Penalties), or has their 【Penalty】 removed by a source of negative status effect neutralization, the enemy phase priority changing effect will be negated.
- For more information, see Status effects.
Icon | Type | Example Source | Description | Sound Effect |
---|---|---|---|---|
Positive | Paranoia | At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of 【Penalty】 effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Sources of Paranoia[ | ]
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Gallery[ | ]
In other languages[ | ]
Language | Name |
---|---|
English (US) | Paranoia |
Japanese | 被害妄想 |
German | Paranoia |
Spanish (Europe) | Paranoia |
Spanish (Latin America) | Paranoia |
French | Paranoïa |
Italian | Paranoia |
Traditional Chinese (Taiwan) | 被害妄想 |
Portuguese | Paranoia |