This page is about skill Panic. For the status effect, see Panic (status effect).
Panic | |
---|---|
Weapon type | |
Might | 7 |
Range | 2 |
Required | Assault |
SP | 150 |
Exclusive? | No |
String ID | SID_パニック
|
Description | After combat, if unit attacked, converts bonuses on foe into penalties through its next action. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Status effects | ||
Panic | Foe | After combat if Unit attacked |
Notes[ | ]
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- Panic applies the Panic status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have Panic for their first action.
- Panic does not convert Bonuses into Penalties, it changes the value of existing Bonuses from positive to negative.
- If the affected unit does not have Bonuses or the affected unit has Null Panic, Panic has no effect, but can still be used to trigger skills that require a 【Penalty】 such as Atk/Spd Catch 4 and Gainful Bow+.
List of owners[ | ]
Unit | Skill chain | ||
---|---|---|---|
Assault 3 | Panic 3 | Panic+ 5 | |
Assault 3 | Panic 3 | Panic+ 5 | |
Assault 3 | Panic 3 | Panic+ 5 | |
Assault 3 | Panic 3 | Panic+ 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | パニック |
German | Panik |
Spanish (Europe) | Pánico |
Spanish (Latin America) | Pánico |
French | Panique |
Italian | Panico |
Traditional Chinese (Taiwan) | 慌亂 |
Portuguese | Pânico |