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This page is about the Passive skill Paranoia. For the status effect Paranoia, see Paranoia (status effect).
Type Icon Name SP Required Description
[ExpandCollapse]
C Paranoia Paranoia 300 At start of turn, grants【Null Follow-Up】 to unit and grants【Paranoia】to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of turn, if unit is within 5 spaces of a foe, inflicts【Penalty】effects active on unit on closest foes and any foe within 2 spaces of those foes, and neutralizes any【Penalty】 effects active on unit (excluding penalties inflicted at the start of the same turn).

At start of combat, if unit's HP ≤ 99%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.
At start of turn, grants【Null Follow-Up】 to unit and grants【Paranoia】to unit and allies within 2 spaces of unit for 1 turn, and deals 1 damage to unit and those allies. At start of turn, if unit is within 5 spaces of a foe, inflicts【Penalty】effects active on unit on closest foes and any foe within 2 spaces of those foes, and neutralizes any【Penalty】 effects active on unit (excluding penalties inflicted at the start of the same turn).

At start of combat, if unit's HP ≤ 99%, grants Atk/Spd+5 to unit and neutralizes effects that inflict "Special cooldown charge -X" on unit during combat.

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.

【Paranoia】
At start of combat, if unit's HP ≤ 99%, grants Atk+5 to unit during combat, and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack.

At start of combat, if unit's HP ≤ 99%, if foe initiates combat, and if either that foe's Range = unit's Range or number of【Penalty】effects active on foe excluding stat penalties ≥ 3, unit can counterattack before foe's first attack (excluding when unit's Savior effect triggers).

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
This skill can only be equipped by its original unit.

* Unused restrictions: No restrictions.

Effects[ | ]

EffectsTargetsConditions
Status effects
Status Effect Null Follow-Up Null Follow-UpUnit UnitAt start of turn
Status Effect Paranoia ParanoiaUnit Unit & Allies Allies
within 2 spaces
All 【Penalty】 effects
active on Unit Unit
Closest Foes Foes
within 5 spaces
& Foes Foes
within 2 spaces
of those Foes Foes
At start of turn
if a Foe Foe is
within 5 spaces
Removes 【Penalty】 effectsUnit Unit
Map effects
Damage Deals 1 damageUnit Unit & Allies Allies
within 2 spaces
At start of turn
Combat effects
Temporary buffs Atk/Spd+5Unit UnitUnit Unit's HP ≤ 99%
at start of combat
Neutralize Guard Neutralizes "Special
cooldown charge -1"

Notes[ | ]

  • Paranoia applies the Status Effect Null Follow-Up Null Follow-Up status effect.
    • Any 【Bonus】 on a unit lasts until the start of that unit's next phase. If Status Effect Null Follow-Up Null Follow-Up is acquired during the enemy phase, it will disappear when the next player phase begins.

List of owners[ | ]

UnitSkill chain
Bernadetta Sheltered Loner Face FC
Paranoia
★

In other languages[ | ]

Language Name
Japanese 被害妄想
German Paranoia
Spanish (Europe) Paranoia
Spanish (Latin America) Paranoia
French Paranoïa
Italian Paranoia
Traditional Chinese (Taiwan) 被害妄想
Portuguese Paranoia

See also[ | ]

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