Image
|
Name
|
Category
|
Level
|
Cost
|
Description
|
Raids
|
Resorts
|
|
Panic Manor (D)
|
Structures (D)
|
1 |
100 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 40, converts bonuses on those foes into penalties through their next actions. |
An eerie manor that is best avoided after dark.
|
2 |
300 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 45, converts bonuses on those foes into penalties through their next actions.
|
3 |
500 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 50, converts bonuses on those foes into penalties through their next actions.
|
4 |
700 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 55, converts bonuses on those foes into penalties through their next actions.
|
5 |
900 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 60, converts bonuses on those foes into penalties through their next actions.
|
6 |
1,500 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 65, converts bonuses on those foes into penalties through their next actions.
|
7 |
2,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 70, converts bonuses on those foes into penalties through their next actions.
|
8 |
3,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 75, converts bonuses on those foes into penalties through their next actions.
|
9 |
5,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 80, converts bonuses on those foes into penalties through their next actions.
|
10 |
7,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 82, converts bonuses on those foes into penalties through their next actions.
|
11 |
10,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 84, converts bonuses on those foes into penalties through their next actions.
|
12 |
12,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 86, converts bonuses on those foes into penalties through their next actions.
|
13 |
14,000 |
At start of turn, if any foes are within 7 rows and 3 columns centered on structure and their HP ≤ 88, converts bonuses on those foes into penalties through their next actions.
|